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Kliban_Katz

V.A. Project
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About Kliban_Katz

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  • Gender
    Female
  • Location
    USA
  • Interests
    Writing, voice acting, singing, blogging, modding, and nerding on Elder Scrolls lore. :3

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  • Website URL
    https://soundcloud.com/maggpai

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  1. Reunited and it feels so good!

    1. grond

      grond

      We (both) are so excited. LOL

  2. Which, gmillar, would be what I call a little slice of heaven on earth. Nothing would validate our work rather than having it praised by the devs in such a way. But it would have to be free. Because we all work for free, essentially. I think it would cheapen the whole thing if it came with a price tag. Compensation would be nice for those lucky few, though, I won't deny it.
  3. Morrowinding... never gets old.

  4. The link Mannimagnus posted seems promising. 1. Yes, CS needs game data and would be useless without it. I'm well aware of this. Therefore mod creation would still be a pleasure exclusive to PC users (unless a limited version of CS with game data is released for the purpose of modding for consoles, but with that comes possibly more ability to hack), but could be enjoyed by both PC and console users alike. There isn't anything really inhibiting mods from being used on consoles, aside from the formality of getting Sony/MS to go along with it, according to the UESPWiki blurb. There's apparently a market for it. Exclusive console users are accustomed to only having what they are given (DLC), so not having the ability to create mods directly won't pose a huge problem. Having a PC that can mod it (if you were really beat on modding for your console) is only an added bonus. And, in that case, these people should probably just get the PC version. 2. My PC runs Oblivion, but needs modding to run smoother since my hardware is all integrated (Streamline, low-poly meshes, etc. etc.), however the CS runs and I can mod with no problems. I suppose it's an issue that varies by machine, but it's not that big of a problem. UDK won't boot on my machine due to shader issues (needs 3.0), so perhaps the issue might be something like that that you're referring to? I'm sure the Skyrim CS wouldn't run on my particular rig, but that doesn't mean it's the case for everyone else. 3. It is the same for PC users, no? And people with Android phones? (The market is not as heavily regulated as the Idevices') Corrupted files are always a possibility when you begin loading outside content onto any machine, but it's still done and is still popular. Loading time is known to be increased on PCs with heavy modding (and is made worse on a low-end machine) but that doesn't stop anyone. Hasn't stopped me. It's prerogative above all else. Because of the fixed specs of consoles, some mods would make no sense to have available (hi-rez textures, retextures, poly-increase/decrease-ers, etc.) but mods that add content would be fine. Perhaps content needs to be confined to stock game data, but it'd only be a partial trade off. It's amazing what can be done with vanilla data. Save game corruption comes down mostly to responsible gaming and modding, I think, but it could pose a problem for console users who are unacquainted with the way things work. I can understand your points, echo, but I feel like most of the problems you are presenting are either negligible or already accounted for.
  5. I'm one of those lowly people who don't have awesome gaming PCs and I'll be forced to play Skyrim on 360 (I recently inherited one) until I can build a better PC. With these lovely fancy consoles that allow us to either run from disc or install a game and download DLC, is it possible to play CS-fan-made content? Yes, you would still need to use the CS on a PC to build the mod and therefore need a PC install of Skyrim, too, but you would be able to export it and transfer the .esp data over LAN or marketplace to your console or other users... I think it would be do-able at least for mods using stock assets, but introducing custom meshes and textures would only be a step further, right? Script extenders or other mods like that might not be so easy, though... The modding community is already huge-- this would only help expand it. I had a similar thought process back in the days of Morrowind on the Xbox when Bloodmoon and Tribunal came out for PC. Bethesda emailed me saying it might not be do-able to have them all on one disc or be able to play the expansions on console. Several months/a year later, with no thanks to me, the dual-layer GOTY came out for consoles. You're welcome. lol SO, is it physically possible to export mods for download and use on consoles?? (Or is this old news and been done? I'm not a console gamer..)
  6. I've finally pre-ordered Skyrim! 360, though. Damn, I need a better PC...

  7. Thanks! This might be just what I needed. If I get it to work, I'll post my steps.
  8. Hello! I'm making a little house mod for personal use and I've hit a snag. I made an amulet with a script to bring up a teleport dialogue on equip, which works great. What I'm trying to do now is when I exit this "pocket home" through the front door, I'd like it to teleport me to where I last equipped the amulet. I was thinking I could do this through adding a "mark" enchant on the amulet and setting the door to "recall" on exit, but the standard recall script doesn't seem to be available to use on an activator door, and I can't find a resource. I was also thinking that enchanting the amulet with "mark" would also require me to "cast" the amulet's spell in the magic menu before it would mark. I'd like it to do it in the background and automatically. In short, I want my teleport amulet to mark where I am when I equip it, and I want the door in my house to teleport me back to where my amulet marked me on activation. My scripting knowledge is limited. Any thoughts? If there's another way to do what I'm looking to do, that's great. I just thought mark/recall would be the easier way to go since I don't use the spells much otherwise.
  9. Neither! Out of the two "playable" religions, I'd choose the Tribunal Temple, and I always thought the Imperial cult was underdeveloped with regard to lore and the Temple spoke more to Morrowind "nationalistic" realism. It also gave the most shock value when it came to the Tribunal expansion. My first choice though would be the Daedra Princes. It's too bad that all of the worshipers were hostile in Morrowind-- there was no "community" for the cults, but at least they remedied that in Oblivion. It wasn't quite the same, though.
  10. Heyyy! :) Great archive btw.

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