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Xxbtztrl

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Xxbtztrl last won the day on October 12 2011

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About Xxbtztrl

  • Birthday 09/19/1992

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  1. Xxbtztrl (Zib-uh-dist-ar-le) Xxbtztrl is a spell from the RPG PC game called Divine Divinity, it is a teleportation spell created by the Imps, and in the lore of Divine Divinity, the Imps aren't very fond of vowels lol. The spell was used multiple times to transport the player as well as other important NPCs to an ancient temple where they gathered to help the chosen divinity save the world.
  2. No problem, I dont think this would be very effective for followers though. Also, if the player decides to reach the top level and jump down instead of using the ladder, the player will have to activate the ladder again to reset the integer to the right value. What you can do is add a collision mesh or some sort of invisible blocker so that the only way down is by using the ladder again, or if you want to use multiple ladders, attach a similar script on the new ladder but having the xmarker variables different. A new and different way to approach this is to make a new ladder that are two meshes that are supposed to connect together at a half-way point so they look like one mesh but are actually two doors that connect together, I think this would overall just be way better than using a script as a tracker. I would suggest making the lower half literally named "Up" and change the interaction name from "Open" to "Climb" so it'll read as "E to Climb Up" and the same for the upper half so the player can determine what door he/she is looking at.
  3. Good morning, Dollparts! Hello, I have come up with a solution but I dont think it would be the greatest, you may have to adjust to suit your expectations. What I did was added two xmarkers, one at the top and one at the bottom of the room just like your screen shot, I have also added a door ladder "RiftenRWHallLadderDoor01". After adding those items, I attached a script into the door ladder's scripts, the script is: And in properties, I have set the references "Up" to be the xmarker at the top, "Down" to be the xmarker at the bottom, and "teleporttracking" to have a default value of 0. The downside to using a door for a ladder is that you'll see "Open/Close Ladder" when you try to interact with it so you may need to find another interactable static mesh to use. Well, I hope this helps, good luck!
  4. @shatten That was exactly what was missing from my script! I've tested it in-game and it's working, thank you so much for your help
  5. @ladyonthemoon C:\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\HMSinkiNeed.psc(23,19): required (...)+ loop did not match anything at input '(' No output generated for HMSinkiNeed, compilation failed. @schatten Yeah I think I didn't include Game.GetPlayer(), how would I add it to my script correctly?
  6. Hello and thank you for reading, I am new to scripting and I can't for the love of me figure out how to make a script to accomplish a simple feature. Pretty much all I am trying to do is attach a script to an activator - ImpButton01 and make it so that when the player interacts with it, a message box will pop-up and it asks if the player would want to either refill bottles or cancel. I am trying to make a compatibility patch with a mod iNeed. If the player chooses to refill bottles, the script checks how many empty bottles the player has and replaces them with filled bottles with the exact same amount. Second script, is it possible to make light fade adjustable by messagebox from interacting an activator? Am I doing it right or at least close? lol, the compiler keeps failing to save and I have no clue how to properly write this script, any help will be appreciated.
  7. One of the best custom world spaces i've seen yet, can you make the sky look like it's on fire as Coldharbour was described in the lore though?
  8. Haha now im not really sure what the real problem is so i'll start over if you dont mind, sorry . Im trying to create a custom object; "Brown Shirt" and "Brown Pants" from IS's tutorial but in the CS. When I try to add the object's Biped Model and World Model, that's when I get the Invalid Directory prompt. I am not sure if this pop up is asking for textures or a mesh lol and I dont know where to properly put my meshes and textures for this to work lol. I have been looking around the Enclave for information on how to do this but I cant find any threads about it. Edit: AHA! I found it out! from tons of reinstallations over the years of playing Oblivion, I didn't notice that my textures and meshes folders were deleted! , I just had Bethesda archives instead of folders in /data lmao. I recreated texture and mesh folders in /data and moved my mesh and textures that I unpacked from the archives from BSA Commander into the new folders. CS is now accepting my file directory.
  9. I was following the steps from IS's Texturing Class and I have completed all of the steps, but the problem is that when I try to load up my textures on the CS it denies it claiming it's an invalid directory for an object's texture pathing no matter what I do! the texture file formats that I am using are all .nifs which is confusing me as of why the CS isn't letting me use my textures. Can anyone help me by telling me what I am doing wrong?
  10. Ah, thank you very much for lending a hand! I very much appreciate it. But isn't there an issue with the importing and exporting with the latest version of Blender? I was told that Blender v2.49b was best to have
  11. Hello and thank you for reading! I have been wondering what files and versions that MUST be downloaded in order to create meshes and textures for Skyrim because of some version incompatibilities between programs such as Nifskope and Blender and im not sure which versions should be downloaded that is supported or capable of importing/exporting for Skyrim, can anyone please help me? I plan on using Blender.
  12. Thank you! :D, im just now learning how to use Blender. I have a looooong road ahead of me don't I?

  13. Welcome to TESA!

  14. Hello there! thank you very much for the welcome, I appreciate it!
  15. Hello viewers, in this thread i'll introducing myself - About me: I am a beginner in the knowledge of TES Moding and recently became intrested in learning more about it. I have joined the community TesNexus, experienced some of the community's work/artwork, and became inspired to create models of my own (Weapons, Armor, Races etc.). I love art, music, video games, and swords. I specifically came here to learn (but that doesn't mean im not friendly^^). - My experience with editors: Im not very experienced at all but I am experienced with Warcraft 3's editor (I know how to use everything within the editor itself, but I don't know how to script or import custom models i.e). - What is Xxbtztrl???: Xxbtztrl (Zib-buh-dist-are-leh) is a spell created in a game called Divine Divinity which was used to teleport the caster and others intended to teleport with to an ancient sanctuary that was created by the Dwarven race. There are seven races in the game: Human, Orc, Dwarf, Elf, Imp, Lizard, and Mage (Ikr? wtf? mages considered themselves a race -.-), and the sanctuary is used to have a chosen to represent the specific race and perform a ritual to allow a "Chosen One" to ascend. The spell was created through the tongue of Imps (which explains why there isn't a single vowel in the name).
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