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Showing content with the highest reputation since 04/23/2017 in Files

  1. 4 points

    Version v1.0 Beta


    About WAC on TES Alliance: Currently Waalx is off in the real world crossing the globe and experiencing the grand adventure that is life! He managed to stop in to grant permission for his project to be hosted away from his forum which is now closed to new registrations so that WAC, in it's current unfinished state, could still be enjoyed by players. Somewhere down the traveled road, he may pop in to update the mod with the work he has stored on his PC, but until that time if and when, we will be hosting the beta version here with all the same documentation provided by Waalx himself. Currently, WAC may NOT be used as resource material. Waalx has stated his desire that any derivative works must require/be dependant on WAC. Anyone wishing to use resource material from WAC without dependancy, must contact Waalx and ask permission; no contact made means no permission. This is his latest statement on Resource use as of 26 Aug 2012
  2. 1 point



    Silent Voice Generator is an audio file utility designed to process the quest dialogue text documents exported by the Creation Kit and generate silent voice and lip-synch files based on user-defined parameters. Features Support for all Gamebryo / Creation Engine based games in The Elder Scrolls and Fallout series from The Elder Scrolls IV: Oblivion and Fallout 3 onwards Bulk processing of multiple dialogue text documents Generate silent audio files for dialogue with a length of up to 30 seconds Moving lip-synch files (.LIP) to match audio file length Optional game directory auto-detection for quick audio file installation Toggleable safety mechanic to prevent existing audio files from being overwritten Supports all valid audio codecs for dialogue in each respective game Output text logs in the same delimited format as the source documents containing all dialogue lines that had audio files generated Stats Mode: Run through the file generation process without creating any actual files on the disk. Useful for counting the number of files that would normally be generated and for finding dialogue lines missing an audio file regardless of the hardcoded "File Found" entry in the exported text documents. Required Java 8 Alternative Solutions If left uncompressed, using silent audio files for nonvoiced dialogue can rapidly consume disk space, especially for large mods with thousands of lines. For the end-user, there are alternative, runtime solutions that do away with the need for these silent audio files. The Elder Scrolls IV: Oblivion + Oblivion Script Extender (OBSE) OBSE -Elys- Universal Silent Voice The Elder Scrolls V: Skyrim + Skyrim Script Extender (SKSE) Fuz Ro D-oh - Silent Voice Mirrors Silent Voice Generator is the same utility across all of TES Alliance and only needs to be downloaded once for its multi-game support. The Elder Scrolls The Elder Scrolls IV: Oblivion The Elder Scrolls V: Skyrim Fallout Fallout 3 Fallout: New Vegas Fallout 4
  3. 1 point


    1 download

    Miscarcand Inn by ladyonthemoon Description: Miscarcand Inn is an inn situated near the Ayleid ruins of Miscarcand, on the Gold Road: The garden: A place for the player's horse: The cellar: The inn belongs to Ojah and Ajah, two Argonian siblings. It's well frequented and offers a large and luxurious room for the player to rent: The price is quite expensive (40 Septims) but all the food and wine that are stored in the room are also available for the player to take. Ojah also sells food and drinks. Installation: Whatever your choice, loose files or BSA (only one of them must be installed), after downloading the archive, extract its content into the Data directory that you'll find in the main Oblivion folder. If you are using the Steam version of the game, it would be "C:\Steam\steamapps\common\Oblivion\Data". Launch the game and make sure the plugin is enabled, by clicking on "Data Files" and selecting the plugin in the list: Deinstallation: The archive contents: an esp (Elder Scrolls plugin), named lotmMiscarcandInn.esp, a sound directory containing the necessary sound and lip files Ojah will need to say her lines. If you want to remove this mod, if you chose the loose files, remove both the lotmMiscarcandInn.esp and the sound folder. (Make sure you do not destroy other content present in this sound folder that could belong to other mods!), if you chose the BSA, remove both the lotmMiscarcandInn.esp and the lotmMiscarcandInn.bsa files. Thanks: To Bethesda Game Studio for their marvellous games!
  4. 1 point

    Version 2


    Version 2. *All racks work independently now* Create them all at once. Who should use it: Modders This is for modders that want to make potion racks available for their decorations. These racks are totally functional, drag & droppable, with NO SETUP! Setup: 1. Extract the file to the skyrim DATA directory where all the .esp files are located. 2. Extract the file to a permanent backup location where you can copy from at any time. This backup location will NOT BE EDITED. This is the ORIGINAL. 3. Once the file is copied to your skyrim DATA directory, RENAME it to the name of the mod that you are creating. 4. You can now edit your mod in step 3 and drag and drop potions anywhere in Tamriel. 5. Thats it, you are done. Example: You want to create a mod called Avenging Angel House Mod Rename WarehouseContainersAsh.esp to avengingangelshouse.esp then edit it in the creation kit. EXTRA: If you want to create potion racks for your mod that you already created, a tutorial was placed in the zip file. NOTE: COC warehousecontainersash It is not ncecessary to coc to this location in the game, but it is there if you want. You can NOT import this file into a mod that you have already created. Forms, scripts & other components are not importable, that I know of. So the only way to make this work is to rename .esp file to whatever you want to, then start creating your house. The warehouse for potion racks can be dragged and dropped, with the properties already chosen. NO SETUP!
  5. 1 point

    Version 1.1


    ============================= Strotis Kitchen Tools Resource for Skyrim Version 1.1 ============================= by Stroti Converted by Tamira ============================= Modder's resource ============================= Adds: 6 different cooking pots 2 different frying pans 4 different glass jars 2 different tablets teapot milkpot funnel rolling pin knife, fork and spoon wooden spatula dipper whisk New in version 1.1: Bottle Carrier Grinder For the meshes there are 2 folders: The objects in the folder KitchenToolsStatic have static collision and should be added as statics in the Creation Kit. The objects in the folder KitchenToolsClutter have clutter (havoked) collision and should be added as misc items in the Creation Kit. There is an alternative grey metallic texture included in the texture folder, if the copper-design does not suit your taste. To use the alternative texture, delete the files copper.dds and copper_n.dds in the folder texture/stroti/kitchentools and rename the files copperReplacer.dds and copperReplacer_n.dds to copper.dds and copper_n.dds This is a conversion of Stroti's Kitchen Tools Resource, originally published for Oblivion. You can find the original resource files here: http://oblivion.nexusmods.com/mods/37868//? The grinder and the bottle carrier are part of Strotis miscellaneous meshes: http://oblivion.nexusmods.com/mods/41718/? No demo esp included. ================= Tools used: ================= Nifskope NifUtils by Skyfox Gimp ================= Permissions: ================= This is a modder's resource.You may use the meshes and textures for your own mods as long as you give credit and you do not charge money for it. Do not upload to other sites. Stroti has quit modding and will no longer be active on the forums. I have his personal permission to convert his Oblivion resources and to upload them. ================= Credits: ================= Stroti for his resources and for everything he has given to the TES community The Niftools team for giving us Nifskope. Skyfox from the Niftools team for his great tool NifUtils Bethesda for the TES games Mellowtraumatic and BrettM for testing
  6. 1 point

    Version 1.1


    Requirements ========= .Net Framework 4.0 Description ========= The game Launcher that Skyrim comes with is pretty useful for those, like myself, that don't use another tool for managing Load Order. The downside is that even something as simple as adjusting your load order requires the Launcher to start up Steam, add to that it likes to reset your INI file, guessing it likes to piss people off. Well it did ... too many times , So I've built a replacement, it functions in a similar way, allowing you to launch the game or adjust load order etc. But it surpasses the default launcher with many added bonuses, for one it will detect SKSE and allow you to launch the game with that, it has a tools menu for launching additional tools like BOSS for example as well as other additions, one of my favourites is the option to change the background. Features: No Steam - No longer have to put up with Steam opening when you want to do something simple with the launcher Background Changer - Change the background to something you WANT Tools Menu - Customizable tools menu allowing you to have easy access to tools you want to use Expanded options - Option menu now has a few extra options, including automatically detecting graphics cards and resolutions to full control over individual in-game settings and colour settings for the Launcher itself. SKSE Compatible Launch the Creation Kit Let’s get to the nitty-gritty! Details ========= TESV Launcher comes equipped with many new features as well as most of the features present in the default launcher. The aim of TESV Launcher is to provide an alternative Launcher for Modder's and also users that do not use Steam for their modding needs. Features: Background Changer - Looking to the bottom left of the main Launcher screen you'll notice a paint bucket, click this to bring up the Background Changer screen. The Background Changer displays thumbnail previews of the images contained inside the Background folder located in the Launcher folder by the executable. To add your own backgrounds to the mix, simply place a 800 x 400 .jpg/png/bmp image(s) into the Launcher>Background folder, open the changer screen and double click the image you want to use as your background. Play - Starts Skyrim, if you have Skyrim Script Extender(SKSE), TESV Launcher will detect it and start the game using it. Creation Kit - Starts up the Creation Kit Tools - The Tools option opens up the Tools menu. This menu has six customizable tool options that you can setup by using the tool edit buttons. This is a quick and easy way of accessing your favourite tools. Data Files - This option opens up the Load Order menu, this looks and works in almost the exact same way as the default launcher. The main differences are a few extra options for selecting plugins and the list of plugins available to activate. The Data Files screen shows you all your plugins for Skyrim instead of just listing the active ones. This makes it easier to activate/deactivate modifications. Options - The Options button opens up the options screen, you'll notice this is very similar to the default launchers options screen. Clicking the Advance button opens up an Advanced Options menu with an extended set of options. UI Information - The UI displays the versions of both Skyrim and the Creation Kit. This allows you to find out what version of the game you have without the need to launch the game. Install ========= Unpack TESV Launcher directly into your main Skyrim directory. Run TESVLauncher.exe and enjoy! Un-Install ========= Not sure why you'd want to do that, but ok. Remove TESVLauncher.exe and its accompanying folder (Launcher) from the main Skyrim directory. Feedback ========= Let me know if you find any problems or have a request for a new feature. Change Log ========= 24/08/2012 - Bug Fix - Fixed a bug where some Boolean values were set to -1 22/08/2012 - Initial v1.0.0 release Credits ========= Thanks to Bethesda for creating Skyrim. Thanks to Lilith for testing TESV Launcher. Tools Used ========= Microsoft Visual Studio 2010