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Elanaahova

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About Elanaahova

  • Birthday 01/01/1953

Profile Information

  • Gender
    Female
  • Location
    Upstate New York (Canadian border)
  • Interests
    Square dancing, Dr Who, Civ 4 (not civ5), FfH2, EWoM/FE, TES 3-5, writing, knitting, photography, ballroom dancing (non-competitive).

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  1. follow up on the lost papers ... apprentice, etc. in v1.0.4 Thanks again.....
  2. You are dealing with a 'custom race' issue. I never used one, but I have read enough on the boards to know that a number of mods and fixes have been made for using custom races. Suggest a little research ... I think... (from memory...) that the UOP has a custom race fix included... but not sure... been too long.
  3. no book, sorry.....looked for the thanks anyway.... great mod.
  4. I will look there. I thought it was only NPCs that get to go to Tiber 'heaven' Learned something new, Thanks. edit: Checked out the Tiber Septum... did not find the two
  5. Regarding the lost notes 'for fun' quest. I did have all Can you bail me out on this? I really don't want to redo the bulk of RST? Can I get the two misplaced 'lost' notes in some other manner? PM me? Thanks...
  6. i mis wrote. I had all six, not five... silly me. I did go to the wiki you kindly posted the link to.... just to be sure ..... OK, will revisit ALL sites again.... thanks (i think) smile
  7. why would killing the 'tortured soul be a bad thing? I did it to release him from his torment. And that is morally bad? My avatar took a morality hit because of that? What rewards did I lose by doing that?
  8. Went back and read all the notes. I only have four now. Did have five. What to do? Plz help DR
  9. You mean read them all a second time? Ok... will do. You sure have some clever and sneaky quest advancing devices. Thanks...
  10. Question about side quest related to pages from sketch book. Thanks lots...
  11. Just cast my vote for RST as mod of the month at TesNExus.
  12. Ive been thinking about the journal entries concerns posted here. I think some of the concerns might be addressed by in-game-items that 'update' the heroine of cyrodiil on current events. Approach the mod as someone who has never seen it before, hasn't helped design it, and hasn't beta-played it. There's a large number of new locations, etc., many right in cyrodiil. Example, the new residents of the mansion just north of Skingrad. IF I have not asked for help on the web (here - this thread) I might not have stumbled on the residents of that mansion, and discovered how to rescue the kids from the sunken city. I'm not fond of 'scour the countryside' type quests. I loved the intellectual quests in Integration: stranded light. Almost aimlessly wandering over a territory hoping to 'find' something ... or searching the same old IC for an office (engineering) that supposedly has been there for years. Why not as a document (newspaper maybe?) or a Blade's Intelligence Bulletin, that informs new players about some of these basic things - (and thereby remove some busy work): Example: 'New engineer posted to IC engineering office in (sector). <name> proprietor of store <name> next door stated " new engineer? very quiet, a loner type.' Skingrad bureau operatives reported:: 'childless couple inherits ...name of mansion... just north of Skingrad. Seem friendly, Strange, they have installed dormitories with many child size beds but wife cannot bear children.' The idea here is to update the new player to locations that would have been know were they in cyrodiil all along, and eliminate some of the tension just wandering around not having any defined focus. And providing a document the player can go back and refer to when needing to fit new things (like meeting the orphans) into the larger mod. Just a suggestion, trying to help....
  13. Cool. You have considered so many things. Very cool. Thanks......
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