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tbarmike

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  1. I am not particularly well versed in lore, so I will simply take a stab at this Considering the Bretons increased magicka and magic resistance, I will guess: C) Altmer - Nord Increased magicka from the Altmer Innate magic resistance from the Nord This thread has not been very active recently, so if anyone knows, do tell.
  2. I assume that you refer to this, taken from the tutorial you linked to: "Zoom in or out as necessary to see the camera and light source Select the camera by right clicking on it. Add the light source to the selection by Shft-right clicking on it. Move them to layer 11 (just below 1 in the mini layer display). You normally won't need them when creating content for Oblivion. Press Alt-1 to switch to layer 11. Click View, then View Properties and verify that all three values for the 3D cursor are set to 0.00. Close the View Properties panel. Press A to deselect all (the lamp and camera in this case). Press [spacebar] > Add > Empty. In the future, when you accidentally move the cursor and want to reset it to the origin, just switch to this layer, select the empty, press Shift-S and select Cursor -> Selection." Zoom out to find the camera. If you cannot find it, press Ctrl + C to reset the cursor at the origin, then press C to center your view on the cursor, and try zooming out until you see a small circle and a tilted pyramid. The small circle is the light source, and the tilted pyramid is the camera. Select the camera with a right click on it. Hold Shift and then right click on the light source to add it to the selection. To move both objects (the camera and light source) to frame 11, open the object menu (with these objects selected), and choose Move to Layer (Or just press M with the cursor anywhere on the 3D view window). A small window will open up with 20 small boxes and an OK button. The top 10 boxes are frames 1 - 10. The bottom 10 are frames 11 - 20. Frame 11 is the bottom left box. Click it and select OK. To recenter the cursor at the origin press Ctrl + C To recenter your view at the cursor press C Hope that helps. If i misunderstood you, please clarify with specifics. Edit: In general, I ignore the camera and light source. If they get in my way, I can move them, delete them, shift them to another frame or hide them. The important part of that section is learning one method to select multiple objects, the properties window, centering the 3D cursor, and most importantly that (almost) everything in Blender can be done in multiple ways. Good Luck
  3. In th 3D View window, highlight your object with the Left mouse button. While in Object Mode (not in Edit Mode, i.e. do not press tab), open the object menu, and select transform properties (or simply press N with the cursor on the 3D view window). A window will appear in the 3D view window. These controls can be used to reposition and rotate the objects local axis. To simply move or rotate the object without changing the local axis, press tab to enter edit mode and use the transform properties in the same way that you would while in object mode to move the selected vertices, edges, or faces (press a to select all/select none) Always pay attention to your pivot point when rotating or scaling. There is a button (3rd from the left) which lets you select your pivot point. You might need to position the local axis in object mode (perhaps to 0,0,0) , then position your item while in edit mode.
  4. If you have the time and desire to really learn the ins and outs of blender, you can visit http://en.wikibooks....3D:_Noob_to_Pro. Each lesson will teach you various techniques, and will enable you to master Blender's inteface. Additionally, you will learn multiple ways to do things, which includes intuitively using shortcut keys. When used in conjuction with other tutorials, such as those found at http://cs.elderscrol...Portal:Modeling , you will become extremely competent and efficient in using blender. Blender can be daunting at first, however, it will become a joy to use. Good luck
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