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DragoonWraith

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  1. Version 1.0.2F

    112 downloads

    This is a BETA version. Testing has shown it to be robust and balanced, but one person can only test so much, hence the beta. Please report any bugs, errors, or imbalances (see readme). The Automatic Random Enchantment System does exactly what it says: it provides a system where items found in the gameworld can be randomly enchanted. ARES gives modders a very powerful set of tools to control exactly how, when, and why a particular item is enchanted the way it is. ARES also comes with a rather large mod implementing these features, adding millions of potential balanced enchantment combinations to any game. ARES then takes this information, describing possible enchantments, and randomly applies them to items sitting in containers or worn by NPCs throughout Oblivion. Each enchantment is created dynamically based on the parameters set by the modder. Names are associated with these enchantments through an "affix" system, similar to the one used in games such as the Diablo series. For example, a modder might decide that a "Flaming" weapon has a moderate amount of fire damage — associating it with a Common soul. ARES may then choose the "Flaming" affix, and apply it to an item, giving it a Fire Damage enchantment comparable to what one could make with a Lesser Soul Gem. He may also associate a weapon "of Frost" with some Frost Damage, and ARES could combine the two into a "Flaming Sword of Frost" that does both Fire Damage and Frost Damage. All of the values for the enchantments, such as magnitude or duration, are normalized to match values found in any particular game, based on the mods installed. For example, if a mod decides to make the Chameleon effect more expensive, ARES will generate smaller amounts of that effect as a result. If a mod makes Grand Soulgems very rare and only appearing late in the game, then similarly-powerful enchantments will only be found in high-level areas and worn by high-level enemies. ARES is also distributed with my own mod created using the tool, which is simply DW_ARES.esp. DW_ARES.esp implements hundreds of affixes for literally millions of possible combinations. However, it also does not use all of the features that ARES makes possible; it is a large but simplistic implementation of an ARES plugin.
  2. Hehe, thanks grond! It's been fun, I'm glad it's helpful to people!

  3. Merciful heavens above. No comments?

    Hello DragoonWraith!

    Thank you for the Wiki!

    Cheers!

  4. DragoonWraith

    NifSE

    Version 1.1

    393 downloads

    NifSE, allowing dynamic mesh modification in Oblivion scripts! NifSE is a modder's resource, an OBSE plugin that brings the functionality of the NifTools team's incredible Niflib to Oblivion scripters. NifSE allows scripters to read and modify nif files during the game through scripts, and does so without changing any files on your harddrive or writing any permanent data to the disk! Deadly Reflex Patch (if you use Deadly Reflex 6, READ THIS!) Deadly Reflex 6 was originally made using NifSE b:2, which was not a full release version and b:3 broke backwards-compatibility with it, ultimately leading to DR6 not being compatible with NifSE v1.0 final. If you want to use DR6, therefore, you must get the Deadly Reflex 6 — NifSE v1.0 Compatibility Patch. Many thanks to HeX_0ff for making the patch! NifScript (if you use Unnecessary Violence, READ THIS!) NifSE is the successor to NifScript, which can still be downloaded in the Files section. However, the old NifScript is badly out of date, and can cause serious problems (crashes, extraneous files being written to your harddrive, etc.). For this reason, it is strongly recommended that you install NifSE (either the latest version if you do not use Deadly Reflex 6, or beta 2 if you do), and then also install the NifScript DUMMY dll so that Unnecessary Violence can find the NifSE functions. IF YOU DO NOT HAVE THE NifScript DUMMY INSTALLED, UNNECESSARY VIOLENCE WILL NOT WORK! Questions, Comments, Suggestions, and Bug Reports I DO NOT CHECK THE TES ALLIANCE COMMENT SECTION VERY OFTEN Full instructions for bug reports are found in the Readme; please read it. I need certain information in order to help you, and you need to put it somewhere that I will see it - which is not the Comments section here. For other issues - comments, suggestions, questions, etc., please see the thread on the official Elder Scrolls Forums; a search for NifSE should turn up the latest thread. Alternatively, my e-mail - provided in the readme - may always be used. Thanks and the like here on TESA are, of course, appreciated, and I do try to read the Comments section occasionally. It's just not a good place for anything urgent (like a bug report). AGAIN, BUG REPORTS IN THE TES ALLIANCE COMMENTS SECTION MAY BE MISSED! BUG REPORTS WITHOUT BOTH obse.log AND NifSE.log MAY BE IGNORED!
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