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Hanaisse

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Hanaisse last won the day on March 26 2023

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About Hanaisse

  • Birthday August 23

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  1. Ok, all 3 of the BSTriShapes for the armor are missing Tangents and Normals. I believe this should be part of the export options in Max, but I don't know enough about Max to say for sure. The body doesn't need it (although the body is missing the _s.dds texture).
  2. Seems to be a problem with downloading the attachment, could you PM it to me? Maybe that'll work better.
  3. Alright, sounds like more issues than you originally thought Post the .nif file here, I'll take a look.
  4. The vertex count of your _0 and your _1 nifs must match exactly, or you'll get exploding armor results. Carefully examine your meshes for any discrepancies.
  5. What you are seeing in both cases is the Havok physics of the engine. All objects interact with the engine using collision, which tells it how to act in game. For example, all architecture have "static" collision - immovable, impenetrable, clutter has less rigid type of collision that it can be manipulated in the game. In the case of the potion bottle, it was never meant to interact with in the game, it was only a mesh to be visible in your inventory. This is why it's spinning oddly when you put it in the game. If you want to use that mesh, it needs to have it's collision remade so that it's similar to other clutter items. You can do this one of two ways: 1. In NifSkope, copy the two NiTriShape branches of the bottle, and paste it into another regular potion bottle mesh (that you know works in the world), then delete the original bottle of that mesh, or 2. In NifSkope, delete the branch bhkcollisionobject (the collision), and remake it by highlighting the NiTriShape of the bottle, right click > havok > create convex shape. This will give you the framework, you'll have to open another potion bottle mesh and go through each option to make your new collision the same as the existing example. In the case of the alchemyworkstation mesh, that's a complex mesh and not a good idea to try to take one piece of it and turn it into something else in NifSkope. This would be a job for a 3D editing app.
  6. Hello Fiora, welcome to TES Alliance! The sound a mesh makes when hit (or walked on in your case) is based on what's called "Collision Havok Material". This is a value included in the collision object of the mesh itself and can easily be changed with NifSkope. Open the nif file. Expand all the bhkCollisionObject block. In the Block Details, scroll down to find the Chunk Materials option. Expand into that to find the "chunk material". Double click on that value and you'll get a drop down box with all the materials Skyrim uses. Find the wood one, save the nif. Important Note: You'll first want to make a copy of whichever mesh you used for your floor, or you'll end up changing every single place that mesh is used. Copy the .nif file itself, give it a new name, change your textures, then make a copy of the Static record in the CK, point it to your new mesh and replace your floor with the new object. Good luck with your project.
  7. It's lost all the vertex colors, something 3DSMax is notorious for. With the latest NifSkope though you can copy the entire vertex color array from the old to your new to get it back.
  8. Thank you for completing the course. Dolphin, Lady, I've had a quick look at your pictures and they look amazing. I'll have a closer look at them soon and advise if I see any issues/concerns. Sorry, but with the forum upgrade there are no more medals. The reward is knowledge!
  9. News travels fast on the internet. Reposting here for posterity. See original report and obituary here. Many of us here know Ysne58 as probably one of the best and most dedicated beta testers this site has ever had. Most of us have had our mods tested by her and she will live on through those memories. RIP Ysne.
  10. No, absolutely not. The mesh will turn blank until you add a new Skyrim BSLightingShaderProperty, but it won't be deleted.
  11. There's no possible reason for it to be blank. Reinstall Blender and everything associated with it. Install in the order the programs are listed on that page.
  12. Just clicking on the link? It's just an attached file, shouldn't be any issues downloading it, unless the site is still having problems from the last upgrade. I'll PM you another zipped version.
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