So, I've been using blender 2.49b and nifscripts to import armors into Blender to modify. I decided that I wanted to modify the skaal clothing to make a unique set for a companion quest mod I'm figuring out the details for, so I made the changes in blender, re-added the weights using a vanilla body mesh, played with the skeleton to check for clipping and smoothness, and took it back into Nifskope.
This is what the outfit looks like in blender, ready to import back into nifskope.
I opened up Nifskope, changed the user versions to change it back to a Skyrim-compatible format, and essentially readded the texture nodes and. However, no matter what I do, or what path I choose for the textures, the outfit always shows up as white.
I've made sure that textures are enabled in nifskope, and my texture path is pointing to the Skyrim data folder, where my mod's files are contained.
I have no idea what I've done wrong, or what I need to do to fix it.