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KWITS

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Everything posted by KWITS

  1. Hello Everyone,

    It has been too long since I last blogged or posted here. I am in the final round of debugging my huge game mod for TESIV:Oblivion known as WaV. I have experiencing a persistent issue with the game crashing each time to access a portal that leaves an interior room to the outside room. I have cleaned my mod where I discovered issues. I have in place a crash protection mod that closes Oblivion quickly without locking up my OS. My OS is Windows 10 which has been my mod development environment for more than a year.

  2. I can't find the Shout room we used to have on this website?
  3. As always SysCrusher, thanks a million for your expertise. Your post is no where I could find. More than a year ago when I begin my last Mod, I was using the basic CS but today I use the CSE.
  4. Good Day, I want to create a new Mod but I don't remember how to make a quest script. Under CSE for instance when I create new script it automatically becomes an object script. I tried to change that object script to a quest script under TES4Edit but after saving that change to my Mod, it was still an object script. Cheers, KWITS Developer of "Word and Void" Series http://www.kwits.net/WaVBlog/
  5. From the album: Word and the Void

    Once every other thousand years, the realm of Qerach will interface with the realm of Tamriel in which a dimensional gateway will join the two worlds. The race known as, "the White Walkers", are like a parasitic disease in respect to human life, not unlike vampirism but they infect the dead to perpetuate their legions. They can only be temporarily appeased by the sacrifice of a human boy child. This child when infused with the White Walker magic will begin to transform it into a new White Walker. Since the White Walkers have lived thousands of years and sleep through the summers and warmer periods of their world, they sense new domains and magic continually to consume humanoid life. All of which has been all but extinguished in their home world. The gateway seen within this picture usually leads from Cyrodiil to Skyrim across the Jerall Mountain range but today it will lead our adventures through a dimensional portal to Qerach, openning the horrors from there into the realm of Cyrodiil! The name of this mod is, "The Long Winter" or TLW but continues my WaV series. Please blog about your ideas and suggestions about one of the most exciting epic adventures under the TESIV:Oblivion series, "Word and Void". This module extension will challenge your imagination and wits at each turn with a new mystery upon every horizon. http://www.kwits.net/WaVBlog/ http://www.kwits.net/WaVTalk/

    © KWITS, LLC.

  6. KWITS

    Word and the Void

    Screenshots from my new, TESIV module development effort.
  7. From the album: Word and the Void

    The Knight of the Word comes to their journey's end, the hidden hellish chamber of Mormo, Lord Dread of the Void. A final conflict between Good and Evil will soon determine the fate of Cyrodiil! Please blog and discuss your ideas about the most exciting and stunning opic adventure in the TESIV:Oblivion series! http://www.kwits.net/WaVBlog/ http://www.kwits.net/WaVTalk/

    © KWITS, LLC.

  8. From the album: Word and the Void

    The Player comes to the very end of their epic journey with the legendary Staff of the Word raised approaching a throne room as a fearless Knight of the Word. Traveling through dimension after dimension unto the depths of the Void, even the very bowels of Hell, Mormo the arch nemesis of the Knight of the Word awaits for the Player's next step. Please blog and discuss your ideas and feedback about one of the most exciting and thrilling adventures for the TESIV:Oblivion game world, the Word and Void! http://www.kwits.net/WaVBlog/ http://www.kwits.net/WaVTalk/

    © KWITS, LLC.

  9. Good Day, I finally resolved my, disabled Marker Reference issue under my Oblivion Module extension. I am not sure of which of the below steps was the deciding factor but here they are: 1) Clean up syntax with my main Mod script using CSE -> This was simply a best practice in coding a script! 2) Re-install OBSE v0021 -> This probably caused OBSE to load during each saved game! 3) Recompile all Mod scripts under CSE -> This was probably the final resolution! Cheers, KWITS
  10. I think my problem is even though I saved a previous game file under OBSE v00021, it no longer loads when I play that saved file. I get an error when I load any game now. Within my main game script, I have a check to discover the OBSE version before performing any other action.
  11. Good Day, I have a strange technical glitch in Oblivion that I encounter once every 6 months or so while modding. The problem is this observed during game play. All marker references are disabled throughout the game world. The only fix for this was to acquire an earlier version of my main mod script and then copy / paste it into the problematic script. Has anyone ever observed this technical issue? I would like what call I am making in my script that CSE is not catching that ultimately leads to this failure. Cheers, KWITS Developer of "Word and Void" Mod for TESIV:Oblivion
  12. KWITS

    Balrog Realm

    Notice the rocky skydome that adds to the realism of being within a massive cavern.
  13. KWITS

    Har Magedon

    I am also using the Oblivion cloud effect over the textured land that comprise the volcano. I am using waterfall foam with a change to its ambiance settings.
  14. KWITS

    Har Magedon

    Thank you for your recommendations but as of yet, I am not a good modeler in Blender. Every animated mesh I try to import into Blender breaks when I export it back out to NIF.
  15. Completing Word and Void mod for TESIV

    1. donnato

      donnato

      Yaayy, I bet you`ll be glad to finally release.

  16. KWITS

    White Walker On Horse

    From the album: Word and the Void

    "Word and Void" An early image of a White Walker rider on his undead horse. Please share your thoughts and ideas on the most epic and innovative adventures in TESIV:Oblivion since its making (stay tuned for White Walker movie): http://www.kwits.net/WaVBlog/ http://www.kwits.net/WaVTalk/

    © KWITS, LLC.

  17. My custom NPC is evil so could this be the issue?
  18. Good Day, I have created a custom NPC and a customer horse. However, after creating respective packages for each that are identical to Imperial Riders, my NPC travels to their assigned location and completely bypasses the imperative command for, "Use Horse". I have checked the factions and the AI and can't find why the NPC won't engage the horse. Does anyone have an ideas? Cheers, KWITS Developer of TESIV Mods: Word and Void series.
  19. KWITS

    White Walker

    That's the idea right?
  20. KWITS

    Eye Of Mormo

    Still working on the eye shield but then again, this is not Lord of the Rings.
  21. KWITS

    Eye Of Mormo

    From the album: Word and the Void

    At Hell's End, our intrepid Player comes to their's journey's climax, to face the eternal spirit of the Demon god of the dead, Lord Dread, Mormo. Please blog and discuss your ideas on the the new KWITS websites listed below: http://www.kwits.net/WaVBlog/ http://www.kwits.net/WaVTalk/

    © KWITS, LLC.

  22. KWITS

    White Walker

    From the album: Word and the Void

    Far North in the Jerall Mountains, the Player encounters a White Walker who disappeared into legend over a thousand years ago. Please blog and discuss your ideas on the the new KWITS websites listed below: http://www.kwits.net/WaVBlog/ http://www.kwits.net/WaVTalk/

    © KWITS, LLC.

  23. KWITS

    Balrog Realm

    From the album: Word and the Void

    Behold the immense cavern of the Balrog Realm! To blog or talk about the Word and Void, TESIV module extension that is near completion go to: http://www.kwits.net/WaVBlog/ http://www.kwits.net/WaVTalk/

    © KWITS, LLC.

  24. Working on the final quest for my 1.5 year long Mod

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