Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

opal

Subscribers
  • Posts

    103
  • Joined

  • Last visited

  • Days Won

    2

opal last won the day on August 6 2015

opal had the most liked content!

About opal

Profile Information

  • Gender
    Male
  • Location
    Norway
  • Interests
    Modding Oblivion
    Virtual Reality - Oculus Rift DK1&DK2
    Playing the guitar

Recent Profile Visitors

2,134 profile views

opal's Achievements

Disciple

Disciple (5/11)

11

Reputation

  1. Awesome trailer! Well done! Your Demon mod is pretty cool looking, nice.
  2. ( OpenMorrowind is simply put, just Morrowind running on a newer engine. For more info : https://openmw.org/faq/ ) Hi just wanted to shed some light on how to install the current version of OpenMorrowind. I have windows8.1 64bit, and this is how I do it. Go to https://openmw.org/downloads/ find the link that says "Github OpenMW Download Page" and click it. On the download page that opens I download the latest OpenMW exe (name may vary) for my OS and the source zip (name may vary) file. Once on my harddrive, I extract the source zip (name may vary) file, I put the OpenMW exe (name may vary) inside the new extracted folder, and open it, the openMW exe file will then overwrite some of the files in the source folder. After I execute the OpenMW exe (name may vary) file again, it will install OpenMorrowind on my harddrive in a new folder, a folder under ProgramFiles by default. Then I go to the newly installed OpenMW folder and execute the openmw-wizard, and then I guide it to my Morrowind installation and chose Morrowind.esm. Bloodmoon.esm and Mournhold.esm. Then I let it import the morrowind.ini settings. When done with the wizard I execute the openmw-launcher. First time I do this I have to chose datafiles on the launcher menu, and then choose the esms and esps that I want, before I can click Play. Then when Morrowind starts up first time it will start in a window, so I have to go to options and chose fullscreen. Then from there on everything should be good to go! If you chose to start the current OpenCS, you will be greeted by the following warning. "OpenCS is in alpha stage. The code for loading and saving is incomplete. This version of the OpenCS is only a preview. DO NOT use it for real editing."
  3. opal

    Nagasteim

    Judging from mod pictures and vids, (Nagasteim related and Time Cairn), you know your way around modding for Oblivion. - Very nice looking mod by the way! I don't know the current scale of your mod, the esm was 50 megs+, some time ago? So from that I gather your mod is even bigger these days? So, to be taken with a seriously large grain of salt , here' my general advice: - if this scene you seek advice on is a big part of your mod.... go bananas and do as much as you can with it. Make it a scene that the player will always remember and want to replay. - Is this scenario some sort of episode climax?... Then go all the way. Have the player sneak in to drug them, surprise the player with an ambush and let him/her experience an epic battle and throw in a few allies into the mix to make the battle easier on the player. (Bear in mind though, if it's an interior cell, Oblivion can't handle 20 npcs + player at once.) - However, if this is only a small part of your mod.... then take the easier route with it, and just make sure it plays well and make it a bit simple for now. Save yourself time. Save yourself work. Then move on to the bigger parts of your mod and dedicate most of your time and effort on doing those well. (It can be quite easy to let yourself be overwhelmed by complicating the little things before taking on the bigger more complex things.) - Later when those big pieces are in place.... and your whole mod is somewhat playable, you can go back and improve and expand upon those smaller parts of your mod, and then, you make them become everything they ever could and should be.
  4. Thanks jamochawoke Yupp ambitions thru the roof and beyond around here. Great to hear from a fellow Thief fan, best sneak'em up series ever. What's your favorite Thief game? Mine is T:TDP and T:Gold. Thanks to your post I decided to make a new gameplay video from the thief mission. Which was a very good thing in deed, going back and playing it again, I found lots of stuff to fix and improve upon. I started making this mod knowing it could never be easy to recreate the feel of the Thief universe in Oblivion but I hope I pulled it off at least to some degree. Cheers jamochawoke opal
  5. It's the first time I'll ever use a dead rat for anything at all in my mod :-) so it's pretty cool it's being used for something this important. Could not have figured this one out by myself, so thanks for sparing me all the headache! Come to think of it I believe the only living rat I've put in the mod thus far is one giant one that poses for a big man sized mouse in one of the homes.
  6. Interesting. That dead rat trick seem pretty useful, thanks for sharing. I think I'll use it.
  7. OK, so, feeling a tad bad cause the Deathstar blowup demovid vid was so lame, raw and technical, I juiced it all up a little today. Here is the polished version.... cheers! opal
  8. Time for an update. OK so these past two weeks have been pretty intense. I had this idea that I could somehow pull off blowing up a "Deathstar" in this mod, even though I did not know how. I pictured the following scenario, you're onboard a ship, you fire a missile/rocket/torpedo whatever at the "DeathStar" and it blows up.. Simple and easy? Well after countless sleepless nights I managed to come up with something, A 15 second long sequence that sort of gets the job done. Here's a vid. Nothing fancy as you can see, it shows just a place to stand and a primitive switch to activate the rocket, pluss a nice view of the "DeathStar" as it blows up. It's really more of a tech video/proof of concept rather than anything else. So, I'm very happy to put this ordeal behind me now so I can focus on other parts of mission 4 for a while. cheers! opal
  9. progress report small update on developement. Mission 4 is "almost" finished, still have lot's more work to do but still.... there is an end in sight. here's a picture of some new characters. - Introducing a new enemy soldier: the "dark trooper". cheers
  10. Ok status report. so one of my least favorite things to do is to add collision to stuff in Blender. That's where I'm at right now, as usual it's taking me forever and as always slows developement. So I expect really another two weeks atleast just doing this awful but important task. But hey I uploaded a vid just for fun. It's footage from mission 3. Mission 3 was inspired by the first Thief game and one of the missions in that game was this old Cathedral haunted by dead Hammerites... Loved that, so I knew I had to put such a cathedral in my mod but I didn't want to make it exactly like the original, so I just went ahead and designed my own version. So that's whats showing in the video. Small note! I wanted to set the mood by using some totally unrelated music, so the song playing in the video will not be part of the mod. The undead sections of mission 3 are what I concider the more scarier parts of the mod... so I figured some metal music would be apropriate. ( It's an old backing track of an OZZY song that I use occasionally when I practise my guitar skills. I thought it might go well with the tone of the video. It's not a lorefriendly mod so ... So yupp, for better or worse, that's me playing the lead guitar right there ) Oh, and here's the ehm... video
  11. Thanks Zole Love making this mod, proved to be a tremendous amount of work for one individual but a lot of fun so far.
  12. opal

    Morrowind clothes in Oblivion

    Back in the day..., I started importing my favorite clothes from various Morrowind mods to Oblivion. Stuff made by Kathryn, Canadian Ice and AlienSlof. Had some old pics from that period l thought I could post here.
  13. Been working on the moon city and it ended up looking seriosly scifi I think. don't think anyone will mistake it for somehere in Tamriel. It's not pretty or anything, but it looks alien with it's unusual coloring. Decided to post a video of the moon city of mission 4. It just shows what you might call the lay of the land, architeture and some locals "burnin' rubber". Essentially I'm just cruising the city on my bike in this vid' looking for some trouble... Edit! Posted some videos in a previous post but they got deleted and lost unfortunately. Well I found them and uploaded them again, so here are those old vids making a comeback: Figured just posting a new video wasn't enough, so here are some pics from the other missions, just for fun. Mission 2 Mission 3 and to round up the picture fest, a pic from mission 5: Tada for now then..
  14. Thanks Windmill Tilter, it's really interesting to see how things progress around VR and Oculus. New programs and opportunities presenting themselves every other week, some of them are gamechanging and some of them are groundbreaking, and the scene has progressed a lot only in the last few months. When the higher resolution consumer version hits the shelves, this is so going to be a must have product. I've successfully used the previously described procedure for playing games in VR on the Rift using Deskope+ Tridef, to play Grand Theft Auto IV as well. Being 3rd person, it was very exciting to see how it would turn out. Worked really well, a joy to play. Didn't quite put me inside the game, felt more like watching a stereoscopic 3D movie, but I loved it. Only adjustments I had to make was disabling Deskope's mouse emulation and disabling shadows in GTA's graphic's settings, set resolution to 1280*800, and it worked. Now I also play ThiefGold using the Deskope/Tridef combo. It is so scary and cool! Here's a potential gamechanger, Months ago the Oculus company advanced the Tridef company for Rift support, but were met with a cold shoulder because Tridef are really putting most effort into ATI / Amd support. Well, 2 days ago after months of ignoring the Rift's existence, Tridef decided to enter the VR scene. They released Beta drivers that will allow games to play directly on the Rift though Tridef without having to go through Deskope. info http://www.tridef.com/forum/viewtopic.php?f=24&t=3907 These are the first games supported: - BioShock 2 - Crysis - Fallout 3 - Half-Life 2 - Elder Scrolls V: Skyrim - Borderlands 2 - Metro: Last Light This puts the pressure on the makers of VorpX and Vireio to do better. Tridef has the potential of supporting 790 DirectX 9/10/11 pc games, but they do not yet support OpenGl only games like Rage, Quake4, DOOM3. So Vorpx and Vireio might have en edge there, if they play their cards right. Everything is changing fast so a year from now, who knows? Maybe everything I've mentioned so far, will be utterly obsolete.
  15. Thanks donnato! I really hope that the Consumer version will be announced soon and hopefully at a reasonable price. 300 $ for a low resolution devkit is not exactly cheap. Here's an update on how to play games on the Oculus Rift. Things are changing fast nowadays as people are exploring the possibilities of the new device. The introductions I posted here with info on how to play various games in Rift, will probably be outdated within a month or two so it's hard to keep up with the changes. One of the things I really wanted to do was play Oblivion in VR. And now that I know how to do that I'm ecstatic. Here's the how to use Deskope and Tridef together to play games on Oculus rift. Tridef is a program that enables games and videos to play in 3d and is not Oculus Rift compatible. Plain 3d is not the same as VR, but with help from a brilliant program called Deskope, The power of the Tridef can now be harnessed and used for playing a huge number of games on the Oculus Rift. Here is one way to play both Fallout3 and Oblivion in stereoscopic 3d VR style, right away. You need an Oculus Rift. You need Tridef. This is tested on the 14 days trial version. info found here http://www.tridef.com/ You need the game. You need Deskope. This is tested on Deskope 1.1 info found here https://developer.oculusvr.com/forums/viewtopic.php?f=29&t=1505 OK here's how to do Oblivion. Install the game. Open OblivionLauncher.exe, make sure game is running in you desktop resolution in windowed mode. My resolution is 1920*1200 btw. If that works fine, quit game and start Deskope. I used these settings: Put on the Rift HMD (head mounted display) and while you explore your desktop through the Descope program using the Rift. start Oblivion.exe (not the launcher). What you will see now is a 2d monitor hovering before your eyes, and you will be able to play Oblivion on this virtual monitor exactly like you would on you actual monitor. This is just to test that everything is working so far. Exit the game, do not exit Deskope however and start the Tridef program. When you start the Tridef program you'll see this screen where you click on the gamepad. This then leads you to this menu, showing you compatible games on your computer. The Tridef will have a shortcut to OblivionLauncher.exe so you will have to change it so the shortcut points to the Oblivion.exe instead. Start Oblivion though Tridef. Tridef does not like starting windowed games in Side By Side 3d mode so once you're in the game, playing, you want to change that by entering the Tridef ingame menu. Press 0 to do so. Use the number keys on numpad to move around the menu. 8 =up 2 =down and 4, 6, will take you sideways. 5 = enter. Chose Left/Right for your 3d output. And in the 3d options you can adjust the field of view so that things looks right for you. When you're done, exit menu. Use alt + tab, to return to the Deskope settings. Hold your head straight, and press recenter screen. Afterwards, without moving your head out of position, alt + tab back into oblivion. Continue holding your head still, and press shift + alt + arrow up. This will lock your head position in the game and now that you've done this, you are able to turn you head around inside oblivion and look at the game from a VR perspective. And now you can play Oblivion in VR. I use the same procedure for Fallout New Vegas.
×
×
  • Create New...