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Showing content with the highest reputation since 04/23/2023 in Posts

  1. Hello, I am Paras I have been modding Skyrim for 9 years on and off just came back into it a few days ago after a few months hiatus. I am not that good at modding though. I enjoy it. Thank you, regards, Paras
    2 points
  2. Good to know. I am trying to get back online with this. It took three years, however, I am trying to get back with scripting for games. I will of course start with this as a warm up.
    1 point
  3. You can proceed with any of the tutorial courses, you do t have to wait for grading in other courses. I’m not here every day, but I will catch up with you
    1 point
  4. Alright. I'm using MO2, so I had to rebuild my First House, because I couldn't figure out where the file.esp was stored. It took a while to even search my Local HDD for a "PathTest.esp" file, though I finally figured out it's stored in the "overwrite" folder, which bummed me out, because I was in a habit of deleting that content to get rid of the notification. I actually was able to rebuild my house considerably quickly, & I built it a little differently. Rebuild & then the Lesson #2 content: First Image Second Image Third Image Fourth Image Fifth Image Sixth Image Seventh Image
    1 point
  5. Half-Moon Village captivates with its quaint charm and serene atmosphere. Nestled amidst nature's embrace, it's a haven of tranquility. The picturesque surroundings and friendly community create an idyllic retreat. A hidden gem where simplicity meets beauty, making it a perfect escape.
    1 point
  6. Hey, I'm here because of the The TESA Skyrim Resource Kit Project, and there's a snag: I can't view the documentation for it. I've been able to download the files, but I don't want to use them without being sure I'm giving proper credit and abiding by the terms and conditions, which I need to see the documentation to do. Can someone help? Thanks!
    1 point
  7. From the Kit page: All that's asked in return is credit to the TESA Skyrim Resource Kit. So, specific credits aren't required.
    1 point
  8. Hi! My introduction to using mods was Dragon Age Origins back around 2015. That had a relatively small modding community and later Dragon Age games were less friendly to modding. Someone on one of the message boards I was frequenting mentioned Skyrim as being even better for modding and I've been here ever since! I currently follow Lexy's LOTD mod list. It was on Lexy's Discord that someone posted about having taken a modding class here some years ago, so here I am. I'd like to learn how mods work, how to make multiple mods work together (particularly when there are conflicts), and finally how to make mods myself! Cheers!
    1 point
  9. Greetings! I wanted to take a moment to express my sincere appreciation for the time I spent reading your post. I found the informative content to be incredibly engaging and I am grateful for the effort you put into writing it. Your willingness to share your knowledge and insights is truly commendable and I am thankful for the valuable information that you have provided. Thank you again for your outstanding contribution.
    1 point
  10. The "Donations" in the "More" drop down menu does not work, its chokes after you enter information and press to continue. The LINK to paypal in the first post in the Donations Needed thread does work. The paypal receipt using that link is for Druid Gameworks/TESAlliance
    1 point
  11. Kinda surprised that after a year of mostly lockdown, wherever we are, there aren't more pictures; this topic definitely needs more love! I mean speaking as someone who's just doing the occasional drive-by these days (my modding isn't what it was; in recent years it's just been some conversion of stuff I did a decade ago to what little is amenable nowadays, currently Baldur's Gate 3). And this isn't it either. I've found to my surprise that I don't hate webcams quite as much as phones but I'm still not a fan. Still, it makes me actually bother to brush my hair and put on some make-up. So here is a sequence of me not being able to force myself to smile for the camera, a lifelong problem, so I made faces at it instead. Also a lifelong problem. Hopefully I was perceived as being a bit more sensible during the actual video call in question! Oh, talking of hair, I have just joined the chamber of horrors that is The Lockdown Haircut™. Years ago the drunken octopus coat hook thing was a meme. Fast forward to today: I trimmed off some loose ends yesterday afternoon and promptly forgot about it. Until I washed my hair this morning, caught myself in the mirror and wondered why I seemed to have a drunken octopus sitting rather askew on my head. Sigh. Well if it doesn't polish out I guess at least it'll grow back. Eventually.
    1 point
  12. Selene`s War Glaives double wield.
    1 point
  13. I believe one of Duke Patrick's mods has a proof-of-concept dual wield - but as he bases his mods heavily on the way REAL combat works, it may well also be a blade-plus-blocking-blade system. However, his stuff generally teaches you a lot about practical combat, so if you prefer a more realistic approach it may well be worth a look.
    1 point
  14. Yes, somebody did, actually, a few did. There are at least some mods that aim at having dual wielding in Oblivion, some are better others not. AFAIR best is Deadly Reflex. Or was it Unnecessary Violence? Just google for it. Forgot to mention, problem with most dual wielding mods is that the second weapon is actually a shield, so completely defensive. And IIRC it's only one of the mods mentioned above that gives you a second offensive weapon. Oh, ans also forgot: welcome to TESA.
    1 point
  15. 2. Create a new crafting keyword, such as CraftingSpecialPotion. Sorry, I assumed that you already knew how to do this, so I didn't spell out the details. Keywords must be defined before you can use them in other forms, which is why I put this step before the step where you create the furniture form that will use this keyword. All keywords are in the Miscellaneous - Keyword section of the Object Window. Right-click on that window, select New, and enter CraftingSpecialPotion as the ID. That's the only attribute you need to enter. 4. Remove the CraftingCookpot keyword from the list for your new furniture and add the CraftingSpecialPotion keyword. After you copy the cooking pot furniture as your new special cauldron, open the edit window for the furniture. There is a list of keywords on the left side of the window, including things such as FurnitureSpecial, RaceToScale, etc. Right-click on the line that says CraftingCookpot and choose Delete. Right-click on a blank line, choose Add, and pick the CraftingSpecialPotion keyword from the list. The pick list isn't just a list of keywords predefined by Bethesda. Every keyword in the Miscellaneous - Keyword window will be in that pick list, including any keywords that you create.
    1 point
  16. You may be over complicating the situation. If I understand right, you want a special crafting station for creating your special potion. The recipe should show in the menu only for the special station, and no other recipes should show. I think you can do this as follows: 1. Pick the general type of workbench you want to use. Say a cooking pot. 2. Create a new crafting keyword, such as CraftingSpecialPotion. 3. In the Furniture list, copy a cooking pot and give it the ID and name you want, such as SpecialPotionCauldron. 4. Remove the CraftingCookpot keyword from the list for your new furniture and add the CraftingSpecialPotion keyword. 5. Create the recipe for your potion and enter CraftingSpecialPotion as the Workbench Keyword. Now your special cooking pot should show the recipe, no other food recipes should show in the menu for your special pot, and your special potion will not show in the menu for regular cooking pots. If you want your special crafting station to look like an alchemy workbench and use the same animation, this can be done as well. Just copy the alchemy workbench, set the skill type to None, set the Bench Type to Create Object, remove the WICraftingAlchemy keyword, and add the CraftingSpecialPotion keyword. Leave the IsAlchemy keyword alone, because that is the keyword that determines what type of animation to use. The special potion will appear under the MISC category in either case, but it will be the only item shown. If that isn't satisfactory, then you'll have to put it under an existing crafting category or create a custom one, but I don't know much about that. I suspect, however, that there will be a conflict with any other mod that uses the same category keyword for a different purpose. It doesn't seem worth the effort to me, though, for a single item like this.
    1 point
  17. Modular Beautiful People 2ch-Edition (Unofficial English Translated Version) (This mod will be un-lore-friendly compilation pack of various cosmetic mods.) Previous BP 2ch-Ed (Latest version is 1.8.0 no English translation) became too big (281MB compressed, 1.3GB uncompressed lol), so I've decided to make Modular BP 2ch-Ed. It will consist of core and modules as I mentioned below. I aim to reduce the core file size to 600~700MB uncompressed or smaller and I also plan to provide English version. Please note, however, that I can't assure you that I will finish this project because I'm very busy IRL recently. =/ ***** Edit ***** There's a similar project and it already contains large variation of hairs and eyes and is obviously well-developed than mine. So I recommend using it, though I keep working on this project at a slow pase. =) - Cobl Readme - Cobl Races *** End Edit *** Well, here's a blueprint of Modular BP 2ch-Ed. * If you have any problem with this project, please feel free to let me know. Main Feature: -Esm & Esp Plugins Structure: You can easily create your own race, companion and npcs which use resources in Modular BP 2ch-Ed with TESCS loading Beautiful People 2ch-Ed.esm. -Core & Modules File Structure: You can choose and install your favorite modules. -Omod compressed modules with scripts to provide semi-automated installation. -Massive amount of eyes, hairs and races: In previous BP 2ch-Ed 1.8.0, 328 variation of hairs, 836 variation of eyes and 21+ races are included. -Custom Race Fix: You can safely begin MQ with custom races. -English Translation Additional Notes: 1. All hairs, eyes and races splitted into modules are Non-Playable in BP 2ch-Ed.esm itself. These're kind of tricky dummy data. 2. You have to install modules which contains data files and plugins to enable hairs, eyes and races splitted. 3. I'l provide a compatible patch with Beautiful People 2.7 which's size will be approximately 70~190MB uncompressed. Core (Full): - Races: Ainmhi, Carrier, Dremora, Elves of Lineage II, Horkew(Normal?Black?White), Human, Ice Elf, Lolita, LongEars Elf, Lycanthrope Elf, Mystic Dark Elf, Mystic Elf, Mystic High Elf, Orog, Robo Elf, Skyrim Khajiit, Tabaxi, Tang Mo, Wiera, White Tabaxi, Wolf Elf - Hairs: 2ch Hair, 2ch Legend Hair, 2ch Ren? Hair, AGS Hair, APPageBoy Hair, Babe Hair, Capucine Hair, Corean Hair, CTarg Hair, Bald, HS-Hair, Pr-ttyCure Hair, Ren's Hair, Saram Hair, Soya Hair - Eyes: Flonne's Ren Eye Recolored, Nequam Eye, Ren's Eye -------------------------------------------------------------------------------------------------- Total File Size 1.35GB (301.7MB compressed) Beta Testing! Core (Lite): - Races: Ainmhi, Carrier, Dremora, Elves of Lineage II, Horkew(Normal?Black?White), Human, Ice Elf, Lolita, LongEars Elf, Lycanthrope Elf, Mystic Dark Elf, Mystic Elf, Mystic High Elf, Orog, Robo Elf, Skyrim Khajiit, Tabaxi, Tang Mo, Wiera, White Tabaxi, Wolf Elf... - Hairs: 2ch Hair, 2ch Legend Hair, 2ch RenKai Hair, APPageBoy Hair, Capucine Hair, CTarg Hair, Bald, Ren's Hair, Soya Hair - Eyes: Nequam Eye as vanilla replacer, Ren's Eye -------------------------------------------------------------------------------------------------- Total File Size 542MB (135.5MB compressed) Beta Testing! Modules: /Misc/ - Compatible Patch with BP 2.7 to solve the issues due to the different file structures Beta Testing! /Hairs/ - AGS Hair Beta Testing! - BabeHair Beta Testing! - Corean Hair Beta Testing! - HS-Hair Beta Testing! - Pr-ttyCureHair Beta Testing! - Saram Hair Beta Testing! /Eyes/ - Flonne's Ren Eye Recolored Beta Testing! - NeqEyeAi~ (Ainmhi Nequam Eye) Beta Testing! - NeqEyeAr~ (Argonian Nequam Eye) Beta Testing! - NeqEyeD~ (Dark Elf Nequam Eye) Beta Testing! - NeqEyeH~ (Humanoid Nequam Eye) Beta Testing! - NeqEyeK~ (Khajiit Nequam Eye) Beta Testing! - NeqEyeO~ (Orc Nequam Eye) Beta Testing! /Races/ - Nec High Elf Remake Beta Testing! - Chocolate Elf Beta Testing! - Chingari and Ismelda Demon Race (due credit will be included before release.) WIP! - Cute Elves Beta Testing! - Asharas Sirens and Tritons (due credit will be included before release.) WIP! Module Type: - Hair Module Type1: Includes all files Beta Testing! - Hair Module Type2: Includes only mesh, no Egm files (This feature is still under consideration.) - Eye Type1: Includes all files Beta Testing! - Eye Type2: No glow-eye Beta Testing! - Eye Type3: No one-eyed (=single blind) Beta Testing! - Eye Type4: No glow-eye and one-eyed Beta Testing! English Translation: - 0% Completed WIP! Credits: **This list isn't completed yet and will be updated before release. If, by any chance, you're not listed and you should be listed, please PM me. I gave my full attention to this. But if you don't want your mod used in this compilation pack, I'm sorry to trouble you but please PM me. Special thanks to: * Bethesda Softworks * Acidoangel for Cute Elves * AGS for AGS Hairs * Ahiru for AhiruMouth (????) * APmod for APPageboy Hairs * Babe for Babe Hairs * BlueBack5150 for Horkew(Black)'s tail texture * Capucine for Capucine Hairs for Argonians and Khajiits * Comit for CTarg Hairs for Argonians * David Moyer for Orog * Flonne for Flonne's Ren Eye Recolours * Grimdeath & Syko Fox for Tang Mo * Gunman for 2ch Gunman Hairs * HISSSSA for HS-Hairs * idkrrr for Corean Hairs & Saram Hairs * Kikaimegami & Slig for Improved Playable Dremora * Kozaburo for original meshes and textures of Babe Hairs * KyneTarse for the Vampire Hunter's Sight and Khajiit Night Eye toggles script & Custom Race Fix * kz for various 2ch Hairs * Lejardo & Treetop Smoker for Human Races and Face Texture * Luchaire for Tabaxi Cat Races & White Tabaxi * Nec for Nec Elves * Nequam for Nequam Eyes & Ainmhi * MidnightVoyager for the inspiration of Beautiful People 2ch-Ed * Miss Onatopp for Elves of Lineage II * Ozmo for Ren's Eyes for BP-2ch * Ren, Daeger & Ranma-chan for Ren's Hairs and Eyes & Mystic Elves * SM for Sm Cassandra & HighKingHair & Pr-ttyCure Hairs and more * Soya for Soya 4 Hairs Pack * tad for Wiera Race * Theodic Marthil for Skyrim Khajiit * Trigger190 for Bald hairstyle * XiNAVRO for Chocolate Elves * BP 2ch-Ed Developers (Hakaishin, Henkyo, RR?vI4I8.Yi2I) * 2ch Modders & People BP 2ch-Ed's just a compilation pack of great mods. Thanks to all original mod authors. Special respect.
    1 point
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