Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

jaysus

Allies
  • Posts

    11
  • Joined

  • Last visited

  • Days Won

    1

jaysus last won the day on December 17 2011

jaysus had the most liked content!

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

jaysus's Achievements

Novice

Novice (2/11)

3

Reputation

  1. oh this thread got replies ^_^ thanks everyone, merry xmas and have some cookies yourself ...just made a new batch
  2. @tileable textures just take any texture and mirror it a few times... tileable texture tadaa @painting and sculptris sweet, only know it cause it became part of zbrush but from what ive seen you can do some nifty stuff with it... best part about polypainting is that you wont need to bother with seams all that much and can paint directly on your model seeing where everything goes... just make sure you have well mapped, quadded, homogenous low polies... often helps to make your low poly, map it and then change its topography to fit sculpting/painting programms needs while retaining the uv map (edit poly modifier in 3dmax for example), that way you get a nice topography for sculpting but still have a low poly object for ingame use for which the same textures will work @polycount true but dont overdo it anyway lol, especially if you intend to add the weapons to NPCs... once the game has to load 4 or 5 at the same time it can get hairy, there was a well liked fallout mod that kinda was unplayable due to the incredible polycounts and horrible use of textures (dxt 5 instead of 1 for example) and dont just go by what people like, most of them are clueless ,no offense but they dont make the stuff or know what make it be what it is ingame and hence dont even know what "high quality" means most of the time (just take that trillion high res retextures that just up texture size and blur the image) but 25%+ sounds about right... heck i use 2048 textures atm in my swords mod and thats like 16 times the size of a vanilla sized 512p (rolf... people love it tho)... @snake and yes you can bend the wood after it has grown, but getting a spiral round the main staff trunk will take a while and you still need to attach the snake somehow
  3. @tiling ya but there is no real way against that, making a texture that spans the ntire object would result in one thats much too large and tiling wont be as visible closeup anyway, beth does all the huge objects like that too... however you cuold break up the tiling by inserting objects with different textures between elements with the same
  4. J, i envy your skill with 3D models and textures. :D

  5. groves and holes and so on which do not really add to the shapegiving outlines can really be done with normal bump maps instead of getting modeled on the ingame mesh (thinking of the eye socket holes for example) something under 1,5k polies or slightly above is a good amount i think i like the staff, tho it really depends on what you gonna do with it in sculptris and co i guess but i can imagine it to end up being really sexy, snake scales carved into the body of the snake for example... mmh... however since its supposed to be all wood id probably have the snake origin from a branch that grows out of the main staff handle or give it a different material, the way it is now the snake would slide off the staff i assume having the snake be a branch is something that could probably work in the real world, grow a magic tree (lol) and twist one of its branches around the main trunk again and again while it grows over the ages as for the axe i dont undestand EVERYONES fascination with skulls on their weapons @sculptris can you polypaint in it or just sculpt? (only tried it a lil bit)
  6. hello! ...can i use the shoutbox now?
  7. jaysus

    thx for the cookies ^_^ mnomnomnom

  8. Meo

    Im gonna drop a boatload of cookies in exchange of those swords... oh and welcome to TESA! ;)

  9. well the akavirii are kinda like the whole south east asia area, many different cultures with many different styles, but a djunke is quite ok i think, but id also check the japanese and korean ships for inspiration, ...and add sails those ships mostly had rowers for more maneuvarability but also sails for support or prolonged journeys the imperial fleet of admiral Zheng He which is supposed to have traveleed the world up to south america and back could give alot of inspiration too, lots of awesome ship designs not sure abut the texture yet, would be nice to see some close up screenshots, maybe even a render, and a model view with the topology/edges visible so we can give more tips if you wanna use i ingame i also suggest to split the exterior from the interior and delte the other side... kinda like the buildings in skyrim/fallout/oblivion/etc, in exteriors you just see the exterior and once you activate a door you get inside saves alot of performance which you can put into details or better textures... details!!! lots of em for example check how they jointed the wooden planks and so on and either put it into your textures or if they have a visible shape that aint fakeable in 2d then model em ........anyway, love the whole idea so far i just dont fancy the huge rudderwheel thing, that feels too much like a mississipi cruise imo even tho they might have had it, but well, maybe i just need convincing
  10. http://www.skyrimnexus.com/downloads/file.php?id=3790 <<<---- a tutorial on how to use blender with skyrim, no idea how good it is tho, i dont use blender otherwise the *.obj import export thing should do its job unless you wanna import/export armor or animated stuff
  11. wonders how to say somin in the shoutbox O.o

    1. InsanitySorrow

      InsanitySorrow

      Post up a little thread and say hello, won't take long until you can use the shoutbox then :)

×
×
  • Create New...