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Maigrets

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Maigrets last won the day on August 1 2020

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About Maigrets

  • Birthday 11/04/1954

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    Female
  • Location
    Australia

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    http://maigretsheadspace.blogspot.com

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  1. Version One

    56 downloads

    MOD NAME: Maigrets Battle Dogs - Rocky and Spike AUTHOR: Maigrets VERSION One I made this mod for myself a long time ago (2009) but lost it in a hard drive crash so I recreated them and updated a few things as well. DESCRIPTION: This mod adds two Great Imperial Battle Dogs to the IC Prison District. They will be wandering around, but since it's a small area they can't get out so they will be easy to find. They have armour, including a spiked collar and are intentionally larger than normal dogs. One has black armour and the other brown armour. When each is first activated you will get individual Summon Spells so they can be called if they get stuck, which sometimes happens with any companion especially in small corridors in some ruins, or if you've left them somewhere. They have individual AI so you don't need to have both at once and you can leave one or both to wander as needed. As with my other companions, activate to Follow or Wait. When told to wait they have a fairly wide wander range, so just summon if you can't find them for some reason. They are essential and are Player Owned and in the Player faction. If you prefer non essential companions that will die you can change it in the CS. They have a Healing Ability for use in battle which will be necessary as they will go unconscious if overwhelmed or the enemy is of a much higher level, especially if using overhaul mods as I do. I actually had to make several changes in testing while using Waalx Animals and Creatures as some of the enemies knock them down too easily and I expect it would be the same with OOO or FCOM etc. For other players not using mods that increase enemy health and damage this will probably be overpowered, but I "might or might not" change it later. NOTE: There may possibly be a problem with the Dark Brotherhood Sanctuary where the DB members will attack the dogs due to some faction issue with the DB. It happens with my other companions as well so I would suggest leaving them outside in Cheydinhal to avoid this. I don't know the reason for this as Player Faction ensures they are treated the same as the player. It has also recently been bought to my attention that my companions also detect and attack "sleeper" Mythic Dawn Agents, but as I haven't done the Main Quest for years I can't and don't intend to try to replicate this. You won't be hunted for murder though and it won't affect fame or infamy. They will have issues with stairs, but will teleport to you if stuck. There's nothing that can be done about this as no creatures in the game can jump. They will swim with you though unlike the felines in the game. They both have the sneak function added to their main scripts. They will sneak with you, but obviously not crouch. This relies entirely on YOUR sneak skill so if you are detected or come out of sneak mode they will attack enemies. I'm not adding chameleon effect. They also have Resist Poison 75% and Resist Magicka 75%. The reason for this is I've been finding certain poisons and some enchantments in some mods cause lasting damaging effects to my companions, and since they are essential the effects can become permanent requiring the mod to be deactivated, a clean save made and reactivation. An example of damage can sometimes be seen with other companions where they will fall down and get up constantly, but since I don't use NPC companions I have no idea if this is still the case. The dogs also have an intelligence of 30 so they can follow through load doors and for proper Fast Travel. This means they will open gates and normal doors because of this. There are some Main Quest areas they will not follow through as is the case with most companions as far as I know, so just summon as necessary. I don't do the Main Quest any more as I said above and haven't tested Oblivion Gates, so if you're going into a Gate, make them wait before going in and then summon. Do the same upon exiting just to be sure. There shouldn't be a problem as it usually, (or used to) affects companions with inventories and they don't have one. New world spaces are fine as I use them and my other companions successfully by using the same method which also means shivering Isles. You can change their names if you want in the CS or open the console in game, click on her and type - setactorfullname "New Name" - The name must be in quotes if more than one word. Close the console and save. However, their names will remain the same in on screen messages and that can only be changed in their scripts REQUIREMENTS: I have Shivering Isles installed but no assets from SI were used. Oblivion must be patched to 1.2 however as I used this version of the CS to create them. INSTALL: Extract the esp, meshes and textures to a temporary folder and check the folder structure if necessary. Then move the files to your Oblivion Data Directory. Activate the esp and head for the IC prison District. UNINSTALL: Remove the esp, meshes and textures from your Data folder. Refer to the archive you downloaded for info on which files to remove. Your saves won't be affected. Just answer yes to the message regarding missing content next time you start your game. COMPATIBILITY: There should be no incompatibility with any other mods as far as I am aware unless another mod drastically alters the IC Prison area. CREDITS: Waalx for the meshes and textures. Bethesda for creating Oblivion and the CS in the first place for us to use. CONTACT AND OTHER INFORMATION: My Simple Creature Companion Tutorial can be found here: http://savageartistry.darkbb.com/t129-my-simple-creature-companion-tutorial Also hosted here at the Alliance I can be contacted at SavageArtistry's Forum: http://savageartistry.darkbb.com/index.htm Waalx RealSwords Forum: http://waalx.com/RealSwordsForum/index.php TES Alliance http://tesalliance.org/forums/index.php? TES Adventures: http://tesadventures.com/forum/index.php NOTE: Registration is required for all of the above. Email: maigrets55@yahoo.com.au PERMISSIONS: This mod must not be uploaded anywhere else for any reason whatsoever. No alterations except for personal use are permitted. Translations are fine as long as I'm contacted first. Most of my companions have already been translated to other languages. I'd just like to know about it beforehand. The resource files in this mod are not to be used without permission from Waalx. These files are NOT to be used in any way whatsoever in certain morally questionable so called "adult" mods either. This also goes for the resource files in my other companion mods.
  2. Maigrets

    Maigret's Random Images

    My assorted characters and critters.
  3. Version One

    62 downloads

    MOD NAME: Maigrets Pixie Twins AUTHOR: Maigrets VERSION: One DESCRIPTION: Zee (Female) and Dee (Male) are blue Pixie twins and can be found at the Arcane University. They were previously owned by an apprentice mage who found them in a cave being bullied by their greater cousins, the common Imp. She took pity on them after dispatching the offenders and returned to the Arcane University with them thinking to keep them as pets. However, she lost control of them as they were very naughty Pixies and would zap other mages with shock spells for fun causing a riot within the ranks of the other mages. The apprentice was punished and forbidden to leave the Inner University until she learned to be more careful. But, the pixies remained on the loose and despite their best efforts the Senior Mages were unable to capture them for study without killing them. Since the Pixies became bored with their games and appeared to behave themselves they were allowed to remain until someone of sufficient skill came along to take them away. DETAILS: NOTE: These are obviously male and female so if that bothers you don't download or complain. However, it's not that evident unless you look very closely. Activate to Follow or Wait. Each Pixie has it's own AI so you can have one or both follow or wait wherever you tell them. They will do what's necessary without further intervention. On first activation a Summon Spell will be added to your spells list for each Pixie. Besides making it easier to call them if you've left them somewhere, it also helps with stairs and higher ledges where they may get stuck because of their size. Unlike some of my other small companions which are pets only, these are fighting Pixies. They have the leveled spells of the normal Imps and these spells will level with the player. They are Essential so they cannot die, but they have a Healing Ability so they don't drop unconscious at the least opportune times. However, if they are constantly hit they may not have time to recover health but will do so when the fighting stops or they have time to regenerate their health. This may need adjustment later if it's too strong. They also have Resist Poison and Resist Magic like my other companions as I've found some enchantments and spells can permanently damage Essential companions and require a reboot of the mod which is a pain. Even though they are small they will keep up with you, but if they do get behind they will find you. They also have all the animations and water walking abilities of the normal Imps. They will sneak when you do, BUT this relies entirely on your own Sneak skill, so if you are detected or come out of sneak mode they will also be detected and go into Combat mode. Assuming there are enemies around and alive of course. They are Player Owned so they will not attack you or friends unless you start a fight with neutral or friendly NPC's or creatures. They also have an Intelligence of 30 so they can follow through load doors and because of this they will also open normal doors and gates on their own. There are some Load doors they will not follow through. These are usually related to the Main or other quests, but can be summoned if needed. I don't do the Main Quest any more and haven't tested Oblivion Gates, so if you're going into a Gate, make them wait before going in and then call them. Do the same upon exiting just to be sure. There shouldn't be a problem as it usually (or used to) affects companions with inventories and they don't have one. However, I don't use NPC companions, so I don't know if this is still true. New world spaces are fine as I use my other companions successfully by using the same method which also means shivering Isles so it also applies to the Pixies. You can change their names if you want in the CS or open the console in game, click on a Pixie and type - setactorfullname "New Name" - The name must be in quotes if more than one word. Close the console and save. However, thier names will remain the same in on screen messages and the Summon Spells. That can only be changed in their scripts. REQUIREMENTS: I have Shivering Isles installed but no assets from SI were used. Oblivion must be patched to 1.2 however as I used this version of the CS to create my mod. INSTALL: Extract the 7Zip file to a temporary directory for best results. Move the meshes and texture folders plus the esp to your data folder. Check the esp in your data files menu or use your desired method, eg OBMM and start your game. UNINSTALL: Remove the esp, meshes and textures from your Data folder. Your saves won't be affected. Just answer yes to the message regarding missing content next time you start your game. COMPATIBILITY: There should be no incompatibility with any other mods as far as I am aware unless another mod alters the Arcane University to a great degree. They fly, so even small changes, depending on what they are should be fine. CREDITS and THANKS: Waalx for permission to use his Pixie files. Bethesda for creating Oblivion and the CS in the first place for us to use. The CS Wiki and Bethsoft CS forum for various useful bits of information. My Simple Creature Companion Tutorial can be found here: http://savageartistry.darkbb.com/t129-my-simple-creature-companion-tutorial CONTACT INFORMATION: SavageArtistry's Forum: http://savageartistry.darkbb.com/index.htm Waalx RealSwords Forum: http://waalx.com/RealSwordsForum/index.php Mods Reloaded http://modsreloaded.com/ TES Adventures: http://tesadventures.com/forum/index.php and here of course. Email: maigrets55@yahoo.com.au PERMISSIONS: This mod must not be uploaded anywhere else for any reason whatsoever. No alterations except for personal use are permitted. Translations are fine as long as I'm contacted first. Most of my companions have already been translated to other languages. I'd just like to know about it beforehand. The resource files in this mod are not to be used without permission from Waalx.
  4. Eyestrain! My LCD monitor died last week and I'm awaiting replacement under warranty which is going to be awhile. My 13 year old CRT thankfully still works, but it's givng me a headache in more ways than one.

    1. Citrus

      Citrus

      Does it still use a filter? :P

    2. WhoGuru

      WhoGuru

      Oh lord I'd go spare without my LCD. LOL I don't think I could back to my old monster of a monitor. I sympathize!

    3. DsoS

      DsoS

      o.o Wow, CRT's I didn't think there was any still around :rofl: Hope you get your monitor in soon

  5. Maigrets

    Tiny Dancer

    The outfit is in the Riverside House Dollparts along with a couple of other colours and variations.
  6. Maigrets

    Bear

    The sword is called Demon Sword and comes with a Russian House mod called Gold Tower. Extremely nice tower and I translated the esp so everything is in English. The bear is a summoned one that comes with the old version of Mighty Magic, a favourite mod of mine even though it is old. I'm going to make this character an actual bear companion when I get around to it, but maybe a brown one instead.
  7. Playing Gothic 3 - Forsaken Gods with the new community Enhancement Patch. Now it's actually playable.

    1. Show previous comments  1 more
    2. Arthmoor

      Arthmoor

      I played Gothic 3 with the community patch. That game was actually quite good. No idea how the add-on is. I never got it.

    3. ZuTheSkunk

      ZuTheSkunk

      It's terrible, at least with patch 1.08. Yeah, it has some slightly better moments, but basically, you can't expect much from an add-on made by some unknown Hindu company that never had anything to do with Gothic before, was working on a problematic engine and had very short time to do everything.

    4. Maigrets

      Maigrets

      Yes, but I'm talking about the new Enhancement patch released a few days ago. Basically a rewrite of the game by the same team who did the G3 CP. It's not a great game by any means, but it's fixed. As much as it could be anyway.

  8. Counting pink sheep!

    1. WhoGuru

      WhoGuru

      I have a sudden urge to add some of these to Arthmoor's Faregyl. :P Greenwarden gave me fluffy pink trees and they're all over the village. LOL

  9. Maigrets

    In Green

    Thanks for the nice comments. bradford: No she is not a companion I'm afraid. She's my character. Normally I use Ozmo's Face textures for vanilla, but in this case it's the textures from the Tolkien Elf Race.
  10. Version One

    61 downloads

    MOD NAME: Maigrets Pet Sheep - A requested mod VERSION: One UPDATE: 15th March 2011 Thanks to Mondstein at TES Adventures, we now have a pink sheep as was originally requested. Lullaby has a pink body and white legs. She also has a white collar and bow. The collar clips a little when she's moving forward, but there's not much can be done about that. The neck is too thick and short and would require more work. Preferably you should remove anything you have stored in the chest and deactivate the first version. Make a clean save, then install and activate the new sheep and continue on. It's basically only a cosmetic change as no scripts or packages have been altered and it should also work if you simply replace the existing files, but to be sure I would do a clean save. Full credits added at the bottom of this Readme. I've left the old file in case anyone prefers the default sheep. DESCRIPTION: This mod was requested by Moonkitty6 who wanted a pet sheep as a companion. Unfortunately, I am unable to supply the whole request, primarily the pink sheep texture and ribbon around the neck. I don't do textures or create new meshes which would be needed for the ribbon. I did include a few extras in the form of a sheep yard and a couple of extra respawning sheep among some other little things. It's all vanilla content so the mod is just an esp. Nothing fancy. The name, Lullaby, and the location were part of the request. Someone else might like the mod so I decided to upload it. It's actually quite cute really. Lullaby can be found near the Cheydinhal Stables in her own enclosure with two extra sheep for company. They are just for atmosphere and will respawn if "accidents" happen. There is a bedroll and a Safe Storage chest for player use. NPC's can't use or steal from the chest as I made it player owned. When I say the sheep will be in their yard...sometimes they will be wandering outside and you can blame Lullaby for that. I gave her 30 Intelligence like my other companions so there are no problems with fast travel and loading doors, so she will also open her own gate, (and others.) I adjusted the pathing inside the enclosure so they don't try to walk into the fence and through the walls, plus I raised the ground a tiny bit behind the shed. I did that because otherwise the player was unable to get to the bedroll because the entrance was too low and I had to also raise the shed itself. The companion is a pet only using the same AI as the vanilla sheep which means running from danger, but she will return to you when it's safe. She's player owned so no retaliation if you hit her. She has the same scripts and packages as my other companions, ie will sneak with you, activate to follow and stay etc. Also has the same small Healing Ability as well as Resist Poison and Magic to offset some effects that can become permanent in Essential companions, which she is. You will receive a Summon Spell on first activation in case she gets lost or you want to leave her somewhere and call her back later. Magical sheep! I was going to add custom sounds because I couldn't recall ever hearing any of the game sheep going Baaa! but they actually do if you stay around them long enough, so I decided not to. You can change her name if you want in the CS or open the console in game, click on her and type - setactorfullname "New Name" - The name must be in quotes if more than one word. Close the console and save. However, her name will remain the same in on screen messages and her Summon Spell. That can only be changed in her script and the spells. INSTALL: Extract the 7Zip file to a temporary directory for best results. Move the esp, meshes and textures folders to your data folder. Check the esp in your data files menu or use your desired method eg OBMM and start your game. UNINSTALL: Uncheck the esp and remove from your Data folder. Your saves won't be affected. Just answer yes to the message regarding missing content next time you start your game. COMPATIBILITY: There should be no incompatibility with any other mods as far as I am aware unless another mod alters the area directly next to the Cheydinhal Stables house on the city side. CREDITS: Mondstein for creating the pink sheep. Thank you. Hentai for the bow HSSSSA for the collar Bethesda for creating Oblivion and the CS in the first place for us to use. My Simple Creature Companion Tutorial. It can be found here: http://savageartistry.darkbb.com/t129-my-simple-creature-companion-tutorial The Tutorial is also here at TES Alliance. I keep forgetting I put it here. CONTACT INFORMATION: SavageArtistry's Forum: http://savageartistry.darkbb.com/index.htm TES Alliance http://tesalliance.org/forums/index.php? TES Adventures: http://tesadventures.com/forum/index.php NOTE: Registration is required for all of the above. Email: maigrets55@yahoo.com.au NOTE: This does not mean I'm taking requests for the sake of it. I've already done a number of requests, released and private and it depends on if I like the idea or not before I'll do it. Try my tutorial first if you like my companion system and would like a companion with good AI and simple commands without menus. PERMISSIONS: I'd prefer this mod was NOT uploaded anywhere besides where I host it myself. If anyone takes an interest and wants to translate it, that's fine. I'd like to know though just for my own interest.
  11. Hi there and thanks for the nice comment.

    Gender...not telling eh! XD

  12. Thanks for you all your excellent efforts!

  13. Maigrets, I like all your animal companions!

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