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DavideMitra

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Layman

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  1. Sorry for double posting, but I only wanted to show you the house exterior. I reached the maximum number of pics in a post. WARNING: THOSE PICS YOU ARE GOING TO LOOK ARE OUTDATED PICTURES! Their purpose is to only show you the exterior of the house. Since that time, a lot of things changed. If you'd like to see more things, just post a reply, so I can be sure someone is interested in my modification. I don't want to bump my posts anymore! FRONT VIEW BACK VIEW - STORAGE AREA RIGHT VIEW - SMITHING AREA (Those wheels attached to the exterior wall are a tribute to Gothic III Varant houses. The weapons inside of a barrel are a tribute to Gothic I: Dark Mysteries, to Gothic II and to Gothic III) LEFT VIEW - ALCHEMICAL AREA FRONT GARDEN AREA FRONT GARDEN - ENTRANCE GATE PARTICULAR BACK GARDEN AREA (That building on the left is the Chapel of Satakal, one of the most important Redguard Gods...the Snake God) SHRINE OF SATAKAL VIEW (The shrine vaguely resembles a Gothic III Shrine of Beliar...another tribute to the Gothic Saga) HOUSE VIEW FROM ENTRANCE GATE I have a lot of more recent images, but I won't post them until I will notice at least one reply to this topic. PS: I'm not threatening anyone, but I think it's not a good idea to bump your own posts, expecially if no one cares about your work. Preview: In the next pics, you will notice that there are no more empty spaces (on the house left, there's a small swimming pool...on the right, a relax area). You will also notice I finished the garden wall and I created a realistic entrance gate (nothing to compare to the gate you saw in those photos).
  2. That's true. I never edited animations, but it should be possible with the help of Nifskope. I already checked it. Nifskope is also an animation editor. Unfortunatelly for you, I don't know how to use it.
  3. Hi! I'm new here (not really new, but that's the first post of mine you can read on this site). Welcome to the TES Alliance official topic of " House of the Redguard II " I know, my mod is an house mod and it is a specific one (it is developed for Redguards, wich are played by a very small number of people). But I'dd like to share my Work in Progress with all of the Skyrim modding community. After the first attempt to bring a small piece of Hammerfell to the Skyrim Redguards ( http://tesalliance.org/forums/index.php?/files/file/1781-house-of-the-redguard-by-davidemitra/ - at the moment the link might not work because a moderator still needs to approve my file), this time things are getting very serious. The first project included a small single-room "house" that was located inside of an empty-panoramic-exterior building in Solitude. This time, it will be a real manor. Of course - as I made it when working to the first House of the Redguard - I succeded to beat my personal challenge: everything you will see in the pics is vanilla-made. That means I only used original meshes, textures and scripts. PS: As you will notice, a certain number of objects have been retextured...but I used original Skyrim textures! Here's the project details: - The manor will be located in Falkreath Hold - near the Hammerfell border-, in the middle of the nature. It will be accessible via Mountain Pass and it will be located in a small valley. - This time, the house exterior will be Redguard-ish too (done) - The house will have a big garden and will be protected by surrounding walls (done, but I have to finish some wall-particulars and I still have to fill two small garden areas) - The garden will feature a lot of plants that will permit you to create damage health poisons - a tribute to Gothic III's Hashishin, a Varant population that was used to fight with poisoned swords - (done) - The house will feature a Chapel of Satakal (one of the greatest Redguard Gods), that will be built in the garden area (done) - This time, the manor will feature all of the crafting stations (done, but I don't know if I also have to add an enchanting altar...it doesn't sound great for a warrior) - The house interior will be larger than the first one. It will also be improved and restyled. Old features will be imported to the new house. (done) - The house will feature a small number of Redguard Guards (I think five) and two domestic sabre cats (cats are a tribute to Zuben's domestic lions in Ishtar - Gothic III). Maybe two Thalmor slaves who will take care of the garden... - Dynamic Objects System will be improved. No more stupid small buttons. (done) - The house will feature some tributes to the Gothic Saga (done, but I still have to add other ones!) Now, it's time to show you some pictures. Here's what I've done...let's start with the house interior. INTERIOR VIEW FROM ENTRANCE (the lamp vaguely resembles a Varant lamp - Gothic III. At the moment of the screenshot, the lamp was always on and still had no lighting effect: it was for representative use only. For the full version of the lamp, please go down until you will find it) KITCHEN AREA VIEW WITH "RELAX THEME" KITCHEN AREA VIEW WITH "EAT THEME" KITCHEN - WITH TANDOOR "ON" (the Tandoor is an ethnical cooking pot and it is used in all of the Middle-Eastern countries) LIVING AREA VIEW (the ****** is a tribute to Gothic I, II and III. I think it's a must, because Redguards have a mixed culture that includes Middle-Eastern cultures too) SLEEPING AREA VIEW (the ships are a tribute to the Hammerfell island of Stros M'Kai) ENTRANCE VIEW (that snake is a tribute to the Redguard God Satakal, wich is a Snake God) CEILING VIEW WINDOW FROM INSIDE (BALCONIES OPENED) CLOSED BALCONIES FROM INSIDE OPENED BALCONIES FROM OUTSIDE CLOSED BALCONIES FROM OUTSIDE WARDROBE INTERIOR (it is the same of the old House of the Redguard, but I added a pic just in case you never had a look to that mod) INTERIOR AT NIGHT - LAMP OFF INTERIOR AT NIGHT - LAMP ON
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