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OldGrizz

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OldGrizz last won the day on February 19 2012

OldGrizz had the most liked content!

About OldGrizz

  • Birthday 04/01/1945

Profile Information

  • Gender
    Male
  • Location
    Mid-mountain Colorado
  • Interests
    RPG Gaming (PC and console), light modding, supporting the game wiki sites

OldGrizz's Achievements

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  1. I remember the RPG "Knights of the Old Republic" (usually referred to as KOTR worked well with certain versions of the Catalyst video drivers and throwing errors and artifacts and weirdness with others. Yeah, try the older version... it's easy to switch back and forth. Also, disable all mods to evaluate the possibility of a single Source of Evil mod that no longer works well under the current Skyrim. Good luck! Old Grizz
  2. And thanks to you, too, WillieSea. Recovering from a medical issue and not on site much.

  3. Happy Birthday OldGrizz, I have not seen you in the shouty lately :)

  4. Thank you, Tamira, for the good wishes. I've been recovering lately from a cracked spinal segment, so missing from active participation on TESA. Hope to be back soon!

  5. Thank you, Tamira and DarkRider, for the good wishes. I've been recovering lately from a cracked spinal segment, so missing from active participation on TESA. Hope to be back soon!

  6. Happy birthday Old Grizz!

  7. Happy B-Day Old Grizz *pints*

  8. Welcome! I joined recently and found everyone to be friendly and helpful. A good community in which to make a home! As is the tradition, let me offer you a warm-from-the-oven, lucious dark chocolate-chip cookie. OldGrizz
  9. Thanks for the good words... Nexus was so slammed the night I uploaded the main file that I couldn't upload screen shots after several tries due to server congestion. So thanks for uploading some -- that was nice of you. Appreciate. And I have to agree that I almost never try a d/l for a pig-in-a-poke with no screenshot. I've started working on v2 with an NPC Smith merchant, more interesting clutter and I'll certainly take your suggestions for the lighting changes as I look at it with a more crticial eye. The Skyrim CK lighting seems very sensitive -- that large room only had four candles and it seemed too bright. I put up several generic banners for this version, but I was very dissatisfied with them. I may have look for someone else's mod to d/l or (someday) learn enough graphics to create some generic nifs. I think I've got enough on my plate with the NPC creation for right now... Thanks, OldGrizz
  10. OldGrizz

    hi folks

    Welcome Jen! As a new member myself, I find that everyone is very helpful and the vibe is really healthy. Without knowing anything about using the CK, I signed up for DarkRider's four lesson obstacle course -- no, that should read "tutorial" -- and today I get frustrated by it almost 30% less. That has to be seen as progress. I think. Anyway, you are indeed welcome and here's a freshly-baked, warm and gooey dark-chocolate chip cookie for you. OldGrizz
  11. Hi DarkRider Since just thinking about doing this made me uncomfortable, I'm going for broke with the Release Option! <Ya gotta swim upstream.> This is my first mod released upon an unsuspecting world. The world, for its part, is allowed to be unimpressed. Pinewatch Smithy in Version 1.0 (URL http://skyrim.nexusmods.com/downloads/file.php?id=12319). To make this mod, I took over cell (-2,-19) which is across the road from Pinewatch. The mod consists of a Farm/Smith building with a smelter, smith crafting on the side porch, an illegal basement Shrine to Talos, a simple horse shelter, and a roadside 7-11 stand. If anyone isn't familiar with them, a "7-11 store" would be a small drink, snacks and food items store next to a well-traveled road for fast refreshment of travelers. At present, I consider the roadside stand as my "creative contribution" to the world of Skyrim. In my experience such simple roadside stands are relatively common sights in undeveloped areas around the world, but never seen until now in the un-modded world of Skyrim. But correct me if I'm wrong and I'll remove this comment! I tested this by walking the area, going indoors, upstairs, and down through the trapdoor,.. then in reverse. This showed some early problems with the "green triangle" at teleport entrances. Not sure my screenies show the earlier or later versions, but it works now. Since I saw a stated concern on TESA that mods shouldn't give too much loot, I minimized the clutter and left very few valuables laying around. The inside chests and barrels (basement, 1st floor, and 2d floor) are non-respawning, so it could be used as a player home, but there are probably fancier ones out there! Working on a two-direction slope proved to be more challenging than expected for even the simplest of structures. I can report that the choice of terrain complicated landscaping and navmesh. After this course, I realize how much I don't know, but it's been a lot of fun, so many thanks to you, Scholar DarkRider. Selected Screenshots: Overview of the cell showing building, horse shelter, and 7-11 stand: https://picasaweb.google.com/113749661565315137909/ModPinewatchSmithy#5716995086039371474 Front of smithy showing smelter, smithy work areas, some front porch clutter and rain barrel. https://picasaweb.google.com/113749661565315137909/ModPinewatchSmithy#5716995100844513330 Close-up of the 7-11 roadside stand: https://picasaweb.google.com/113749661565315137909/ModPinewatchSmithy#5716995114379180802 The simple horse shelter: https://picasaweb.google.com/113749661565315137909/ModPinewatchSmithy#5716995175609195026 Exterior Navmesh from above: https://picasaweb.google.com/113749661565315137909/ModPinewatchSmithy#5716995147701811170 Exterior Navmesh from below: https://picasaweb.google.com/113749661565315137909/ModPinewatchSmithy#5716995191408174722 Interior view of upstairs with eating/sleeping/storage: https://picasaweb.google.com/113749661565315137909/ModPinewatchSmithy#5716995124763739186 Interior view of main floor with safe storage chests: https://picasaweb.google.com/113749661565315137909/ModPinewatchSmithy#5716995231433530450 Interior view (reverse) showing "kitchen" area: https://picasaweb.google.com/113749661565315137909/ModPinewatchSmithy#5716995261293664850 Interior navmesh main floor: https://picasaweb.google.com/113749661565315137909/ModPinewatchSmithy#5716995242750018466 Interior navmesh upstairs: https://picasaweb.google.com/113749661565315137909/ModPinewatchSmithy#5716998974285604322 Basement Talos shrine (yes, those vague greay shapes are benches for the congregation): https://picasaweb.google.com/113749661565315137909/ModPinewatchSmithy#5716995135154694690 Basement storage hallway: https://picasaweb.google.com/113749661565315137909/ModPinewatchSmithy#5716995207406350834 Basement navmesh -- it looks like it goes under the walls, but really was set back...maybe it's the slant of the walls?: https://picasaweb.google.com/113749661565315137909/ModPinewatchSmithy#5716995219643251090 DarkRider, please let me know if you want closer views of anything. Thanks again for being the Scholar for this course. This was a very helpful launch into modding and I appreciate it. Old Grizz
  12. http://developer.amd.com/tools/compressonator/Pages/default.aspx Updated version from the AMD Developer site.
  13. IS, I'm thinking of doing some learning in this area, but from the listed resources, I would need an Nvidia card instead of my ATI. Google is my friend, so I found this: http://www.katsbits.com/tutorials/textures/making-dds-using-ati-compressonator.php. Is this going to work? Thanks, OldGrizz
  14. Welcome Mercami to TESA. As a recent member myself, let me continue the tradition of offering a warm chocolate chip cookie made with real butter and lucious dark chocolate bits. I expect you'll have the opportunity to feed any cravings for modding knowledge here and make new friends. Enjoy! OldGrizz
  15. Hi Neoprophet7 and welcome to a non-lurking visibility! Have a cookie... With regard to your question, I wonder if you answered "yes" to only the first pop-up error window when you started CK... I click "Yes to all" rather than go through them one by one. If (somehow) one of those many windows is still open, that might be the underlying source of your issue. And have you tried to replicate the problem? OldGrizz
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