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KWITS

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Status Updates posted by KWITS

  1. Hello Everyone,

    It has been too long since I last blogged or posted here. I am in the final round of debugging my huge game mod for TESIV:Oblivion known as WaV. I have experiencing a persistent issue with the game crashing each time to access a portal that leaves an interior room to the outside room. I have cleaned my mod where I discovered issues. I have in place a crash protection mod that closes Oblivion quickly without locking up my OS. My OS is Windows 10 which has been my mod development environment for more than a year.

  2. Completing Word and Void mod for TESIV

    1. donnato

      donnato

      Yaayy, I bet you`ll be glad to finally release.

  3. Working on the final quest for my 1.5 year long Mod

  4. Working on transparent DDS files

  5. Working on transparent DDS files

  6. Working on transparent DDS files

  7. Finishing the battle finale for the "Word and Void" TESIV Mod

    1. donnato

      donnato

      Woohoo...I`ll be looking for the RELz

  8. Marketing my TESIV Mod!

    1. grond

      grond

      Good luck!

  9. Marketing my TESIV Mod!

  10. Transforming water into lava in Blender

  11. Testing OBSE v21

  12. Testing OBSE v21

  13. Working on new WaV website!

  14. Working on LIP synchronization with NPCs

  15. Working in NIFScope

  16. Working on customized Loading Screens

    1. DarkRider

      DarkRider

      Does that mean you got them working?

  17. You are terrific!

  18. Working on a script to set a new stage upon NPC death

  19. Working on a script to rotate an object around its axis?

  20. Congrats Tigersong! I have been developing for about 4 months now and I can tell you all about those things that can go wrong!

  21. Hello to everyone!

  22. Resolving broken XMarkerHeading references

    1. KWITS

      KWITS

      Resolved my global, marker reference issue under TESIV. Evidently, I uncovered a bug in which if the command, "If (Player ref.unlocked)", is used, all XMarkerHeading references will be disabled as referenced under your Mod.

  23. Hey JazzJr! Do you have a moment to answer a question about broken references with XMarkerHeading?

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