I assume that you refer to this, taken from the tutorial you linked to:
"Zoom in or out as necessary to see the camera and light source Select the camera by right clicking on it. Add the light source to the selection by Shft-right clicking on it. Move them to layer 11 (just below 1 in the mini layer display). You normally won't need them when creating content for Oblivion. Press Alt-1 to switch to layer 11. Click View, then View Properties and verify that all three values for the 3D cursor are set to 0.00. Close the View Properties panel. Press A to deselect all (the lamp and camera in this case). Press [spacebar] > Add > Empty. In the future, when you accidentally move the cursor and want to reset it to the origin, just switch to this layer, select the empty, press Shift-S and select Cursor -> Selection."
Zoom out to find the camera. If you cannot find it, press Ctrl + C to reset the cursor at the origin, then press C to center your view on the cursor, and try zooming out until you see a small circle and a tilted pyramid. The small circle is the light source, and the tilted pyramid is the camera.
Select the camera with a right click on it.
Hold Shift and then right click on the light source to add it to the selection.
To move both objects (the camera and light source) to frame 11, open the object menu (with these objects selected), and choose Move to Layer (Or just press M with the cursor anywhere on the 3D view window).
A small window will open up with 20 small boxes and an OK button. The top 10 boxes are frames 1 - 10. The bottom 10 are frames 11 - 20. Frame 11 is the bottom left box. Click it and select OK.
To recenter the cursor at the origin press Ctrl + C
To recenter your view at the cursor press C
Hope that helps. If i misunderstood you, please clarify with specifics.
Edit:
In general, I ignore the camera and light source. If they get in my way, I can move them, delete them, shift them to another frame or hide them.
The important part of that section is learning one method to select multiple objects, the properties window, centering the 3D cursor, and most importantly that (almost) everything in Blender can be done in multiple ways.
Good Luck