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  1. CenturionAquilarius

    Roleplayer's Off Topic Thread #31

    I see this at least 3 times a month because I love New Vegas and it cracks my shit up every single time.
    3 Points
  2. ColonelKillaBee

    Roleplayer's Off Topic Thread #31

    No bioware fans hate it because Geralt is "too masculine" lol. I have no problem with *** people having their content but leave me my macho badass, masculinity needs its place. Not everything needs to have a *** angle to it, and it's not like Witcher doesn't have *** people in it. They definitely do. It's like they forget straight males are a thing, lol. And that we like celebrating our manliness and what we think is manly.
    3 Points
  3. The_Good_Doctor

    Roleplayer's Off Topic Thread #31

    I'm gonna sound like a no-fun asshole, but I hate how human and pretty ESO made the elves. It's one of the few aesthetic choices of theirs that I really disagree with (daedric armor is another). They don't look alien enough, imo.
    3 Points
  4. DaMage

    Mage makes a Game

    Woah, it’s been a while since I did one of these, now is as good a time as any then. Obviously I didn’t get much done on this project over the holidays, mainly due to a combination of graduating my degree at university and then getting another software job to work on. But as January and that other job was winding up, I have had some time to work on my game again. Also good news is I am into my PHD program with a scholarship, so I'm set for the next few years as far as a job goes and will hopefully have time to work on this still. After adding some ‘gameplay’ in the last post, it was really obvious that the basic AI I had was no longer going to cut it, and I needed to get that going in order to figure out if my idea for combat would work. Now the combat in my game is based around managing your fatigue while avoiding getting hit, pretty generic, but if you (or an NPC) lose all your stamina, you fall into a ‘recovery mode’ where you are very vulnerable to attacks. This allows you to either work down your enemy’s health by hitting them, or instead working their fatigue so you can knock them down. In order to fight, there are a few things you can do, attack, block or break. Attacking will cost some stamina, and will reduce the enemy health if you hit. Blocking drains stamina, but prevents attacks from doing damage, and breaking costs stamina, but will stagger your opponent regardless if they are blocking or not. Doing combinations of these actions and using recoil times and whatnot is where the skill comes into the combat. But now the real question, how do I explain this kinda complicated system to the computer? There are a few ways to do AI for this, for example the robotics lab at my university uses state machines for their AI, but for this I’ve decided to use simple flowcharts. Every AI cycle (which is every 100ms), the AI goes through a flowchart to determine what it should do next, these decisions are based on what it’s opponent is doing, what it was doing before and a bunch of random dice rolls to make it less perfect. To help design this, I actually planned out some diagrams that show the order of decisions and results of each outcome, so I’m going to put them here and explain them a bit. This is the start point for the AI. If it can see an enemy, it jumps into combat mode, otherwise it goes into a ‘wander’ state where it just moves around the level randomly. The wander states involves a bunch of pathfinding and checking where it’s at in relation to its goals and targets. Sometimes after reaching a goal, the AI will also just decide to stand there for a bit, that’s what the ‘Do Nothing’ step is about. Most of this is to do with pathfinding though, so let’s jump to combat. The decisions in combat are ordered from most important to least important, so obviously if the AI has low stamina the first and only thing it should do is try to retreat. If that’s not the case, the AI need to move towards it’s opponent, if it’s too far away pathfinding goals are generated, but if it’s close enough to attack, then we need to take action. First we check is the enemy is attacking, and roll a dice if we should block, if not, then we also check if we are currently blocking as the defend section also deals with dropping our block. Assuming nothing was chosen, we then roll a dice to see if we should attack, and then if we didn’t attack, we roll a dice to see if we start to defend. Finally, if we chose to do nothing, then nothing happens and the AI idles for a cycle. This lets the AI look like it’s thinking and allows for a player to attack. Each of these decisions breaks off to a another section of the flowchart, these are all small sections in the next diagram. First off we have defending, if we have chosen to defend and the enemy is attacking…well we really should defend, but if our enemy wasn’t attacking, we can choose to not defend anymore. This decision ‘loop’ works with the combat section and may change in the future if it gets more complex. Next we have retreating, which basically asks if we are close to the enemy, we move away, repeat until we have stamina again or we are far enough away. For attacking we check if the enemy is blocking, if they are we roll a dice to see if we will do a break on them. If they weren’t blocking, or we decided not to break, than we roll another dice to see if we attack. Now you may be wondering, why do we have so many dice rolls and why would you allow the AI to do stupid things, such as attacking into a block or deciding not to block an attack. The reason is simple, you need the AI to make mistakes otherwise it wouldn’t be fun to play with. In an earlier build I had the AI always block incoming attacks, but it made the AI nearly impossible to beat. You’d stagger them and if you didn’t time the attack perfectly, they’ve be up blocking the attack straight away. By adding some random chance in, the AI will only sometimes do that, other times it’ll try to do something else and get hit. Anyways, that’s the AI I’ve been working on, still got a bit of work to do, for example stamina isn’t implemented yet, so you can break and block as much as you like, but for this post, that’ll do! Here is a video of me fighting the AI.
    3 Points
  5. TheCzarsHussar

    Civil War Aftermath OOC #69

    Phew finally got around to reading the Rp posts and now without worrying about spoilers read the OOC thread. Gotta say Doc that was a spectacular battle! I honestly didn't know how the conflict would end and who if any would be left standing, A battle gets boring when the writer makes it either one sided or obvious who will survive. Doc you eluded to neither of those and I was drawn in wondering all the way through if Boldir would get his ass obliterated. On another note I read a comment by BT briefly mentioning the Roscrean Druids, While they definitely have nature magic aspects about them they are far more like their historical counterparts instead of the fantasy norm. Men of law, Science and the Hermetic arts more so then hobos dressed in leaf tunics turning into animals.
    2 Points
  6. BTCollins8

    Roleplayer's Off Topic Thread #31

    I'm very interested. I think it'll be cool to jump into this new world and I'm excited to see what everyone will create. And I think Doc has crafted a really interesting main plot that I'm really looking forward to.
    2 Points
  7. I've had nothing going for the rp for a while. So I decided to make a few prominent tribes for Black Marsh. Problem is they're piling up for every idea I get.
    2 Points
  8. Witchking_of_Angmar

    Roleplayer's Off Topic Thread #31

    What's everyone up to?
    2 Points
  9. BTCollins8

    Roleplayer's Off Topic Thread #31

    I just went and looked, and the first thread I could find was February 21, 2013. First post was on the 23. So we'll be coming up on the fourth year anniversary of the roleplay starting in a couple weeks.
    2 Points
  10. TheCzarsHussar

    Roleplayer's Off Topic Thread #31

    Thank goodness I don't have my birthday around Christmas! Having it on the eighth allows enough time to pass. I know I've been a letdown letting the RP sit and gather dust but I'll make damn sure to continue the moment the internet is installed.
    2 Points
  11. BTCollins8

    Roleplayer's Off Topic Thread #31

    Sounds good. And happy birthday as well! I remember joining this roleplay at your age and now I'm 21. It makes me feel so old. Time flies when you're writing and having fun. Speaking of, anyone know what the anniversary of the roleplay might be? That'd be something cool to know.
    2 Points
  12. TheCzarsHussar

    Roleplayer's Off Topic Thread #31

    The friendly neighborhood Czar is now seventeen.
    2 Points
  13. ColonelKillaBee

    Roleplayer's Off Topic Thread #31

    What, the box isn't enough for ya? That's the American serving size.
    2 Points
  14. Idk about y'all guys, but the greatest disappointment of my 18 years of life has got to be eating a serving size of cereal.
    2 Points
  15. Eyyy, Found out when I graduate and what training company I'll pick up with.
    2 Points
  16. Thanks Doc! Alright I'd like two say two things about this, First I'm using EMB and that didn't translate well to the screenshot and makes the character look slightly darker then the way I see it in game. Second is that I couldn't find any kind of Ancient Iranian beard mods so I had to use the Dwemer beard mod and while cool looking isn't my own canon. http://imgur.com/a/ud6A0
    2 Points
  17. I think ammo would be the closest you get to a currency in those lands. Depending on the type I'm sure you'll always find someone willing to trade for more ammo.
    2 Points
  18. BTCollins8

    Roleplayer's Off Topic Thread #31

    The Lone Star Republic uses gold and silver coins, not caps, so you character would probably have those and not caps. Assuming your character is the same since the last time we spoke. The lands to the south, between Texas and Missouri, are lawless as well. Caps would be accepted there but you're more likely to get murdered than you are to find someone to trade with.
    2 Points
  19. I'd like to retract my statement about scales as I went to look what ESO had done. Their armor would be more akin to this:
    2 Points
  20. I'm thinking Hist imbued units like Behemoths that are larger and got bark like skin that grants a fair bit of armor and missile resistance. Some kind of very fast (almost cavalry speeds) medium infantry that can hit really hard, perfect for flanking. An Argonian mage imbued with so much Hist sap it looks like he got lightly glowing sap instead of blood in his veins.
    2 Points
  21. If I am to make a guess on how the Argonians would work (big surprise if anyone doesn't remember I'm in charge there) I would say they be rather similar to the Wood Elves from Warhammer. Very much focusing on light and medium infantry with some monstrous infantry like the Behemoth, but more melee focused over ranged. Also more javelin throwers that gains an anti-large bonus. After that I'd hinge much of it working in how swamps would be implemented. There'd have to be swamps that give a combat penalty to non-Argonians. Campaign map wise they'd also have a standard resource (think gold) and a secondary resource like the Warhammer Wood Elves but with Hist Sap instead of Amber. And in order to make them more viable for an actual campaign we'd have to say that the Hist is more keen on spreading. Otherwise you'd have the Argonians simply be stuck in Black Marsh for the entire game. So each city you conquer you will have the option to plant and grow a Hist tree, which will (obviously) be your source of Hist Sap. I think that's debatable. It relates to the rp though it would really only be about how various elements translate into game mechanics.
    2 Points
  22. Witchking_of_Angmar

    Civil War Aftermath OOC #69

    Necromancy and I think black soul gems have also been banned around Tamriel. But I'm just of the idea that things that gives a lot of power would attract a lot more users. Which is why I think there must be a reason so many mages not consider it worth the effort. Reasons I'd wager would mostly be the inherent risk of shadow magic along with that it doesn't actually make you powerful enough that others can't bring you down.
    2 Points
  23. 2 Points
  24. BTCollins8

    Roleplayer's Off Topic Thread #31

    Here goes...I haven't played the Witcher 3 yet. I know, I know, I need to. And I plan on it. I just haven't had the time. I didn't play it last year when my brother got and finished it, and so far this year all I've played is Overwatch. I haven't even started Dishonored 2 or the Bioshock collection I got. But I definitely will play the Witcher 3. My brother (and the rest of y'all) will hate me if I don't. And of course it looks like a lot of fun too. I just need to find the time.
    2 Points
  25. bigbossbalrog

    Roleplayer's Off Topic Thread #31

    Yep. I knew she was bi though, if you read the books. Its good for a confirmation! If I had to choose something more gameplay related. I liked the ******* Last
    2 Points
  26. No no no, you're not just gonna slide in that shit and just keep talking and change the subject and NOT expect me to rip on you. Out of EVERYTHING in the game, you managed to weed out the one little moment confirming Ciri as Bi, and zero in on it. You have a problem, my ******.
    2 Points
  27. Well, tingles. Vibrates, tingles, kinda the same. You get the idea.
    2 Points
  28. Oh they know about it. If anything, they're upset that Geralt was tamed down a bit in Witcher 3 because they can't harp on about the patriarchy with it anymore. Though if you ask me considering the most powerful people in the lore are female, they never really could, just because Geralt was a horndog sex machine. His skin ******* vibrates, what chick wouldn't want the D? Lol. And even so, he doesn't get to bang everyone, Witcher 3 especially made it clear that most people were put off by his grey and mutated appearance. Except the hottest of women lol which luckily for him have a freaky desire for mutated badasses. But you get the point. They made it more realistic.
    2 Points
  29. Oh and they also hate it because it kicked dragon age in the dick. Not just inquisition, the entire series.
    2 Points
  30. Don't get me wrong, I ******* trash on ESO all the time. But I also try to find thins I like so it's not all just negative.
    2 Points
  31. And here I am attracted to the elves in the main games specifically because they're different in appearance. To each their own, I'm not gonna shit on it, it comes with the territory of being an MMO and I get that some people prefer that. TES for me is just supposed to be the opposite of such things, which is why you'll see me being a Judgy Javon about it. So I apologize ahead of time for my Negative Nancyism.
    2 Points
  32. To be fair, ESO smoothed up all the races. Just a side affect of the MMO I guess. Maybe that's the reason I'm attracted to (lol) so many elves in ESO
    2 Points
  33. ColonelKillaBee

    Roleplayer's Off Topic Thread #31

    Yes, that was the best part for me, and admittedly the dwemer spiders were sick, reminded me of the replicators from SG-1.
    2 Points
  34. This was the moment that I got chills running down my spine and a half chub
    2 Points
  35. The_Good_Doctor

    Roleplayer's Off Topic Thread #31

    Oh for sure. Can't beat Witcher. But at least the grinding ain't really necessary since they restructured the way enemies are leveled. I would hate the new system in a single-player game (aka Oblivion), but it makes ESO much less of a chore.
    2 Points
  36. ColonelKillaBee

    Roleplayer's Off Topic Thread #31

    Ugh, I'd honestly rather play witcher lol, especially since I can barely ever play anyway, and mmos tend to need lots of time to play for grinding and such.
    2 Points
  37. 2 Points
  38. Actually yep, ****** is paid now. Barely have time to play but I'll run around for a few hours before and after work when the dlc comes out. Mainly for lore.
    2 Points
  39. Morane Lynielle Afternoon “You must narrow in your focus,” Winvale said, his deep voice equal parts frustrated and critical. His pale green eyes narrowed in on Morane’s hazel ones, as if to demonstrate just what it meant to narrow one’s focus. It annoyed Morane how perfect an example he was, since he had seldom looked at, much less talked to, the other students in the room. They sat at the desks and in the reading chairs arranged about the tower, all of them splitting their time between reading the books they were supposed to and joining the wrinkled old wizard in staring at Morane. She could feel the weight of their expectations, the students’ and Winvale’s, pressing down upon her shoulders. Ever since she had first learned how to see the world through her hyperagonal sense a week ago, to see things not only as they were but also as they could be through an infinite number of potential realities, she knew the expectations were high. Winvale expected much of her, constantly berating her failures and reminding her of how small her achievements were. The other students judged her, always taking pleasure in her failures and waiting to see what made her so special. It was exhausting. Every time she tried to focus, she found her mind returning to all those eyes watching her, waiting for her to fail. She tried to funnel it into motivation, to prove them all wrong and show them why she was better than all of them. But the sneers and barely muffled laughter each time Winvale told her just how poorly she was doing were like chains, holding her down and preventing her from rising to her true height. It was the same way when she focused her hyperagonal sense. Whenever she tried to focus, to narrow her vision to just the thing that mattered, it was inevitable the number of potentialities of so many people and objects would overwhelm her and force her to lose her hyperagonal sense. Instead of seeing with her mind, she’d be returned to the real world, always to the disapproving scowl of Dryston Winvale and the derision of her peers. By far the most discouraging thing, though, was the object of her failures. She sat at a table in the middle of the room, the uncomfortable chair giving her splinters. Sitting on the table in front of her was an open book. She didn’t know the title or what it was about, and that didn’t matter. Her task was to make it opened to page twenty. Not flip through the pages with telekinetic power, or use illusion to make it seem as if it was open. Her task was to find the potentiality where the book was opened to page twenty, substitute that book for the closed one before her, and instantaneously and without moving the book would be open to page twenty. She was attempting to write on the scroll of this world, substituting is here with the is of a possible world. She couldn’t do it, so the book sat there, a constant reminder of her failure. The task was meant to be simple, and yet looking through her hyperagonal sense was not the same as being able to access this book’s potentiality. And yet Morane knew the dullards who were also studying shadow magic could not understand the difference. To them, she was lucky, having used shadow magic once but failed to do so since then. Winvale knew the truth, and yet his disappointment was different. He knew she was not focusing on the book. To use shadow magic is to see the potentialities created by conflict of the object that is to be manipulated. A warrior has a sword and is about to strike the shadow mage, who uses their hyperagonal sense to see the sword and cause it to not exist. When they use their hyperagonal sense, they are looking only at the sword, not at the warrior, the landscape, and their potentialities. If a shadow mage’s focus is too broad, it can lead to the magic twisting on them, and instead of the sword ceasing to be, it is now made out of the warrior’s flesh, or impaled in a rock. The substituting draws from the potentially of the other things and not the potentiality of the sword, and the magic isn’t what the caster intends. “If you do not narrow your focus, your mind will become unmoored and you will lose your sense of this world. You will see only in potentialities, and lose all sense of what is,” Winvale said. “Our reality may be only one of many, but it does not change that if you lose your sense of what this reality is, your mind will lose its sense of what it thinks is real. Shadow magic will drive you insane if you do not focus. Only the most skilled can see and change so many potentialities at once.” Morane cast her eyes from the wizard, having received the lesson, back to the book. She closed them tight, and peered sidewise into the shadows. She saw the room and its infinite potentialities, overlapping over one another and creating a continuous blur of possibility. She could see how this might drive someone insane, and how seeing this constantly would drive you further insane. She narrowed her view, focusing first on herself, the chair, the table, and the book. Then she narrowed to the table and the book, see both of them as they were and as they could be. She looked at the book, willing herself to see only it. The table and its possibilities began to fade, but just as they did, a noise caught her attention. She pulled back, closing her mind’s eye and opening her two real eyes. Winvale was looking at a man sitting in a plush chair, and the two were talking. Morane’s mind was still busy with the transition back into the real world, and at first she could not make out their words. When she finally did, it made her stomach sick. “I saw…I saw everything. A bird flying into the window, or not. A chair collapsing, or not. A bookcase falling over, or a shelf breaking, or a book sliding on the shelf. It was amazing, and then…” He took the same noticeable pause Morane had, his mind finally processing the impossibility and yet reality of so many things existing simultaneously because of the shadow, the conflict. “It was like I was seeing for the first time, but then I was seeing too much.” Winvale went through the same talk he had with Morane, about how the man had accessed his hyperagonal sense but lost his sense of the tranpontine deformations that indicate reality. It was nearly word for word what he told Morane, and she realized she wasn’t so special anymore. A few other students were asking him questions, in a way they hadn’t asked her because Winvale had dismissed them the instant he sense she was successful at using her hyperagonal sense. She was furious now, silently seething at the students, the man, and Winvale. She deserved the same admiration, but it had been denied her. Winvale was actively undermining her, she thought, he didn’t want her to succeed or be lauded for doing so. Instead of praise, she got skepticism, because he hadn’t wanted her achievement known. Now she sat like a fool in the middle of the room, staring at a book that wouldn’t open. Worst of all, this man had achieved far less than she had. She could see the transpontine deformations, she could see the reality when she peered sidewise. He had barely done anything, and she knew it would take him twice as long to get from where he was now to where she was. Her mind was clouded with anger and envy and hate. And Winvale had the gall to look at her with a sneering smile. It seemed to happen in an instant. One moment she was in the tower, the next she was in the shadow tower. She was focused now, focused more than she’d ever been. She could see the book, closed, and see it open to every page imaginable. And she could also see the man, this new shadow mage. She kept her focus split between the book and the man. She strained, conscious of how much effort it was taking to focus on both, but then she found the potentiality she wanted. She substituted it, and then retreated into the real tower. What she saw there was a scene of blood and gore. The book was gone from the table, and it stuck out at an angle from the new shadow mage’s back, a third of the open book imbedded in his shoulder blade. He was slumped forward in the chair, blood pouring down his back. The other mages had backed away, cowering in fear and shock. Only Winvale remained as he had been, leaning on his staff so he could talk to the man had he still been alive. The old wizard leaned down further and wiped blood away from the corner of the page. It showed the page number, twenty. Morane was aghast, and like most everyone else, showered in droplets of blood. She’d never meant to hurt him that badly. She’d wanted the book to fly off the table and hit him, then fall the floor open to page twenty. Now he was dying, passed out from the pain or the shock. The other students stared at her in horror and fear. Gone was their derision and judgment. Morane sensed it, the fear they felt, and she pushed the incident away. Shadow magic was dangerous, and the man knew that when he volunteered. Accidents were bound to happen, after all, and sometimes accidents had horrible consequences. It was a tragedy, of course, that a prospective student, and a clearly skilled one, might die. But Morane knew that it was ultimately the same if a knight had been crushed by his horse, or blinded by a splintered lance. Winvale knew it too, and said as much. “Shadow magic is dangerous. We are finished for the day.” The rest of the students left, careful not to make eye contact with Morane. She contained her smile, the corner of her lip barely ticking upward. If she could not have their admiration or respect, she would have their fear. A fine substitute, and possibly a better one. She didn’t need friends, she needed to learn. And no more would she be distracted by scoffs and snide remarks. Winvale pulled the book from the man’s shoulder and went to work healing the wound. He worked his magic on the deeper wounds first, repairing the bone, muscles, and finally skin. By that time two healers had arrived, and they carried the man out. Winvale then sat across from her, altogether unperturbed by the incident. He wiped blood from one of his wrinkled cheeks, then a bushy eyebrow, and finally from his beard, just below the ring that kept it held together. “Your focus was too broad. Keep your eye on the object, concentrate your energy towards it. Are you ready to try again?” Morane took a deep breath and let the emotions wash away. The anger, the hate, the envy, the shock, the euphoria, all of it disappeared. She tucked a black curl behind her ear and said, “I am.” Winvale pulled another book from a shelf and it floated across the room and landed gently on the table. She watched the green hue around it faded and then looked back to Winvale. He said, “Flip the book to the pages I say. Focus on the book, listen to my voice, and feel the conflict within it. Let the substitutes flow from the possibilities.” Morane nodded once, this time keeping her eyes open and focusing her mind’s eye. She saw the book and only the book. Winvale’s voice echoed in her ears. 8. 76. 90. 132. 45. Every time she heard a new command, the book was opened to that page. Not turning or sorting through, just instantaneous. She could feel the shadow, the conflicts of the book, and the possibilities that created. She substituted those into the her world, and by the time she finished, she had made the book open to every single page. She wasn’t sure how Winvale kept track, but her curiosity at that quickly vanished. She had not only done her first real act of shadow magic, but she had done it ten times over. “Good,” Winvale said, his face placid. “Now rest. Tomorrow, you learn to teleport.” “Do you need help cleaning up?” she asked. He glanced at the ruined, as if he had forgotten it was there, and what had taken place in it. His eyes lingered for a moment before he said, “No.” Morane nodded and left. A small smile stretched across her face as soon as she did. She walked down the stairs to the rooms beneath Winvale’s, where the shadow mage students’ rooms were. There were a few rooms with beds and chests and little else. She went over to hers and grabbed a loose shirt and then went over to the wash bin. She looked down into the water and saw her faced covered in droplets of blood. It was disturbing, how happy she could be after what had happened. Yet she didn’t much care about the man, whose name she didn’t even know. It was the same way she’d never cared for her fellow students in Farrun, her comrades in the Wrothgarians, at Wayrest, and Evermor. The last time she’d cared for anyone, back when her best friend betrayed her. She didn’t have time for friends now, only herself. This was right where she wanted to be. She could learn shadow magic, grow in power and ability, and then have free rein to unleash those abilities on the Thalmor once the time came. Until then she would learn, needing only Winvale to accomplish that. She didn’t care about the other students, the King whose army she’d fight in, any of it. She wanted knowledge and power, and Winvale would give her both those things. Even though she had hated him earlier, she saw now what he’d done. The smile, the criticism, he knew how to push her. And it had worked. After washing her face, she felt too anxious to sleep. There was still light left, so the descended the tower and exited into the yard. The lesser shadow mages, though whose training would take longer and who spent more time training as nightblades and agents, were sparring down there. The bald battlemage who wore a constant frown led half, while the dour knight in his ebony armor led the other. The battlemage’s group worked with magic, the knight’s with weapons. She watched them, the two leaders mostly. They were sparring against their students, and both were clearly skilled. The knight had learned how and where to wear blows, making use of his high quality armor. Whenever he faced an opponent with a blunt weapon, he changed his tactics, parrying blows instead of wearing them, using his opponent’s slower swings and heavier weapon to keep them off balance while he deftly attacked. The battlemage was a punishing fighter, relentless in his attacks, seemingly never on the defensive. What made him difficult to fight, she noticed, was his cunning attacks. He left runes, used different elements in the same attack, and once used chain lighting on a bird flying overheard to totally surprise one of the students. Morane was impressed with both, but realized she wasn’t in the mood to practice her regular magic. It seemed like cheap tricks compared to shadow magic. She went back into the tower to grab some food. The bottom floor was had several tables, each with food splayed out on them. Several guards occupied one, while her fellow students, those that spent their days with Winvale, sat at another. Morane chose an unoccupied table and sat by herself. She cut off a few pieces of cheese and tore off some bread to eat with her beef and carrot stew. It was a plain meal, but she wasn’t all that picky about her food. She washed it down with some wine and then left to her bunk. She could feel the stares of the other students behind her as she left, but ignored them. She knew they were too scared of her now to do anything but stare. She climbed the stairs of the tower and went to her bed, where she stripped off her clothes and climbed in, falling into a dreamless, restful sleep. The next day she rose early, having gone to bed early as well. She dressed and splashed her face with water before heading down the stairs to the dining hall, where she grabbed some bread and spread jelly on the slices for her breakfast. She ate as she climbed back up the stairs, and knocked on Winvale’s door. He answered after a few moments, and clearly hadn’t been sleeping. Morane entered, and immediately noticed the chair the man from yesterday had been sitting in was gone. She thought about asking if the man was ok, but she dismissed it took a seat. The plush chair was between a strange looking alchemy table and a wooden writing desk. The alchemy table had the typical vials and bowls, but also a device that made a soft whirring sound, that looked like it was made of Dwarven metal. The writing desk, on the other hand, seemed relatively normal. It was only upon closer inspection she realized the legs of the table weren’t elegantly carved or crafted, but grown. They resembled straight tree branches, and what she thought was only darker wood was actually bark. Winvale saw her looking at it and said, “I took it off a Druid of Galen. He infused it with a natural power that makes scrolls written on it more potent. Among other things.” She could tell by his tone the hedge mage hadn’t given it up willingly. She wasn’t particularly interested in it, so she asked, “How do I learn to teleport?” Winvale waved his hand and moved a comfortable chair beneath him as he sat down. He left his straight wooden staff standing. Morane wondered what the black orb wrapped in wooden tendrils at the top of the staff was, but she could spend a day asking the wizard about his various magical instruments and devices and not get through them all. “First, read this,” Winvale said, and brought over a small book from one of the shelves. She caught the book and looked over the letters on the leather cover. It read Stepping through Shadows and was written by the Glimmering Foxbat. Morane chuckled, and Winvale asked, “What’s so funny?” “The author,” she said, looking up to find him not amused. “Well, whoever they are, they have a flair for the dramatic.” “Read,” he commanded, and Morane flipped through to the first chapter. There is no magic in the nightblade's repertoire more useful than the spell of instant translocation. Over time, its casting becomes almost a matter of reflex: one is HERE, and then, by an act of will, one is THERE. In fact, to the experienced practitioner, translocation becomes so routine that one almost forgets how difficult it was at first to learn. It is traditional to refer to this magical art as "stepping through shadows," and indeed, the key to its mastery is the ability to "peer sidewise" and perceive the shadows cast by each entity and object in the Aurbis. These are not, of course, the literal shadows cast by the blockage of light by an opaque object, but the emanation of the limen each object possesses—the depth-impression its existence makes in the local reality of the Mundus This requires learning to focus the hyperagonal sense through which the practitioner perceives the flow of magicka. Once the nightblade can "feel" local transpontine deformation, it becomes almost trivial to make the transliminal saltation to any point within range. Morane was till early enough in her learning that she was unreasonably happy every time she read and understood something new. This was no different. She had already achieved the peering sidewise and the perception of the shadows objects and entities cast. She could even feel the deformations, letting her know what was real and not the conflict cause potentialities. All she needed was to learn the final step, the transliminal saltation. She didn’t see the difficulty, but she had already learned most of the steps. “Is that all I need to know?” she asked, tossing the book aside. “Is that all?” Winvale asked, mocking her in his annoyance. “If that is all, then you must be ready to teleport.” Morane glared at him, but she had confidence in herself. She took a deep breath, tucked a strand of hair behind her ear, and looked at the world through her mind’s eye, seeing the shadows. Once there, though, she became quite unsure of how to proceed. She thought about accessing the potentialities of the rug, and substituting herself there, but she worried that method could end with her impaled by the rug, or with half her body stuck in the tower floor. The other option was to try and access her own potentialities, and substitute in the desired location. But that caused even more trepidation, as she didn’t know how to access her own conflict-shadow. So she returned to her real sight, with Winvale looking at her quite smugly. “This book was written centuries before Azra Nightwielder established what we now know as shadow magic. The shadow magic described in this book is a precursor, and its method of teleportation is primitive. It only allows you to teleport within, say, the city of Camlorn. Real teleportation, through real shadow magic, is much more powerful, and difficult. You need not even bother learning how to do this simpler method, though if you wish to know, you simply substitute yourself atop the floor where it is you want to go,” Winvale said. He then demonstrated, by instantly appearing across the room. There was not a second between his sitting in the chair and his standing across the room. He then teleported back into the chair. “In the time that book was written, they found it much more difficult, because it wasn’t until Azra came along that mages realized the process of the magic. That realization makes this older form much easier to grasp today, once the nature of shadow itself is grasped. Now try again.” Morane looked through the world with her mind’s eye, seeing the spot Winvale had teleported to. She focused on the spot, and in an instant she was standing there. She turned around to face Winvale, a grin on her face. Then she teleported back, just as smoothly as before. “As I said, simple and primitive,” Winvale said, though his voice didn’t quite have the edge his words might suggest. Morane thought she saw his lip twitch, in what might’ve been a smile, but with his beard covering his mouth, it was difficult to tell. “What’s real teleportation, then?” Morane asked. “It requires finding the potentialities within yourself, the key to deeper and more powerful shadow magics. To teleport, you must find the location written on your own shadow and substitute in the new location. A more dangerous process, one that has been known to cause some mages to disappear forever, transporting themselves to another potentiality and never returning.” “How do I find my own shadow?” “Within the world of the potentialities, you must retreat from your own deformation. Not a simple task. Azra’s shadow metaphor is again particularly apt. When we cast a shadow, we are cognizant of both ourselves, it, and the light that allows it to exist. In other terms, we must be aware of ourselves, those things which conflict with us, and the shadow created by said conflict. As always focus on the object, your own conflict-shadow.” Winvale closed his eyes as he continued to talk. “See with your mind, find the potentialities, place what you desire, and then will it to be.” He was gone again. Morane felt something in the air. Whereas before Winvale seemed to have moved across the room to quickly to notice, this time it seemed as though he was truly gone, like there was a void in the room, and it was not quite whole. She was worried, wondering if something had gone wrong. Then he reappeared, right back in his chair. In his hand he held a large mushroom, about the size of fist. It was a light brown, almost a tan, and splotchy. Winvale used his magic to move it over to a pot filled with soil, where he planted it. “What is that?” Morane asked. “A Telvanni mushroom. An acquaintance of mine allowed me a cutting from his tower.” “You went to Morrowind?” “Solsthiem. He hasn’t quite finished moving back to the mainland. But the distance you can teleport is limited only by your skill. So. Across the room, again.” Winvale waved his to the spot, and then set his green eyes on her and waited. Morane hesitated. After the failure yesterday with the book, and earlier with the easy teleportation, she didn’t think it was worth trying. But she remembered who she was and why she was doing this. She didn’t fail when she set her mind to something, and she would become a shadow mage. She cleared her mind of those worries, but recalled how she felt when she first saw the potentialities. The satisfaction and confidence. She channeled that, taking those feelings with her as she looked at the world-in-shadow, and then turned her gaze inward. To her own shadow. There she saw her many different selves, but she ignored them, moving down to the real her, the one sitting in the chair in the tower. That was it, her sitting in the tower. She found that and pulled from it both sitting and chair. She wanted to stand, and be across the room. She reached back and pulled forward the same spot she teleported to earlier and laid it within herself. She checked her magic, trying to see that she would not remove herself from this world. But it was straining, staying within the shadow world so long, and she had only moments left. She cast the spell, let the potentialities become realities, and came back into the real world to find herself across the room, and a real shadow mage at last.
    2 Points
  40. TESO Morrowind announced. That's one ******* awesome Dwemer Centurion. Got chills at the end when the Morrowind theme started playing,
    2 Points
  41. ColonelKillaBee

    Roleplayer's Off Topic Thread #31

    Oooh I see lol. Luckily cops here are cool with Harley riders, so they get a pass. Hell, they even have cop escorts when they do those big annoying parades on the street.
    2 Points
  42. At least you have a motorcycle, I drive a bitch ass Chevy Cruz, lol. I plan on getting a Harley though, maybe even this year.
    2 Points
  43. rona

    Where do I begin in Game Developing?(Unity)

    For a beginner the Game Developing World can be overwhelming. There are so many things to learn and sometimes you can get lost in the sea of information. I know, I have been there. So I hope my post will help you find your way. First things, first. I know you must have heard this a million times. "The best way to start game developing, is with creating small games." This is best described with this article from NoobTuts: [/Spoiler The Game of making Games - a Metaphor Foreword "Make small games" is the advice that everyone hears when starting out with game development. But that's is nothing that we want to hear while fantasizing about our insanely big dream project. Let's face it, small games seem boring. But... The Game Metaphor Let's put it into terms that we all understand. It's one of those rainy afternoons. Some guy, let's call him Link, decides to become a game developer. Of course, he has big plans. He wants to make a MMORPG. Oh wait that's boring. Let's say, he is a Hero in a role playing game, and he wants to slay a big dragon! Link just started his journey today, that pretty much makes him a level 1 hero. He has barely any skills, his wooden sword is weak, his wooden armor is thin and he only has money for two or three healing potions (just in case...). The dragon on the other hand, this untamed beast is level 60. It's big, it's strong and it kills everyone who gets close to it. As in every role playing game, there is a huge world with all kinds of fascinating things between Link and the Dragon. There are other heroes, some are friendly and some aren't. There are thousands of monsters everywhere in the world. Some are weak, some are almost as strong as the dragon. Some of them are in dungeons and they are so strong that only a group of brave heros might have a chance to kill them. Now I am asking you the reader, how can Link slay his dragon? Plan #1 - think big Link may be only level 1, but he sure is motivated, enthusiastic and dedicated. He does the obvious thing, he walks right towards where the dragon lives, and he faces him. Link walks up to him and slays his wooden sword right into the sleeping dragon's head. The sword breaks without hurting the dragon at all, the dragon doesn't even feel it. But Link is brave, he walks into the woods, finds some sticks and stones and quickly crafts himself a spear. He walks back to the dragon, and throws his spear right into the sleeping dragon's eye. A loud roaaaaaaaaaaaaaaaar... spreads through the world. The dragon was hurt, and he is now awake. The spear made a total of 1 damage - sadly the dragon still has 999 health left. Now its on. The dragon spies a huge load of fire towards Link. His weak wooden armor starts to burn and does a lot of damage to our hero. But Link won't give up, he drinks a potion and once again he walks back into the woods, crafts himself a new armor and tries again. On his next attack, he managed to do 1 more damage. Only 998 health left... The sun rises and falls day after day, and our level 1 Link keeps fighting the beast. It has been a long time since he started fighting the dragon. And even though he is the single most dedicated hero in the whole world, he runs out of energy eventually. After what feels like a year of fighting, Link is a mess. He hates his weak weapons, he hasn't slept in days, he is hungry, he has no more money to buy new potions. The dragon spits fire right into Link. His weak wooden armor starts to burn again and ultimately he dies a slow and painful death. Plan #2 - successive suc-ces-sive [/səkˈsesiv/]: Following one another. Let's start again. This time, our level 1 Link starts by killing level 1 wolves. He gets stronger, he built some muscles, used the wolves' fur to make better armor and traded the wolves' eyes for a better sword. It's time to fight level 10 orcs now... Our Link fights hard every day, and soon he advanced to level 30. He met a few friendly heroes along the way, and they decided to go into a dungeon and slay a big evil spider. It's a hard battle. Link continues to get stronger and stronger. Five years later, it's another one of those rainy Sunday afternoons. Link's thoughts drift away as he remembers all the monsters that he has killed, all the powerful new weapons that he found and all the mistakes that he made. He is now a powerful and well respected warrior. He is the leader of a huge guild called Vedemag, and he has thousands of potions in his backpack. As the clouds melt away and the sun shines right into his eyes, he remembers the dragon. The untamed beast that got him into this in the first place. Link never gives up, so he decides it's time to fight the dragon again. He walks up to the dragon and starts by smashing his holy sword right into the dragon's eye. The dragon awakes, a loud roaaaaaaaaaaaaaaaar... spreads through the world again. This time, he made 100 damage - now the dragon has only 900 health left. As Link raises his hand, his whole guild appears behind him on the horizon. Fearlessly they run towards the dragon and fight him with everything they have. The hours pass by as the dragon gets weaker and weaker in what seems to be the biggest fight in Link's life. The dragon becomes weaker and weaker. He can barely breath, as Link attacks him with his sword for the last time. Our hero has slain the dragon. After a long journey full of practice, failure and persistence he finally reached his goal. Summary Dear reader, you are Link. The Dragon is your big dream project. The heroes are your fellow game developers. The wolves are those little one-week game projects, and the orcs are the slightly bigger 6-month projects. The big evil spider will be your first one-year multiplayer game. Right now you are only equipped with a wooden sword (a few tools that kinda suck). You have to be patient and keep fighting, and ultimately your wooden sword will turn into a powerful holy sword (like a Game Engine or a powerful Framework). The potions are your food, so make sure to farm enough gold in order to pay for it. And most importantly, your wooden armor is your mind. It's up to you to strengthen it by failing and succeeding over and over again. Be patient, enjoy the journey and don't be so crazy to fight the dragon right away! © 2012-2017 noobtuts.com /spoiler] Now I want to introduce you to a few sites that may help you with your goal of creating small games and later with bigger projects: 1. Noobtuts = They are written tutorials, aiming to teach you the mechanics of different games like Pong, Tetris, PacMan, Super mario, Angry Birds, Flappy bird...some of them are free, others for paying customers. But it is still an excellent start for learning small games. 2D and 3D orientated. https://noobtuts.com/unity 2. Ray Wenderlich = They are written tutorials, where you learn to create games with certain aspects highlighted like animation, object pooling, sound effects, particle systems......2D and 3D orientated. https://www.raywenderlich.com/category/unity 3. Game Design HQX = Youtube tutorials, he offers tutorials on creating games like 2D Maze Games, Missile Command, Hidden Object Game, Jigsaw Puzzle games......and tutorials onhow to create an inventory system, battle system, skill tree....2D orientated. https://www.youtube.com/channel/UCly65VLuV5IXet1DoszHgvA/playlists 4. GamesPlusJames = Youtube tutorials, he offers tutorials on an Endless Runner, Platformer, 2D RPG......and lots more, Mainly 2D orientated. https://www.youtube.com/user/gamesplusjames/playlists So far these four sites are a good starting point for you to begin your journey into 2D game developing. I will add onto these later.
    2 Points
  44. It's rough having mandatory overtime and the jobs depending on where they put you can be pretty boring but the people are nice, the pay is great, and I do like the company. Looking to get into a paid apprenticeship program here, they pay you 18 an hour to go to school to work for them.
    2 Points
  45. NO OVERTIME THIS WEEK!!
    2 Points
  46. DarkRider

    [GAME] Witanlore: Dreamtime

    Witanlore: Dreamtime on Steam Early Access
    2 Points
  47. BTCollins8

    Roleplayer's Off Topic Thread #31

    Yay! Hopefully that means the hacking is done with.
    2 Points
  48. For me it's 40% ALMSIVI, 40% new Dunmer lore, and 20% seeing Vvardenfell again. I will admit, the best stuff I've seen has been from the actual in-game images and the artwork rather than the trailer itself, which didn't really give anything new. I did love that final shot of Vivec and the Ministry of Truth though, and the music that played during it.
    1 Points
  49. Got some good news in regards to this. This latest issue with the site being deactivated wasn't related to hacking or any sort of attack. It turns out it was a mistake made by the site's host that took a couple days to clear up.
    1 Points
  50. I wonder what's causing it.
    1 Points