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sorceress99

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Everything posted by sorceress99

  1. I am trying to add chair markers to custom chairs. First, I added a common chair with the appropriate marker. Then, I change the model to one of my custom chairs, created a new id form, and the sit markers disappears. I can add it to the game but can't sit in it. Also, I converted The Sexy Lingerie Shop to a home in Solitude. I can not get my followers to enter the shop. I have navmeshed it but not sure how to join the exterior navmesh to the interior. I tested the paths with several game NPC players and they appear to be able to enter the store and the shop owner can exit the shop. I made the shop owner a follower but she won't leave the store so I am missing something. Are there tutorials on these? I can't get into the CK Basics page, error screen says there's something wrong
  2. I navmeshed my mansion and computed all the bounds (I think). Now, each time I try to save my changes, the CK repeatedly keeps computing the navmesh bounds and precomputing road paths so it takes a while to save each change. How do I turn these off/deactivate?
  3. It's only happening while in the CS. No problems anywhere else. It comes and goes. Now its working, now its not. It seems as if the CS isnt reading a setting like it should. Changing the movement setting is ineffective.
  4. I am having trouble moving around the render window. Moving the mouse barely does anything. It jerks and lags or makes no movement at all. It did this last night then it started working again. Was working fine most of the day, now it started lagging or not moving again. I have no other programs running, only the CS. I have no idea how to fix this or where to look. Any suggestions? Changing the movements setting, closing and opening the CS, changing interior cells, rebooting the computer, nothing changes. I am running CSE
  5. Wow! Ok back to GIMP. Thanks for the great tips Greenwarden. Two wood textures I am trying to get working are Teak and African Mahogany which has the Mahohogany grain in a darkish-red tan tone. Beautiful wood.
  6. The problem is getting them to match exactly. If not, on a large object they appear as tiles rather than one piece.
  7. The textures look to big. By tiling, you mean putting 4 squares together to make a larger square? The problem with that is on a large object, like a floor, you can see the 4 different pieces since the texture doesn't match one next to it. I don't know what UV mapping is.
  8. I need help with retexturing wood grains, stone and fabric patterns so that they appear in the proper scale for the game. I have collected a large library of wood, stone, fabric, etc. textures that I want to add to the game. But the texture in game is not to scale. How do I scale them for game size? I am using GIMP with the DDS plugins.
  9. For Lesson#2. Hope you like it! My Pathgrids: http://img20.imageshack.us/img20/9849/pathgrids.jpg Front door: http://img801.imageshack.us/img801/8397/tutorialhouselesson204.jpg Custom Containers: http://img33.imageshack.us/img33/9896/customcontainer01.jpg http://img585.imageshack.us/img585/2788/customcontainer02.jpg Food and settings: http://img192.imageshack.us/img192/9808/tutorialhouselesson203.jpg Apparatus: http://img850.imageshack.us/img850/9968/tutorialhouselesson202.jpg Books and Clutter: http://img811.imageshack.us/img811/1427/tutorialhouselesson205.jpg
  10. Here is my house so far http://img823.imageshack.us/img823/8174/house01s.jpg http://img88.imageshack.us/img88/9070/house02.jpg http://img263.imageshack.us/img263/1574/house03.jpg Hope you like it
  11. I am getting an error message on closing the CS "WARNING! Shader 1 is leaking. There are 2 references to it on shutdown." I am getting the same warning for shader 26 as well. Then the CS CTD. Any suggestion what this might be caused by? Also, I am getting a nessage that an ported bathtub is missing its furniture marker, yet I see no menu selection for me to add a marker.
  12. One of the 'required' house mods I use in my games. A beautiful house with so much 'character', I won't play without it. for me!
  13. I have come to the conclusion it's not an IF problem. I think it's to do with the way OB handles user mods. Or maybe something in my load order. I do run a lot of mods and a few of them I don't use. But, I have load and CTD problems or missing meshes 'WTF' or purple grass if I try to deactiavte them sometimes, so I leave them in the game. I have Wyre Bash installed along with the related files. I tried to run it once but it deactivated a lot of my mods and I had to reinstall them in the game. That could also be some of the problem. I noticed today, that many of my .esp file are dated 2001. Was that a Wrye Bash thing? I imagine I will have to take you up on your offer to help if you meant it. I'm not a techie, so it may take a bit to get me going. But in most things, I can be a fast learner. I downloaded the pictorial guides for Wrye Bash but that left me with a lot more questions than answers. I am getting old and sometimes my attention span is lacking. I prefer to play the game rather than spend a lot of time trying to wade thru technical issues. I like try out new mods to see what they are. Then delete them if I dont want them or leave them installed. It is only recently that I have looked into the technical side of the game and modding. What ealse can I say. I'm a noob!
  14. I honestly dont think this is an IF mod issue so please dont worry about that. I thinl its the way OB handles user mods. There is a conflict of some sort going on, either in my load order or maybe I'm missing a link, textures, meshes or whatever. If it continues, unresolved, I may have to reinstall te game and start over. THAT is option I would use as a last resort. I've had to do that once in 4 years of playing. Thanks for you help AndalayBay. You have a wonderful mod and Damien is making a killing off of me.
  15. "If you are running Kuertee's Clean Up then it's possible that this is removing some items. It goes through and removes items that you're dropped into the game world. Normally this isn't a problem with player houses because he would mark those as "safe" zones. I suspect that mod houses are not marked that way. I had this happen to me with Battlehorn Castle (the DLC). I had dropped some Black Horse Courier's on a table and when I entered the cell again, they were gone. Apparently you can add "safe" zones to Kuertee's Clean up so that it doesn't remove items in that cell. I'd check the readme or documentation to see how to do that. I don't run KCU anymore, so I can't help with that." I do use Kuertee's cleanup. I deactivated it but havent been back in the game to see if that was the problem. I have so many messages to go thru its an pain. I'm sure you know the feeling. "For vanilla items falling through furniture, that's a well known problem. Basically it would require the collision to be redone on all vanilla items and nobody has jumped to volunteer for that job Personally I run Decorator Assistant and use its lock in place - permanent function to stop that from happening." Ok, I am not familiar with Decorater Asst. Is it a mod? "I'm not sure about the chest and items getting a stolen flag on them. I know that Enhanced Economy has a new setting that will make looting the public barrels and crates in cities illegal. ...."<snip> No. I'm not running EE. "Lastly if you are having problems with Imperial Furniture items falling through the floor of house mods, then the collision of the floor on the house mod in question needs to be fixed. I tried to test the new pedestals rather thoroughly to make sure they didn't fall through the ground and I think I got the collision fixed so that that wouldn't happen. I actually enjoyed throwing the pedestals at the guards near Imperial Furniture and at the guards in Battlehorn Castle Those were my two main testing areas although I did test in the Chorrol player house too. So basically I tested the ground outside and floors in various locations." As I mentioned, I dropped a stone pedestal and it fell thru the floor. I dropped a wooden pedestal in the same spot and it remained. If it was a collision problem wouldnt both fall thru? Relatively speaking, items really have no 'weight' in Oblivion. heavy vs. light in this case, I mean. You also mention ownership conflicts. Is there a way to change the ownership of a whole cell vs. an object? I mean, thru the console. Whats confusing me is that some items are okay while others disappear. I put out light poles and scones on the walls outside & inside, and I didnt lose any, yet everything else vanished. I put out statues and flowers on the ground and they vanished. Would the ability to 'lock' an object have a bearing on whether it vanishes or not? Im sure I didnt set the 'lock' on the statues so that could be it? I have more testing to do still for a clearer picture of what is happening. Can the planters be set to 'lock'? I took planters from Eagle's Landing (Arion created) both large & small, and place them in 'Cheydinhal House' (user mod) The small ones disappeared but the large ones only sunk half way down. The small ones were placed on IF furniture (Imp table and drawers) and an IF 'executive desk'. Gone. I place an IF blackberry plant on the desk and it vanished. I place an IF primrose planter in the middle of the Imp table and it vanished. "So I think you've got a bunch of things going on that may or may not be related to the house mods you're running, but hopefully this will give you some ideas." No kidding. I am getting so fustrated with this I'm about ready to delete everything, and start over. I am not a technical person, so I dont know where to look for the solutions or how to fix the problems. I really should learn to use Wrye Bash as so many people say it can fix this stuff, but I am totally confused with the instructions. I use OBMM but I only understand half the stuf it does. I do manual install too so that might be a problem in itself. Gee, I think I had more fun playing the game without all the mods than having problems I cant fix. But I'm addicted to what the mods do. Its driving me crazy
  16. Hi Khettienna.. I love Better Benirus Manor, I uploaded some screen shots of the outside, decorated with Imperial Furniture lighting. Anyway, to my problem. I will follow you instructions and see what happens. I'll keep ypu posted. As I posted to AndalayBay, I did place some OB clutter items (crystal ball, hour glass and silver pitcher) on a IF table and they fell right thru after I left the cell (exit via a door portal) . Use of a portal, either fast travel , resting or waiting or door seems to be the trigger although I have dropped some items and they immediately vanished. I am not so muched concerned with recovering the items as the loss of time and planning used. You spend a length of time deciding how you want things to look. Eveything is placed just right and then <POOF> all your work vanishes. It's Irritating! I'll keep you posted.
  17. It happens to the statues, tapestry, rugs and plants. No lights, chests, furiture and such. I dropped 11 statues in the yard at Eagle Landing to see what they looked like, Then I went inside (used a door portal) and when I returned all but 3 were gone. I did not set any to lock that I know of. Well one I think but it vanished. I placed it next to the door in the flower bed. I picked up several loaded chests in Eagles Landing and all of the contents were marked as stolen in my inventory list. If you open the chest and use 'TAKE ALL' or pick them individually no problem. Yesterday, I dropped a stone pedestal on the floor in another user mod (Cheydinhal House) and it immediatelly fell right thru the floor. I dropped a wooden pedestal in the same place spot and it remain. Also, I placed some OB game items, a crystal ball, a hour glass and a silver pitcher on an IF coffee table I had set and locked and they fell right thru the table after I left the cell and returned. The crystal ball's top remained visible though. I was still able to pick it up. The odd thing is that this seem not to be happening (that I know of) with game cells like Benirus Manor or Rosenthorn Hall. Only user mods. So far, nothing has disappeared in them, but then I havent heavily modified any of those. It's a strange situation. I did mention loosing items in a comment to you a while back. I set a large IF table in a user mod and put several plants (both IF and OB, and they all vanished, Only the table remained.
  18. I am having a problem with clutter (chests, plants, statues, tapestry, etc) I have added to Arion's 'Eagles Landing' mod: http://www.tesnexus.com/downloads/file.php?id=30013 . When place it and and leave the area (enter a portal), it's vanished when I come back. I am using AndalayBay's Imperial Furniture Store Renovated 1.3 http://www.tesnexus.com/downloads/file.php?id=33996 to purchase items for Arion's mod. Today, I also noticed that I am losing items placed in other user mods but the problem is not seen in any game areas like Rosenthorn Hall (Skingrad House) or Benirus Manor. Seems localized to User created mods. This is my load order I am using OBMM. Any suggestions as to what might be causing this?
  19. Thanks Lanceor. Nice to be here!
  20. Thank you Meo, nice to be here
  21. Whew! Thanks... I was getting desperate! Hey, how do I join the shouty? Can't find the text box.
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