Thanks for the tips Resolvethatchord , i'm having the most trouble with uv unwrapping. I'll definitely use these steps. Also thank you for the compliment's syscrusher, seems like we have similar tastes.
The sword I modeled used the collision from the elven longsword. While I was working on the blade i noticed it was out of proportion , but I wasn't sure how to edit the size of the collision box. The sword i made should have been a short sword. It's been a while since I modded and it took me a while to get the sword in game.... sadly when i did, i noticed the pommel and handle were shimmering. I'm sure this is due to them being separate geometric shapes intersecting. I'm going to have to start making the pommel and handle one piece. I did use your advice on the blade though RTC. It's thick on one side and tapered down pretty sharp on the other. I guess it's hard to see any detail like that in these pics.
As far as the swords look goes .... I always prefer realistic weapons. They can be ornate, but i'd like them to seem real. The texture of the blade I liked cause it looked worn in,but it's a bit much. There's a fine line between plain and over done. I crossed it a little. The handle is a green worn leather. Unfortunately it didn't look as good in game as it did in nifscope. It may be the normal map i'll have to mess with it. Back to the drawing board i suppose.