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astr0wiz

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About astr0wiz

  • Birthday 05/21/1961

Profile Information

  • Gender
    Male
  • Location
    Memphis, TN
  • Interests
    I like programming, modding, painting, writing, reading, movies, and dogs. Occasionally, I find time for sleep.

astr0wiz's Achievements

Journeyman

Journeyman (4/11)

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  1. Happy Birthday

  2. Happy Birthday :pubsong:

  3. Up with BAIN. Yee haw!

    1. astr0wiz

      astr0wiz

      One or two very odd issues, but all is well now.

  4. Have I thrown in the towel, thrown down the gauntlet, or thrown out the baby with the bath water?

  5. I usually create custom classes, but I tried out the Sorcerer in my current game, and I thought I would use this mod. Boy, am I glad I did. My PC was born under The Atronach, so I basically needed a good bootstrap to get him playable. This house delivers well, and it is so *pretty*. I'm way jealous of the paintings. I think I'll try the Monk next. I have a thing for beating up monsters with my bare hands. Agan, thanks for the mod. I recommend this highly. (Edit: I meant to say "Again".) (Edit 2: I mis-clicked on the rating and only gave it a 4, when it deserves a 5.)
  6. I thought I was a Google master, but I cannot find the keywords to locate the information on what is precisely done to tag a mod as loaded. It it a bit switch? Entry in a table? Date change? I'm very curious, because I would like to work on a smart load script..possibly in conjunction with OBMM. **EDIT: I found it. Instead of searching online, I grabbed the source code for OBMM and reverse-engineered its activation process. Apparently, Bethesda keeps a file called plugins.txt in your user profile under AppData\Local\oblivion. It also looks like the order of the plugins in this text file determines load order. Solved
  7. My drive containing oblivion and ALL the mods just died. Oh my. The long process of rebuilding now begins.

  8. I am totally tripping on reverse-engineering mods that I've used in my games for a long time.

  9. Weird problem here with missing hands. I'm using Roberts Female v12 and I have just created a female imperial character. With the wrist irons on, her hands are invisible. When I take them off, her hands show up..although they look a bit odd because they don't match the arms very well. I'm thinking that I have a mesh problem, but I don't know where to look. I've been able to idenfity the mesh for the wrist irons, and they exist just fine. It's the hands that have me confused. The male models work just fine. Besides running the OBMM archive invalidator about 6 times, I also re-extracted the female hand NIFs from the roberts archive. I'm so confused. Here is my mod list: I'm playing male characters now, which is ok, but I'd like to sometimes build a female character as well. Any help will be greatly appreciated.
  10. Thinking about a hermit/mountain man kinda mod...lots of caves...crafting

  11. Here is my submission for the 4th class. CS Cellview NPC Info NPC AI Package AI - Eat/Sleep/Wander AI - Train Bow AI - Train Melee Xmarker Data InGame - Sweet Dreams InGame - Training with Bow InGame - Training with Dagger One of the filler NPCs just couldn't stay out of harm's way... InGame - Ouch! Thank you very much for the your time and efforts in this class. It has helped me immeasurably.
  12. astr0wiz

    Some Atronach Salts

    I think Matth is right about the texture. The frost and volcanic salts need a bit of specularity. Also, you may want to consider something that looks more like ice for the frost salts. Has "crystal" already been used? Crystal Atronach...crystal salts...sounds kinda cool, but not very cold or icy. How about "Glacier"? Glacier Atronach...glacier salts. You could go with the adjective form as well: Glacial Atronach...glacial salts. What think ye?
  13. Here is my submission for this class. A lot of pics here. Melie Stats AI Pkg Eat Sleep AI Travel Wander AI Placement Container Placement Container Link Container Inventory Selling Sleeping Repairing Wares In Game High Elf Book Merchant Stats AI Pkg Eat Sleep AI Travel Wander AI Placement Container Placement Container Link Eating Finding A Bed Selling Wares In Game I had one issue that you may want to mention for future classes. When I first ran the game, NPCs were getting stuck in the cart handles and walking next to boxes. I then revised the path markers in the cell underneath and immediately next to the new carts. This fixed things so that everyone acted as though the vendors were noticed by the public at large. Path Issue Path Markers Redone
  14. No worries there, my friend. We all have real lives that need attending.
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