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Brewskie

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About Brewskie

  • Birthday 08/04/1957

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  1. Thanks for your reply! For some reason I always look all over the upper part of the page.
  2. Can someone point to the link where I can upload a new version of my mod? For the life of me I cannot find where to go to update it Thanks!
  3. Lamplight: The Bandit Guild is now at Beta 2 Please check it out!
  4. The Lamplight Bandit Guild mod is now in its 5th and final alpha phase. There's been a lot of changes in this build so I hope you enjoy it. I have included one building that seems to be out of place (you'll know it when you see it). This is for a future quest to obtain a player house. You can get the mod here: TES Alliance: Skyrim Nexus; http://skyrim.nexusmods.com/downloads/file.php?id=15548 Thanks in advance for any comments!
  5. Mod web site: http://lamplight.pcgamingnetwork.com For information on the bandits in Skyrim read the Wikia page here: http://elderscrolls.wikia.com/wiki/Bandits_%28Skyrim%29 Lamplight - The Bandit Guild is now in its 5th and final alpha stage. There's been a lot of changes in this build so I hope you enjoy it. I have included one building that seems to be out of place (you'll know it when you see it). This is for a future quest to obtain a player house. Always check the installation instruction as they may change frequently! The premise of the mod is to create a new guild of Bandit outlaws. They are all over Skyrim but where do they come from? What's their story? I hope to answer those questions, er... at least make something up As of now the mod contains no quests or anything like that. It is only the beginning town where most quests will start later on. Nothing is finalized, including the lighting, buildings or anything else. Anything can change as it is being developed. This will probably be the last Alpha version as most buildings are now mostly complete and I am now working on the quests. With the release of the beta I will also include the story line of Lamplight. /********************/ /* Where To Find */ /********************/ @TES Alliance: http://tesalliance.org/forums/index.php?/files/file/1226-lamplight-the-bandits-guild/&do=embed' frameborder='0' data-embedContent> @ Nexus: http://skyrim.nexusmods.com/downloads/file.php?id=15548 /****************************/ /* Conflict With Other Mods */ /****************************/ Too early to know. But unless some other mod is using the same space in Tamriel there should be no problems. /****************/ /* Known Issues */ /****************/ Some light flickering here and there. /****************/ /* Installation */ /****************/ Copy everything in the Data folder to the base Skyrim folder. To uninstall delete lamplight.* files in the Data folder and all other files installed from the archive. The files to delete would be in: \Meshes\actors\character\facegendata\facegeom\lamplight.esp (this is actually a folder) \textures\actors\character\FaceGenData\FaceTint\lamplight.esp (this is actually a folder) \Scripts (only those files in the archive) \Scripts\Source (only those files in the archive) /*************/ /* Changelog */ /*************/ Created the Guild's Beds building. Created the Apothecary shop. Created the haunted house which will become a player house once the quest is completed for it. Many small tweaks here and there. /*********/ /* To Do */ /*********/ I have two buildings to complete before getting started in earnest with quest making and going "beta". /***********/ /* Credits */ /***********/ This mod is being created with the Unofficial Skyrim Patch enabled. I have no idea if this will affect the actual gameplay or graphics so you may want to also install the patch from: http://www.darkcreations.org/forums/files/file/205-unofficial-skyrim-patch/ As always, the great help you can get at these web sites: Bethsoft forums: http://forums.bethsoft.com/forum/184-the-creation-kit/ Skyrim Nexus: http://forums.nexusmods.com/index.php?/forum/419-skyrim-modding/ TES Alliance: http://tesalliance.org/forums/
  6. Mod web site: http://lamplight.pcgamingnetwork.com For information on the bandits in Skyrim read the Wikia page here: http://elderscrolls.wikia.com/wiki/Bandits_%28Skyrim%29 This is an extreme alpha build of Lamplight, The Bandit Guild town. The premise of the mod is to create a new guild of Bandit outlaws. They are all over Skyrim but where do they come from? What's their story? I hope to answer those questions, er... at least make something up DO NOT go into the tavern! Stay away from the tavern!! Nothing to see there folks!!! (Most of the characters for future quests are in there partying lol) As of now the mod contains no quests or anything like that. It is only the beginning town where most quests will start later on. Nothing is finalized, including the lighting, buildings or anything else. Anything can change as it is being developed. /********************/ /* Where To Find */ /********************/ @TES Alliance: http://tesalliance.org/forums/index.php?/files/file/1226-lamplight-the-bandits-guild/&do=embed' frameborder='0' data-embedContent> @ Nexus: http://skyrim.nexusmods.com/downloads/file.php?id=15548 /****************************/ /* Conflict With Other Mods */ /****************************/ Too early to know. But unless some other mod is using the same space in Tamriel there should be no problems. /****************/ /* Known Issues */ /****************/ The town may be a bit on the dark side. I will adjust the lighting as I move along. /****************/ /* Installation */ /****************/ If you have .o1alpha installed delete the file lamplight.esp before installing this version! Copy the Data folder to your Skyrim Base folder. To uninstall delete lamplight.esm in the Data folder and the files under the textures folder. /*************/ /* Changelog */ /*************/ Created the Tavern. Created many of the characters for futures quests (they can be found getting drunk in the tavern) Created the Trader Shop Created the Blacksmith Shop & work area. Created new trader character. Tweaked the AI to some of the other characters. Added stuff to the mountain at the entrance to the mod. Added an animal encounter at the entrance. /*********/ /* To Do */ /*********/ Everything to do! /***********/ /* Credits */ /***********/ This mod is being created with the Unofficial Skyrim Patch enabled. I have no idea if this will affect the actual gameplay or graphics so you may want to also install the patch from: http://www.darkcreations.org/forums/files/file/205-unofficial-skyrim-patch/ As always, the great help you can get at these web sites: Bethsoft forums: http://forums.bethsoft.com/forum/184-the-creation-kit/ Skyrim Nexus: http://forums.nexusmods.com/index.php?/forum/419-skyrim-modding/ TES Alliance: http://tesalliance.org/forums/
  7. Economy? See...that's why I need people in on this. There's so many things that can be done there's no way I can do it alone. Quests, both for the better and the worse, story lines, special animations (like for random fights you'd expect in a place like this), texture artists (for new weapons etc), voice actors and, as you say, their own economy. I've been thinking of throwing in free web hosting to serious modders who will help. It would be (your-mod-name).pcgamingnetwork.com and (your-mod-name).pcgnetworks.com, which would redirect to the other domain.
  8. I've started what was going to be a simple little town within a cave and I've come to realize that it can actually be much more than that. I am thinking of creating a new joinable faction - The Bandit Faction. I know we have the thieves guild, but a bandit guild (or faction) would be people much less likely to be trustworthy and full of anarchy, backstabbing, and treachery (ie...fun!). I was thinking the cavern town would be a cool bandit HQ type of place (think Tortuga). At least a place where they congregate since they would be highly unlikely to accept any kind of leader or government to have an official HQ. If you can create quests, do animations or just give ideas, any help would be appreciated! If you are interested please visit the mod's web site @ http://lamplight.pcgamingnetwork.com Cheers!
  9. Hello! Is it possible to add a town mod to the list of places a carriage will take you? Thanks!
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