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SMB92

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Layman

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  1. thanks Team Alpha for your reply, I shall go to the forums. i have been playing with FCOM and Better Cities with number of extra mods for some days now, can't say i've run into any bugs but that's only a few days of playing. I'll post this in the forums when i go there, but i can confirm a number of old FCOM patches are working 100%, if this means anything to the project . I'm doing some CS to make patches for certain mods for my own game, if at all possible i'll contact you if I can make some standalone patches for some mods on the way. I'm going to do this right this time, the FCOM updates have inspired me to take these extra steps and get it right, for this i am truly grateful for your works and efforts, I have learned so much a in the last 5 years of modding Oblivion and FCOM was the key to that in many ways. Also i must give special thanks to dev_akm and StarX, for their tutorials and explanations, I'm sure the rest of you played a big part as well but i have seen these two names pop up more often than not, so you are kinda heroes of mine . Cheers to you all, i'd buy you's all a round of beer if we were at the same table!
  2. This is so great that FCOM and it's mods are being updated, it has reinvigorated my love for Oblivion, big kudos to Team Alpha!!! Of course i do have 1 question, I would just like to know how progress is on the Cobl patches for OOO and FCOM as i have just completed this updated FCOM install with the newer Better Cities with all optional mods + 50 odd other large mods recommend in the FCOM website and all is well and very playable but i have left open in my patchwork to support these new patches if they are at all going to come out. Actually make it 2 questions, I'd also like to know if the newer versions of UOP, USIP and UOMP will have MOBS versions, I ask this as i wasn't sure if the old Frans optional leveled quests SI only would work with the new Frans, so i left it out for now. Oh dear another question, (i think i'm pushing my luck now lol), well not so much a question but i noticed the new Frans bsa has a new name but is identical to FransNewItems.bsa from 4.5b, and i wasn't sure if FrnsNewCreatures.bsa would be required from 4.5b. Thanks in advance for any advice . BTW, If you read this DarkRider, i messaged Insanity to say thanks for his/her works (sorry i'm new here :S) and and he/she said i should thank you for the site, as i say i am fairly new here and loving it so big thanks!!!
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