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Doombuggie41

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About Doombuggie41

  • Birthday 07/03/1994

Profile Information

  • Gender
    Male
  • Location
    The Ocean State
  • Interests
    Interests? Not you if thats it!!!!

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  • Website URL
    http://www.forums-dragoncaptions.com/index.php?hash=32f0bcaf
  • MSN
    ryanjj88@hotmail.com

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  1. Hey Yevic, long time no see. Made a special trip to here to compliment you... I just wanted to stop by to congratulate you on your house mod, it truly looks amazing, I love it. Rock On! dbug
  2. is exited that his CS hasn't blew up yet :D

  3. Yippee It works!!! Ok so I extracted the Meshes.bsa into my "Dummy" mod directory (just something that makes packaging mods so much easier.). Then I just moved the Nif files into the CS and poof... I can now ride lions to wherever I want dbug
  4. I just read The Infernal city and was wondering about the city of lilmoth during the time of the oblivion crisis and how it progressed during the 3rd era. I was thinking I may make a recreation of it in a mod once I'm done my current project. Some Things I'd like to find out are: Size of the city Population Race diversity Imperil influence Impotent places __________________________________________ Let the discussion begin, I am looking for REAL LORE!!!! Not Fan Fiction. dbug
  5. Thats why I don't want to make one ESP dependent on another ESP, I want my ESP that I will make later... to depend on my ESM and the Oblivion ESM. Beth made the CS and they built the CS so that ESP's should essentially depend on an ESM. Wrye Bash is a powerful tool, I used to use it but I never really liked the Bashed patch.... I end up turning all my mods into Omods anyway . dbug
  6. hmhmhmhmhm I think me has found a way to do what I am looking for What I'll try is extracting the stuff I want from the BSA and put it into my data folder, I will add the resources to the mod, then I will delete the stuff I added and I will post my results here Thanks for the help @Washington I don't want to mess with Wrye Bash, I know a lot of users who dislike Wrye Bash, I'm not creating an Alternative game, my goal is to make the city modular. Actually the ESM will be dependent on another ESM i guess, Currently I am making the city and someone else is making the land around it. I do not want to use bash (I have learned it is more trouble than its worth sometimes, while a good tool if I mess up I'm done... ). I want it to be easy to add things too and fun for players to use. dbug
  7. Thanks for the Reply, Ok, currently the mod is completely independent from the oblivion ESM, I am making a city and I wanted to make it very modular, so modular any modder could go in and make a house, or add a quest and there would be no issues. An esp cannot use another esp, and an esm cannot use another esm's content, But an esp can use an esms content. <-- If that is how it works then I cant use the Oblivion ESM right? Anyway Goodnight dbug
  8. Ok, I am working on an city I want to make an ESM so that is is modular. I know I CAN NOT use content from the Oblivion.esm I have already added lots of custom stuff to my ESM. Now for my question. Is there a way I could get the CS to let MY ESM to use the for example meshes.bsa. When I am done with my project I will be loading this ESM I am making alongside the Oblivion ESM. So if I could get both of the ESM's to use the BSA they could be using the same resources from the same bsa at the same time. If this is a little puzzling I can explain it more. dbug
  9. The New version of Bash has its own installer. You still need the Python Files as HeyYou posted though. You might need C++ library too...
  10. Hi, I'm Doombuggie I'm with Dragon Captions modding team. I can do alot of things in the CS, I came here to read some of your scripting tutorials and to be active in your oblivion community. I am ordering a microphone so I can Voice act. Currently I have been working on a secret project. Some of you may have seen me at Bethesda's forum or other oblivion communities. I'm also very sharp with lore, I can test mods, or write stories;) Rock On! dbug
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