jamochawoke

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About jamochawoke

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  1. Hey there. I'm asking for someone else since I'm way more familiar with TESScript than Papyrus. But I was wondering how I would do this in Skyrim? In Oblivion if I wanted to activate two references on a script stage I would first setup the references as persistent by giving them names in the editor worldspace and then selecting the persistent reference checkbox in its properties. Then I would write a script fragment in the relevant quest stage to enable those objects. I know in Oblivion you just write enable x enable y in the script fragment section of the quest stage. I told him that he should be able to do something similar in Skyrim. So he said he setup the objects, gave them editor names, then wrote this fragment in his quest stage: x.enable y.enable He said he then got a papyrus compiler error. Turns out you have to call a variable and set that variable to the reference, but I don't know how to do this. Any help? Trying to do this as simply as possible, ie: walk in cave, hit the primitive marker he set up which triggers the quest stage update, objects get enabled on the quest stage.
  2. Welcome!
  3. I think it has to do with the fact that you can't have the chat box open while browsing the forums at the same time. At least I haven't been able to do that /shrugs
  4. How do donate? I'd like to help! Things seem a bit flupsy around lately.
  5. Sorry to hear about all your troubles man. I hope that what is wrong with you is discovered soon and will be praying for ya. Peace be upon your heart.
  6. Hey DarkRider. I'm back for more mod talk but just noticed the ShoutBox was replaced by a chat room. There's never anyone in the Chat and I went to stay in there for a while but it kicked me after a few minutes. I don't foresee this being an especially useful feature if nobody can get chats going :/
  7. Also upon further investigation I found out that I may have had it corrupted when I was attempting to save what I was working on when my disk went bad. My monitor was flickering on and off and the disk was spinning strangely... So what I ended up doing was spamming the save key hoping it would save and then the main hdd and backup hdd died on me and my PC shut down. On restart it threw up an unmountable drive error. I tried to repair windows, fixboot, et cetera but it refused to boot. I eventually got all the files off by linking it to another PC and giving admin access to the drive. When I checked that file it was in that state. My gut is telling me it was saving the file when the HDD's died and thus got an incomplete write. At this point I would do anything to get my data back... as it is literally over a year's worth of work (my last backup that's on another drive is a year old).
  8. How would I go about doing that? I've not used TES4Edit very much at all and aside from once cleaning a mod for dirty edits I don't know what I'm doing. I opened the .esp in TES4Edit and there's tons and tons of records marked "00000000" that are above the file header. Trying to click on them results in access violations. I'm noticing tons of things are missing like cells, armors, et cetera. Think those are what have turned into the "00000000"s?
  9. My hard drive I was backing up my files to and the main hard drive both died the other day at the same time. I do have a back up copy of all my project files on an external USB disk but it is 6 months old. I finally recovered my project... or so I thought. When I open the master plugin file that had all of my level design data and scripts on it I get this screen: If I "truncate" the file it takes it from a 2.56 mb file to a 640 kb file and doesn't have the data in it. If I don't truncate the file like 90% of the data is missing...
  10. Lmao. No worries at all mate.
  11. Finally discovered how to get fully functioning dialogue working from my voice actor's recordings! I've got the dialogue, greeting/hello/goodbye, crime barks, and combat sayings all working. Just trying to figure out how to get them to do their idle barks now. FYI: a "bark" is when an NPC plays a voice file without being in conversation/dialogue with the player or another NPC. For example: "Help! Help!" or "You will regret that!" or singing or humming to themselves.
  12. sosoubi no longer seems to be doing voicework. She hasn't responded to me after previously agreeing to roles and reading my scripts and I had to continue the project without her. I hope she is ok; just letting others know since it has been a year without contact or reply through email or her soundcloud/youtube accounts since she originally decided to take on the work.
  13. Man >I LOVE< your ambition!!! I also have to say that as a massive fan of the Thief games I am very excited for your thief oriented mission.
  14. I am now officially an others