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Showing content with the highest reputation on 04/27/2017 in all areas

  1. 2 points
    I'm just ridiculously excited to have a 3D map editor... I'm sort of an organic builder... I drag and drop to make things look the way I want and then I worry about lining up coordinates and such later on. I know some people who can see the grid and the math of it all in their head and build solely from xyz. Star Trek Online's Foundry has a flat (2D, top view only) grid map and in order to preview when building, you have to load the map (which you can't edit while previewing), then go back into the editor... plus if building multiple stories on a house or something, you are literally putting objects on top of objects and can't see what the heck you are doing. VERY frustrating. The CK is like a dream come true... .bugs and all! :-D OH! AND we can rotate and resize objects in CK! ALSO VERY AWESOME!!! Also, the HUGE fact that we can import new meshes and textures and aren't just stuck with having to somehow repurpose vanilla objects in a way that seems original.... yeah, kinda addicted. I was totally thinking about coming home and getting elbows deep in my mod all day today while I was at work! :-D
  2. 2 points
    Yeah, the initial learning curve is incredibly steep..... for just about any aspect of modding. It's addicting though..... You have been warned.
  3. 1 point
    I don't think there's anything to stabilize the CK, but if you set it to autosave (under File->Misc I think) every 5 minutes, you won't forget. Here's more info about the weird way it stores backups: https://youtu.be/oybhxj6RDHU
  4. 1 point
  5. 1 point
    Thanks! I'm hoping to post some screenshots of my mod I'm working on a bit later. This first one is small, but I have some bigger plans for the future. I'll be looking for lots of feedback! It's dizzying how much I have to learn...
  6. 1 point

    Version 1.0.0.0

    1 download

    Silent Voice Generator is an audio file utility designed to process the quest dialogue text documents exported by the Creation Kit and generate silent voice and lip-synch files based on user-defined parameters. Features Support for all Gamebryo / Creation Engine based games in The Elder Scrolls and Fallout series from The Elder Scrolls IV: Oblivion and Fallout 3 onwards Bulk processing of multiple dialogue text documents Generate silent audio files for dialogue with a length of up to 30 seconds Moving lip-synch files (.LIP) to match audio file length Optional game directory auto-detection for quick audio file installation Toggleable safety mechanic to prevent existing audio files from being overwritten Supports all valid audio codecs for dialogue in each respective game Output text logs in the same delimited format as the source documents containing all dialogue lines that had audio files generated Stats Mode: Run through the file generation process without creating any actual files on the disk. Useful for counting the number of files that would normally be generated and for finding dialogue lines missing an audio file regardless of the hardcoded "File Found" entry in the exported text documents. Required Java 8 Alternative Solutions If left uncompressed, using silent audio files for nonvoiced dialogue can rapidly consume disk space, especially for large mods with thousands of lines. For the end-user, there are alternative, runtime solutions that do away with the need for these silent audio files. The Elder Scrolls IV: Oblivion + Oblivion Script Extender (OBSE) OBSE -Elys- Universal Silent Voice The Elder Scrolls V: Skyrim + Skyrim Script Extender (SKSE) Fuz Ro D-oh - Silent Voice Mirrors Silent Voice Generator is the same utility across all of TES Alliance and only needs to be downloaded once for its multi-game support. The Elder Scrolls The Elder Scrolls IV: Oblivion The Elder Scrolls V: Skyrim Fallout Fallout 3 Fallout: New Vegas Fallout 4