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KWITS

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  • Posts

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KWITS last won the day on July 11 2013

KWITS had the most liked content!

About KWITS

  • Birthday 01/28/1965

Profile Information

  • Gender
    Male
  • Location
    Silver Spring, MD
  • Interests
    Information Security, TESIV modeling and scripting, game development

Contact Methods

  • Website URL
    http://www.kwits.net/WaVBlog/
  • Steam
    keith.r.woodard@gmail.com

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KWITS's Achievements

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Disciple (5/11)

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  1. Hello Everyone,

    It has been too long since I last blogged or posted here. I am in the final round of debugging my huge game mod for TESIV:Oblivion known as WaV. I have experiencing a persistent issue with the game crashing each time to access a portal that leaves an interior room to the outside room. I have cleaned my mod where I discovered issues. I have in place a crash protection mod that closes Oblivion quickly without locking up my OS. My OS is Windows 10 which has been my mod development environment for more than a year.

  2. I can't find the Shout room we used to have on this website?
  3. As always SysCrusher, thanks a million for your expertise. Your post is no where I could find. More than a year ago when I begin my last Mod, I was using the basic CS but today I use the CSE.
  4. Good Day, I want to create a new Mod but I don't remember how to make a quest script. Under CSE for instance when I create new script it automatically becomes an object script. I tried to change that object script to a quest script under TES4Edit but after saving that change to my Mod, it was still an object script. Cheers, KWITS Developer of "Word and Void" Series http://www.kwits.net/WaVBlog/
  5. KWITS

    Word and the Void

    Screenshots from my new, TESIV module development effort.
  6. Good Day, I finally resolved my, disabled Marker Reference issue under my Oblivion Module extension. I am not sure of which of the below steps was the deciding factor but here they are: 1) Clean up syntax with my main Mod script using CSE -> This was simply a best practice in coding a script! 2) Re-install OBSE v0021 -> This probably caused OBSE to load during each saved game! 3) Recompile all Mod scripts under CSE -> This was probably the final resolution! Cheers, KWITS
  7. I think my problem is even though I saved a previous game file under OBSE v00021, it no longer loads when I play that saved file. I get an error when I load any game now. Within my main game script, I have a check to discover the OBSE version before performing any other action.
  8. Good Day, I have a strange technical glitch in Oblivion that I encounter once every 6 months or so while modding. The problem is this observed during game play. All marker references are disabled throughout the game world. The only fix for this was to acquire an earlier version of my main mod script and then copy / paste it into the problematic script. Has anyone ever observed this technical issue? I would like what call I am making in my script that CSE is not catching that ultimately leads to this failure. Cheers, KWITS Developer of "Word and Void" Mod for TESIV:Oblivion
  9. KWITS

    Balrog Realm

    Notice the rocky skydome that adds to the realism of being within a massive cavern.
  10. KWITS

    Har Magedon

    I am also using the Oblivion cloud effect over the textured land that comprise the volcano. I am using waterfall foam with a change to its ambiance settings.
  11. KWITS

    Har Magedon

    Thank you for your recommendations but as of yet, I am not a good modeler in Blender. Every animated mesh I try to import into Blender breaks when I export it back out to NIF.
  12. Completing Word and Void mod for TESIV

    1. donnato

      donnato

      Yaayy, I bet you`ll be glad to finally release.

  13. My custom NPC is evil so could this be the issue?
  14. Good Day, I have created a custom NPC and a customer horse. However, after creating respective packages for each that are identical to Imperial Riders, my NPC travels to their assigned location and completely bypasses the imperative command for, "Use Horse". I have checked the factions and the AI and can't find why the NPC won't engage the horse. Does anyone have an ideas? Cheers, KWITS Developer of TESIV Mods: Word and Void series.
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