Ive been thinking about the journal entries concerns posted here. I think some of the concerns might be addressed by in-game-items that 'update' the heroine of cyrodiil on current events. Approach the mod as someone who has never seen it before, hasn't helped design it, and hasn't beta-played it. There's a large number of new locations, etc., many right in cyrodiil. Example, the new residents of the mansion just north of Skingrad. IF I have not asked for help on the web (here - this thread) I might not have stumbled on the residents of that mansion, and discovered how to rescue the kids from the sunken city. I'm not fond of 'scour the countryside' type quests. I loved the intellectual quests in Integration: stranded light. Almost aimlessly wandering over a territory hoping to 'find' something ... or searching the same old IC for an office (engineering) that supposedly has been there for years. Why not as a document (newspaper maybe?) or a Blade's Intelligence Bulletin, that informs new players about some of these basic things - (and thereby remove some busy work): Example: 'New engineer posted to IC engineering office in (sector). <name> proprietor of store <name> next door stated " new engineer? very quiet, a loner type.' Skingrad bureau operatives reported:: 'childless couple inherits ...name of mansion... just north of Skingrad. Seem friendly, Strange, they have installed dormitories with many child size beds but wife cannot bear children.' The idea here is to update the new player to locations that would have been know were they in cyrodiil all along, and eliminate some of the tension just wandering around not having any defined focus. And providing a document the player can go back and refer to when needing to fit new things (like meeting the orphans) into the larger mod. Just a suggestion, trying to help....