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alt3rn1ty

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alt3rn1ty last won the day on April 30 2015

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About alt3rn1ty

  • Birthday 05/15/1915

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  1. I have simplified this topic firstpost so it does not need updating every time xEdit has an overhaul, or Bethesda pump out new masters to accommodate even more Creation Club mods compatability, and make even more dirty edits to the original masters .. I have dropped listing results and CRCs, and just describe the method. If I were to change results to the development version of xEdit, then people using just the official will be complaining the results are wrong, and if I direct people to use development version instead .. how long before it goes official? and I have to redirect people again?. People still get it wrong sometimes even when they think they have the same version of xEdit (official or beta), and my list of pre-checked results to help .. And then there is the odd pirate with wacky results .. So its probably best left to the capability of the user to follow instructions to the letter, at least if they dont catch everything they will be cleaning out the majority of ITMs and UDRs, and this game is old enough now to have a mature enough community who are mostly well versed in such things. I think this topic and the duplicates elsewhere have done the job. Will update other guide pages on other sites aswell. Main reason for the change though is I am not very active with Bethesda modding anymore, and have no interest apart from a veeeery long awaited long term playthrough which I have a set bunch of mods for which is not going to change at all now. I have broken my previous barrier of level 45 in game (previously whenever I got around about there for one reason or another I would end up restarting a new game), and I am discovering things in game still which I have never seen before because I have not followed all potential quests (the amount of times I have walked past Pinewatch and never realised there was more to that place than meets the eye) .. Its a quest of completing everything I haven't done before .. But thats only when I am not playing No Mans Sky, which kind of takes up most of my spare time now. X4 is out in November too, no doubt that will be another huge time sink for me.
  2. First post updated : Recently Skyrim SE has been updated a few times, and additionally xEdit has now gone public with a release on Nexus of version 3.2.1, which has refined its record editing. Skyrim LE results are unaffected when using the new xEdit, so no need to reclean for oldrim Skyrim SE benefits quite a bit from recleaning, and the results / CRCs/ MD5 checksums are all now up to date in the OP for using xEdit v3.2.1
  3. If anyone is wondering when an update will come to this guide .. When the next official version of xEdit comes out of beta on Nexus .. But note I can only now support updating the info for Skyrim Special Edition : I no longer have Skyrim LE Currently I am using the latest development version on afk mods (at the bottom of the first post is a "Download" link). There are a couple of differences to the results, but I will not be updating the OP until the official release because if I do, then there will be a train of questions why people still using the older but public release are getting different results .. So I need to wait until it goes live .. However I realise like yourselves that the dev version is more than likely the better version to support SSE since the Creation Club update to SSE has already gone live With that in mind here are my results, which I have carefully checked using the dev version of 3.2.1 - But only for Skyrim Special Edition (as explained above). Update.esm [Removing "Identical to Master" records done] Processed Records: 17403, Removed Records: 234, Elapsed Time: 00:00 [Undeleting and Disabling References done] Processed Records: 17169, Undeleted Records: 91, Elapsed Time: 00:00 Dawnguard.esm 1st clean : [Removing "Identical to Master" records done] Processed Records: 98676, Removed Records: 621, Elapsed Time: 00:00 [Undeleting and Disabling References done] Processed Records: 98055, Undeleted Records: 82, Elapsed Time: 00:02 <Warning: Plugin contains 57 deleted NavMeshes which can not be undeleted> 2nd clean [Removing "Identical to Master" records done] Processed Records: 98054, Removed Records: 6, Elapsed Time: 00:00 [Undeleting and Disabling References done] Processed Records: 98048, Undeleted Records: 0, Elapsed Time: 00:02 <Warning: Plugin contains 57 deleted NavMeshes which can not be undeleted> 3rd clean Hearthfires.esm [Removing "Identical to Master" records done] Processed Records: 17830, Removed Records: 178, Elapsed Time: 00:00 [Undeleting and Disabling References done] Processed Records: 17652, Undeleted Records: 11, Elapsed Time: 00:00 <Warning: Plugin contains 5 deleted NavMeshes which can not be undeleted> Dragonborn.esm [Removing "Identical to Master" records done] Processed Records: 214498, Removed Records: 69, Elapsed Time: 00:00 [Undeleting and Disabling References done] Processed Records: 214429, Undeleted Records: 8, Elapsed Time: 00:02 <Warning: Plugin contains 1 deleted NavMeshes which can not be undeleted> The highlighted results are the changes from previous results
  4. Updated again This topic is now dual purpose and covers Skyrim Original and Skyrim SE
  5. Just downloaded and installed Old Skyrim again to check with TES5Edit v3.2 The Results are a little different for the Dawnguard.esm All the auto cleaned and Manual cleaned stages of that plugin now have new CRC / MD5 checksums because the new TES5Edit corrects something it did not do before. Edit : And if anyone is wondering - I can confirm the same routine needs to be applied to Skyrim Special Edition plugins, even the manual cleaning, you will get a few different checksum results and amount of ITMs / UDRs cleaned because Bethesda managed to add a few more, but the routine is the same.
  6. Updated the first post again : Due to Skyrim Nexus TES5Edit now has the updated version 3.1.3 ( so no need to reference the Fallout 4 version and any renaming of exe's etc etc )
  7. To anyone who still needs to follow this guide : I am currently updating it ( some old direct links to wiki paragraphs have been lost due to Bethesda re-organising their wiki's ) So to become less dependant upon other links and information, I am fleshing it out a bit with more images It also needs an update to file CRCs ( at the end of the first post ) due to Zilavs recent changes to xEdit So you now need to be a bit more up to date and use the Work In Progress version of xEdit available from Fallout 4 Nexus ( link for this in the first post has also been updated )
  8. Updated the OP to include MD5 hash for each file at each stage of cleaning for anyone who checks that way aswell as CRC
  9. Updated the OP - To reflect Release of TES5Edit 3.1.2 on Nexus Also there was a discrepancy of how many records were processed after the last edit noting 68 ITMs instead of 64 on Dragonborn.esm, the processed records of UDRs now reads 214318 processed records instead of 214322 ( minus the 4 additional records removed prior to doing UDRs )
  10. Yey TESA is back .. W.I.P = Work In Progress, the one that will currently become 3.1.2, link is in the first post, third line. Look at Zilav's first post, the WIP is linked at the bottom ( currently "xEdit 091015" ) I have just edited my OP so that the links are clearer on this new forum software. If you have never used the WIP before, from the archive all you need to extract and manually install are the following highlighted files .. You only need the relevant game hardcoded file ( You can also rename TES5Edit.exe as say TES4Edit.exe and you now have the latest version for Oblivion :), same applies to FNVEdit .. Just also include only the relevant hardcoded file ) Its your choice if you wish to participate in testing WIPs though, but so far they have all been very reliable. Zilav is one extremely careful, competent and methodical coder.
  11. Amended the OP - As noted by Elgar if using the latest W.I.P of TES5Edit, it will clean 68 ITMs from Dragonborn.esm ( previous versions cleaned 64 )
  12. Then they will be no worse off than they were before using your mod, because you have referenced dirty / wild edits they unfortunately still have in their games setup aswell as yourself. If you as an author clean, or do not clean, makes no difference to someone who is already running with underlying problems before they start adding mods into the mix If you as an author do not clean, but all users do, then your mod is going to be the possible cause of problems.
  13. Thats probably better answered by someone like Arthmoor, but knowing that he cleans his master files and produces the Unofficial patches I would say not .. .. unless your mod for some reason referenced the cleaned records, and everyone else is cleaning them except yourself, then your mod in their setup will fail. So long as your mod does not reference the same records, then no matter what a user does or does not do in regards to cleaning will not matter. Ideally everyone should be conforming to the same cleaning practices ( which is why I have posted this topic everywhere ), not only so that they are all singing from the same hymn sheet, but also because they will have a far more stable game as a result of cleaning up Bethesdas leftover dirty / wild edits ( and the same problems in mods which the Creation Kit occasionally stealth drops into a plugin unknown to its author ). Unfortunately a lot of people will probably see this subject as maybe out of their depth : I remember I was the same for a while with TES4Edit use cleaning master files for Oblivion, and also cleaning mods in my load order .. I slowly started to realise the benefits and eventually got around to giving it a bit of study and then had one of those light bulb moments, after that no matter what I setup in my load order, I could always produce a crash free game. Its been the same story for Skyrim.
  14. Slight update to the description wording, and redid the screenshots hopefully for more clarity and prevent any misunderstanding of exactly what should be edited.
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