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Sergio1992

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  1. another important point, there's some bugs in WAC that need to be fixed by the user: 1) this will prevent Wrye Bash from working properly if not fixed: http://waalx.com/Rea...hp?p=6692#p6692 2) this is needed to fix the arena gate not opening for the player ( WAC - Gladiator.esp ) : http://waalx.com/Rea...hp?p=6753#p6753 3) this is needed to fix a wild edit that turns a daedric cuirass into a chainmail one ( WAC - TCOS Shops.esp ) : http://waalx.com/Rea...hp?p=6013#p6013 imho the best course of action here would be for a capable modder to first download WAC, then overwrite the original .esm and .esp files with the CTD-free ones from the gnoll meshes archive, then apply the above three tweaks, then release the fixed .esm and .esp files in an archive that will include all the available fixes for WAC ( you could also package it with the fixed graphics package as well for completeness sake ) . WAY less headaches for the user that way, and a lot more accessible and easy to install and use. some info about WAC compatibility with other overhauls ( you could add this to the TESA page after you upload anohosikara's patches ) : 1) WAC.esp is the module that handles landscape changes ( new camps for example ) , and it adds spawn points to the world like MMM and Frans "More Wilderness Life" modules do. as such, trying to use this alongside a MWL module will result in an overpopulated Cyrodiil, and your CPU won't be able to keep up anyway. choose one or the other! 2) obviously if you don't use WAC.esp you'll have to rename the .bsa like an active plugin in your load order for it to load ( I used FCOM_Convergence - WAC.bsa for example ) since WAC.esp does landscape changes, it conflicts with a couple mods: 1) UL dark forest, lost coast and another one I can't remember right now: patches already available on TESnexus 2) UL Brina river ravine: land tear next to the gnoll camp on the mouth of the river: already reported in the UL thread, patch not announced. 3) Shezrie's Towns: WAC.esp places a gnoll camp right in the middle of the Valenwood coast village. 4) Kragenir's Death Quest: WAC.esp places a gnoll camp right below the dwarven house from KDQ.
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