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opal

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Everything posted by opal

  1. Awesome trailer! Well done! Your Demon mod is pretty cool looking, nice.
  2. ( OpenMorrowind is simply put, just Morrowind running on a newer engine. For more info : https://openmw.org/faq/ ) Hi just wanted to shed some light on how to install the current version of OpenMorrowind. I have windows8.1 64bit, and this is how I do it. Go to https://openmw.org/downloads/ find the link that says "Github OpenMW Download Page" and click it. On the download page that opens I download the latest OpenMW exe (name may vary) for my OS and the source zip (name may vary) file. Once on my harddrive, I extract the source zip (name may vary) file, I put the OpenMW exe (name may vary) inside the new extracted folder, and open it, the openMW exe file will then overwrite some of the files in the source folder. After I execute the OpenMW exe (name may vary) file again, it will install OpenMorrowind on my harddrive in a new folder, a folder under ProgramFiles by default. Then I go to the newly installed OpenMW folder and execute the openmw-wizard, and then I guide it to my Morrowind installation and chose Morrowind.esm. Bloodmoon.esm and Mournhold.esm. Then I let it import the morrowind.ini settings. When done with the wizard I execute the openmw-launcher. First time I do this I have to chose datafiles on the launcher menu, and then choose the esms and esps that I want, before I can click Play. Then when Morrowind starts up first time it will start in a window, so I have to go to options and chose fullscreen. Then from there on everything should be good to go! If you chose to start the current OpenCS, you will be greeted by the following warning. "OpenCS is in alpha stage. The code for loading and saving is incomplete. This version of the OpenCS is only a preview. DO NOT use it for real editing."
  3. opal

    Nagasteim

    Judging from mod pictures and vids, (Nagasteim related and Time Cairn), you know your way around modding for Oblivion. - Very nice looking mod by the way! I don't know the current scale of your mod, the esm was 50 megs+, some time ago? So from that I gather your mod is even bigger these days? So, to be taken with a seriously large grain of salt , here' my general advice: - if this scene you seek advice on is a big part of your mod.... go bananas and do as much as you can with it. Make it a scene that the player will always remember and want to replay. - Is this scenario some sort of episode climax?... Then go all the way. Have the player sneak in to drug them, surprise the player with an ambush and let him/her experience an epic battle and throw in a few allies into the mix to make the battle easier on the player. (Bear in mind though, if it's an interior cell, Oblivion can't handle 20 npcs + player at once.) - However, if this is only a small part of your mod.... then take the easier route with it, and just make sure it plays well and make it a bit simple for now. Save yourself time. Save yourself work. Then move on to the bigger parts of your mod and dedicate most of your time and effort on doing those well. (It can be quite easy to let yourself be overwhelmed by complicating the little things before taking on the bigger more complex things.) - Later when those big pieces are in place.... and your whole mod is somewhat playable, you can go back and improve and expand upon those smaller parts of your mod, and then, you make them become everything they ever could and should be.
  4. Thanks jamochawoke Yupp ambitions thru the roof and beyond around here. Great to hear from a fellow Thief fan, best sneak'em up series ever. What's your favorite Thief game? Mine is T:TDP and T:Gold. Thanks to your post I decided to make a new gameplay video from the thief mission. Which was a very good thing in deed, going back and playing it again, I found lots of stuff to fix and improve upon. I started making this mod knowing it could never be easy to recreate the feel of the Thief universe in Oblivion but I hope I pulled it off at least to some degree. Cheers jamochawoke opal
  5. It's the first time I'll ever use a dead rat for anything at all in my mod :-) so it's pretty cool it's being used for something this important. Could not have figured this one out by myself, so thanks for sparing me all the headache! Come to think of it I believe the only living rat I've put in the mod thus far is one giant one that poses for a big man sized mouse in one of the homes.
  6. Interesting. That dead rat trick seem pretty useful, thanks for sharing. I think I'll use it.
  7. OK, so, feeling a tad bad cause the Deathstar blowup demovid vid was so lame, raw and technical, I juiced it all up a little today. Here is the polished version.... cheers! opal
  8. Time for an update. OK so these past two weeks have been pretty intense. I had this idea that I could somehow pull off blowing up a "Deathstar" in this mod, even though I did not know how. I pictured the following scenario, you're onboard a ship, you fire a missile/rocket/torpedo whatever at the "DeathStar" and it blows up.. Simple and easy? Well after countless sleepless nights I managed to come up with something, A 15 second long sequence that sort of gets the job done. Here's a vid. Nothing fancy as you can see, it shows just a place to stand and a primitive switch to activate the rocket, pluss a nice view of the "DeathStar" as it blows up. It's really more of a tech video/proof of concept rather than anything else. So, I'm very happy to put this ordeal behind me now so I can focus on other parts of mission 4 for a while. cheers! opal
  9. progress report small update on developement. Mission 4 is "almost" finished, still have lot's more work to do but still.... there is an end in sight. here's a picture of some new characters. - Introducing a new enemy soldier: the "dark trooper". cheers
  10. Ok status report. so one of my least favorite things to do is to add collision to stuff in Blender. That's where I'm at right now, as usual it's taking me forever and as always slows developement. So I expect really another two weeks atleast just doing this awful but important task. But hey I uploaded a vid just for fun. It's footage from mission 3. Mission 3 was inspired by the first Thief game and one of the missions in that game was this old Cathedral haunted by dead Hammerites... Loved that, so I knew I had to put such a cathedral in my mod but I didn't want to make it exactly like the original, so I just went ahead and designed my own version. So that's whats showing in the video. Small note! I wanted to set the mood by using some totally unrelated music, so the song playing in the video will not be part of the mod. The undead sections of mission 3 are what I concider the more scarier parts of the mod... so I figured some metal music would be apropriate. ( It's an old backing track of an OZZY song that I use occasionally when I practise my guitar skills. I thought it might go well with the tone of the video. It's not a lorefriendly mod so ... So yupp, for better or worse, that's me playing the lead guitar right there ) Oh, and here's the ehm... video
  11. Thanks Zole Love making this mod, proved to be a tremendous amount of work for one individual but a lot of fun so far.
  12. opal

    pred

    From the album: Morrowind clothes in Oblivion

    I brought over this fellow from the Morrowind Predator mod because I thought he looked like a real badass!! meshes/textures by BeanspanX April 2008
  13. opal

    Morrowind clothes in Oblivion

    Back in the day..., I started importing my favorite clothes from various Morrowind mods to Oblivion. Stuff made by Kathryn, Canadian Ice and AlienSlof. Had some old pics from that period l thought I could post here.
  14. opal

    alienslof7

    From the album: Morrowind clothes in Oblivion

    The two guys from Morrowind hit it off with a couple of vanilla guys AlienSlof stuff Clothes meshes by unknown Body by Psychodogsstudios May 2008
  15. opal

    alienslof6

    From the album: Morrowind clothes in Oblivion

    Locals are so impressed by how skinny Morrowind guy looks AlienSlof stuff Clothes meshes by unknown Body by Psychodogsstudios May 2008
  16. opal

    alienslof5

    From the album: Morrowind clothes in Oblivion

    Morrowind guy thinks his fancy shirt will get him some attention from the locals AlienSlof stuff Clothes meshes by unknown Body by Psychodogsstudios May 2008
  17. opal

    alienslof4

    From the album: Morrowind clothes in Oblivion

    another guy from Morrowind shows up AlienSlof stuff Clothes meshes by unknown Body by Psychodogsstudios May 2008
  18. opal

    alienslof3

    From the album: Morrowind clothes in Oblivion

    Vanilla guys thinks Morrowind guy looks strange AlienSlof stuff Clothes meshes by unknown Body by Psychodogsstudios May 2008
  19. opal

    alienslof2

    From the album: Morrowind clothes in Oblivion

    Morrowind guy thinks locals look strange, AlienSlof stuff Clothes meshes by unknown Body by Psychodogsstudios May 2008
  20. opal

    alienslof1

    From the album: Morrowind clothes in Oblivion

    Guy visiting from Morrowind AlienSlof stuff Clothes meshes by unknown Body by Psychodogsstudios May 2008
  21. opal

    opal1

    From the album: Morrowind clothes in Oblivion

    This was actually my first attempt at texturing clothes ever. Thanks goes to Kathryn for her advice and encouragement. dressmesh by Neuman/Psychodogsstudios body by Psychodogsstudios May 12. 2008
  22. opal

    kat16

    From the album: Morrowind clothes in Oblivion

    Kathryn stuff dressmesh by Neuman/Psychodogsstudios body by Psychodogsstudios May 2008
  23. opal

    kat15

    From the album: Morrowind clothes in Oblivion

    Kathryn stuff dressmesh by Neuman/Psychodogsstudios body by Psychodogsstudios May 2008
  24. opal

    kat14

    From the album: Morrowind clothes in Oblivion

    Kathryn stuff outer dressmesh/boots by NioLiv dressmesh by Neuman/Psychodogsstudios body by Psychodogsstudios May 2008
  25. opal

    kat13

    From the album: Morrowind clothes in Oblivion

    Kathryn stuff pants/boots by NioLiv dressmesh by Neuman/Psychodogsstudios body by Psychodogsstudios May 2008
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