Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

aBaDmAn91

Allies
  • Posts

    10
  • Joined

  • Last visited

aBaDmAn91's Achievements

Novice

Novice (2/11)

0

Reputation

  1. When I enter the Severin Manor, then sometimes all the armors I have given to the mannequins appear in my inventory (duplicated from the mannequins in Severin Manor). Anyone else noticed that? Edit: Never mind, vanilla bug
  2. Awesome I'm really hoping for armor mod based of "Oblivion steel armor", I really miss it
  3. All right! I fixed the problem with the help from a tutorial on youtube. The dialogue was the problem of course just had to create my own "wait" and "dismiss".
  4. The problem I'm having is that I can't tell the dog to wait or dismiss, the options won't show in the dialogue.
  5. So I've edited Meeko to look like a husky but the problem is, when I use the "DLC1HuskyBareCompanionRace" Meeko will turn invisible. I tried to use the "DLC1HuskyBareRace" "Wait" and "dismiss" won't show in the dialogue options. It works on the armored version, but not the other one. Anyone know how to fix this?
  6. I've created a follower mod and this is how i "fixed" it... And not all "voice types" can initiate dialogue. And one of them are the "Male Guard". I hope it helps!
×
×
  • Create New...