Hey there. I'm asking for someone else since I'm way more familiar with TESScript than Papyrus. But I was wondering how I would do this in Skyrim?
In Oblivion if I wanted to activate two references on a script stage I would first setup the references as persistent by giving them names in the editor worldspace and then selecting the persistent reference checkbox in its properties. Then I would write a script fragment in the relevant quest stage to enable those objects.
I know in Oblivion you just write
enable x
enable y
in the script fragment section of the quest stage.
I told him that he should be able to do something similar in Skyrim. So he said he setup the objects, gave them editor names, then wrote this fragment in his quest stage:
x.enable
y.enable
He said he then got a papyrus compiler error. Turns out you have to call a variable and set that variable to the reference, but I don't know how to do this. Any help? Trying to do this as simply as possible, ie: walk in cave, hit the primitive marker he set up which triggers the quest stage update, objects get enabled on the quest stage.