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Zenshinzenrei

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    City of Angels

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  1. Thanks a million, Hanaisse! It was the material properties that did the trick. Both objects combined properly and I managed to make a proper .egm file for the helm. Thanks again for the info.
  2. Greetings! I made a custom helmet mesh that's composed of two different trishapes: Custom Helmet: A modified Amelion Ceremonial Helm with an Imperial Legion Horseback Helm crest. Now here's my main issue. I need an .egm file for that specific helm but the Conformulator tool that creates .egms do not work with meshes having multiple trishapes/strips. I've even combined the two meshes in Blender (via CTRL+J) but they still show multiple trishapes in Nifskope. Is there any other way to create an .egm file? Is there a proper way to combine meshes in Blender (thru an import setting I probably missed?) or any way to combine shapes within Nifskope itself?
  3. I am happy to say that Class Advantages has reached the final version, 1.00! But just because it's final does not mean I won't do any necessary bug fixes. So please report any issues on this build. And for those who had trouble with CA running with HUD Status Bars, I believe a new version of HUD was released (a few weeks ago I think) that may have fixed crashing issues on loading saved games.
  4. @John: In case you didn't see the message on the Nexus forums, I uploaded an updated version that fixes a major issue with Thieves' Trade. So go ahead and delete the test version and use the updated one.
  5. Update! There was a potentially game-breaking issue with Thieves' Trade. I have uploaded a new version that fixes the issue. Check the readme for details.
  6. Thanks! I'm glad to finally get this out to the public. You were a big help also so thanks for that.
  7. Class Advantages Make Oblivion classes really stand out from each other, just like in Arena and Daggerfall. Download at: TES Nexus Author: Zenshinzenrei Version 1.00 FINAL Updates for 1.00 FINAL ---------------- - Merged all OnHit type scripts. Event Handler script now only looks for 2 scripts instead of 5. - Fixed text for Creature Expertise: Creatures. Requirements: Oblivion v1.2.0416 (The latest patch) OBSE v0019 or higher. Get it at http://obse.silverlock.org/ *Class Advantages uses Event Handler functions that are only available in OBSE v0019. Installation: Extract all the contents of the .zip file into you Oblivion\Data folder. Enable Class Advantages.esp through the Oblivion launcher or OBMM. Make sure you are running Oblivion with OBSE v0019 or higher or else the mod will not function. Once in-game wait for the Class Advantages Initialization message to appear to ensure that the mod is running. Class Advantages is designed for both new and existing characters. If starting a new game, selecting a predefined Oblivion class will automatically grant your character pre-assigned advantages. Selecting a custom class will enable you to select three (3) advantages through a series of pop up menus. For existing characters, the mod will automatically check for the character's class. If it's a predefined Oblivion class the mod automatically grants your character pre-assigned advantages. Custom classes will enable you to select three (3) advantages through a series of pop up menus. Read the Advantages Descriptions and List by Class for more information. Uninstallation: Disable the Class Advantages esp. Load a saved game without Class Advantages active and make a clean save. It is best if a save is made in an area with no PC or NPC action (combat, sneaking, running, sitting, etc.). Special Case: If the player character has the Armored Spellcaster Advantage, unequip all non-zero weight armor before making the save. If the character's Spell Effectiveness is not equal to 100% open the console by pressing the tilde (~) key. Type player.ModPCSpellEffectiveness and the value needed to make it reach 100%. For example if SE is 80%, player.ModPCSpellEffectiveness 20 will make SE become 100%. If SE is 120%, player.ModPCSpellEffectiveness -20 will make SE become 100%. Incompatibilies/ Known Issues: Pressing ESC to access the in-game Options menu, selecting Quit then Cancel will clear all open message boxes on screen. Class Advantages will not reactivate if that happens while selecting advantages for a custom class. However the chances of that happening is quite rare, and the player can always revert to a previous save/autosave. The Skip Intro extra plugin for Kobu's Character Advancement System has been reported to prevent KCAS from running while active wtih Class Advantages. However, my own testing showed that all three work fine together and I was informed that KCAS and Class Advantages will run together without the Skip Intro plugin. In regards to the Armored Spellcaster advantage, if the player equips armor from within the Inventory menu and tabs to the Spells menu, the Spell Effectiveness percentage will not display 100%. It will change to 100% after exiting the menu. The Active Effects tab within the Spell Menu may be cluttered. Some spell effects were given script effects (with no active script) to prevent some shader effects from appearing on the character. This mainly applies to Deflect Damage and Toughness. Credits: Thanks to Bethesda Softworks for presenting us the Elder Scrolls series. Thanks to the Elder Scrolls community for supporting Oblivion. Thanks to the OBSE team for extending the game's scripting capabilities. And great thanks to the Beta Testing and Analysis Guild (BTA) at TES Alliance, especially Ysne58, John, and Nottlong, for breaking my mod and making sure that it's ready for release. Legal/ Disclaimer: Class Advantages may NOT be uploaded anywhere but Tesnexus.com, and uploads to Tesnexus.com may only be done by me (ZenshinZenrei) or anyone I have given written permission to do so. Class Advantages may NOT be used in any mod compilation without my consent. Class Advantages may only be updated and/or patched by me (ZenshinZenrei). However, Class Advantages may be edited or merged with other mods but ONLY for personal and private use. Personally edited versions of Class Advantages may not be distributed. I,(ZenshinZenrei), am not responsible for any damage Class Advantages may do to your computer, operating system, or your game/mod setup. Class Advantages is distributed for free just like all of Oblivion's mods. I am also not responsible if you somehow paid for this mod and you demand your money back. Once again, Class Advantages is distributed for free and should only be available for download at Tesnexus.com Contact: If you have any issues and/or comments, please visit the Class Advantages forum thread or send a message at the Official Elder Scrolls forums or at the TES Alliance forums. Description: Class Advantages introduces special advantages to the predefined Oblivion classes in order to make them more unique. Advantages are similar to special class traits from Arena and Daggerfall. In Oblivion classes differ in name, starting specializations, attributes, and major skills. The biggest difference between classes, however, is the rate of increasing skills, which depend on a class' specialization and major skills. For example: A Thief's Sneak skill will rise much faster than an Archer's.While they both major in Sneak, Thieves specialize in Stealth (Archers specialize in Combat). But since player characters may be able to advance any skill and attribute they choose, all game classes end up being similar in the long run. An Archer will eventually catch up to a Thief's Sneak level, provided the Archer is commited to raising the Sneak skill, or has enough gold for training. Class Advantages provides classes the advantages that will make them stand out from each other. A Thief will have an advantage using the Sneak skill by having its movement speed increased in Sneak mode. Even if the Archer equals or surpasses the Thief's Sneak skill, the Thief will always have the advantage since that is one of the skills a Thief specializes in. Class Advantages makes classes unique by assigning them advantages that are tailored to make them similar to the classes in Arena and Daggerfall and/or to match a class' specialization and/or skills. For example: In Arena and Daggerfall, Monks were magic resistant and were deadly in unarmed combat. Barbarians had the most Hit points of all the classes available. Sorcerers had the greatest magicka capacity of all spell classes but had stunted magicka regeneration. Assassins were highly skilled in dispatching humanoids. Class Advantages assigns advantages to the default vanilla classes to make them similar to their Arena/Daggerfall counterparts. Monks once again have some magic resistance and have more efficiency in unarmed combat. Sorcerers now have stunted magicka regeneration but also have a greater magicka pool. Barbarians once again specialize in having higher HP amongst the other classes. Assassins are once again the best at what they do. To compare classes from each game please check these links for more information. Also click on the Spoiler buttons below to learn more about Advantages. http://uesp.net/wiki/Arena:Classes http://uesp.net/wiki/Daggerfall:Intrinsic_Classes http://uesp.net/wiki/Oblivion:Classes Every class has three predetermined advantages. Custom class characters (player only) will be able to choose from a list of advantages. Advantages may have prerequisites that depend on a character's starting Specialization, Attribute, and/or Major skill, as well as the current Birthsign or already acquired Advantage. Some advantages are designed to be used by the player only. Some classes shared by both player characters and NPCs will have alternate advantages assigned for NPCs. Advantage Types: Advantages come in two types: Passive and Active. Both provide constant effect abilities that modify various character stats. Passive advantages are automatically applied. Active advantages, however, require specific actions to toggle an ability. Advantages cannot be dispelled under any circumstance. Passive Advantages These abilities are automatically applied and require no action to take advantage of their effects. Active Advantages These abilities vary in use. Some are similar to lesser powers and must be activated in order to make use of its ability. However, unlike standard lesser powers, these require no Magicka to cast and are Toggled abilities, which may be activated and deactivated at will. Active abilities that do not require activation need to meet certain conditions in order to take advantage of their effects. See the README for the complete list of Advantages by Class
  8. Can I get a moderator to close this thread please? I'm opening a release thread, thanks.
  9. Zenshinzenrei

    Oblivion Prelude: Kvatch

    This album showcases my WIP mod, Oblivion Prelude: Kvatch.
  10. Update! The most updated version of the BETA has been and is currently being tested the the Beta Testing Guild. If things so smoothly with the current build, chances are I will be releasing Class Advantages to the public as an open BETA during the weekend.
  11. Thanks! I think this mod is finished but needs more testing. I'm looking at the Testing Guild right now for more details.
  12. [WIP] Class Advantages Makes Oblivion classes really stand out from each other, just like in Arena and Daggerfall. Author: Zenshinzenrei Current Version 0.24.08 BETA Requirements: Oblivion v1.2.0416 (The latest patch) OBSE v0019 beta3 or higher *Class Advantages uses Event Handler functions that are only available in OBSE v0019. Description: Class Advantages introduces special advantages to the predefined Oblivion classes in order to make them more unique. Advantages are similar to special class traits from Arena and Daggerfall. In Oblivion classes differ in name, starting specializations, attributes, and major skills. The biggest difference between classes, however, is the rate of increasing skills, which depend on a class' specialization and major skills. For example: A Thief's Sneak skill will rise much faster than an Archer's. While they both major in Sneak, Thieves specialize in Stealth (Archers specialize in Combat). But since player characters may be able to advance any skill and attribute they choose, all game classes end up being similar in the long run. An Archer will eventually catch up to a Thief's Sneak level, provided the Archer is commited to raising the Sneak skill, or has enough gold for training. Class Advantages provides classes the advantages that will make them stand out from each other. A Thief will have an advantage using the Sneak skill by having its movement speed increased in Sneak mode. Even if the Archer equals or surpasses the Thief's Sneak skill, the Thief will always have the advantage since that is one of the skills a Thief specializes in. Every player class or NPC class has three predetermined advantages. Some advantages assigned to Oblivion's player or NPC classes are tailored to make them similar to the classes in Arena and Daggerfall. At the same time advantages are also assigned to match a class' specialization and/or skills. Custom class characters (player only) will be able to choose from a list of advantages. Advantages may have prerequisites that depend on a character's starting Specialization, Attribute, and/or Major skill. Some advantages are designed to be used by the player only. Some classes shared by both player characters and NPCs will have alternate advantages assigned for NPCs. Advantage Types: Advantages come in two types: Passive and Active. Both provide constant effect abilities that modify various character stats. Passive advantages are automatically applied. Active advantages, however, require specific actions to toggle an ability. Advantages cannot be dispelled under any circumstance. Passive Advantages These abilities are automatically applied and require no action to take advantage of their effects. Active Advantages These abilities vary in use. Some are similar to lesser powers and must be activated in order to make use of its ability. However, unlike standard lesser powers, these require no Magicka to cast and are Toggled abilities, which may be activated and deactivated at will. Active abilities that do not require activation need to meet certain conditions in order to take advantage of their effects. Advantages List by Class: Progress: Passive Advantages - 100% Active Advantages - 100% Scripting: Adding advantages on Character Creation Default Classes - 100% Custom Classes - 100% Adding advantages to NPCs - 100% Feedback would be greatly appreciated. I am very close to releasing a beta but I do need help on the final part of this project. If anyone could advise me on how to get NPCs in a cell (or a small cell within a worldspace) and iterate through them, that would be great!
  13. Thank you. I try to keep this project as professional as possible. I guess its because I do want to use this as a game design portfolio project. Hopefully it pays off in the future. I may need your help with model edits soon. I just found out the limitations of NifSkope when trying to remove certain blocks of objects from models. Sometimes they remove parts I don't intend to remove, unfortunately. Thanks for the offer!
  14. A hoy hoy! Wow I really need to get used to profile comments :)

    Greetings Grond and Beana :)

  15. Howdy neighbor! :)

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