TeamAlpha

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  1. All currently known incompatibilities and patches if available can be found on the FCOM wiki As OOO is the core of FCOM anything mentioned there is applicable to Oscuro's. -Shikishima-
  2. @Nessa An update will follow within the next few weeks. You can find all the currently known issues on our bug tracker http://tesalliance.org/forums/index.php?/tracker/project-16-oscuros-oblivion-overhaul-135-bug-tracker/ Feel free to add any comments or other outstanding problems you may come across @LightsideLegend The optional add-ons are explained in the documentation that comes with that particular download. None are required as 1.35 is the full version. -Shikishima-
  3. @drew, I'm aware that you're perhaps trying to assist other users, but none of your posts are specific to FCOM or it's support mods. Please refrain from posting generalities to the game here. Thanks -Shikishima-
  4. Version 1.0

    285 downloads

    Description =========== Basically an extention of Grumblepunk's Arrow Replacer this does: This is a collection of adjusted models to fit that idea for various other arrows - Armamentarium, COBL, Martigen's Monster Mod (MMM), and Shivering Isles. They have no requirements for either Grumblepunk's original (though why you would want long mod added arrows and short vanilla arrows escapes me) or for the mods that they modify - if it isn't there you won't be editing anything so they won't do anything but they won't cause game problems. Load Order ============== No LO, only a replacement mesh pack. Install order: last to ensure this works over everything else, or if you know what you are doing put them whereever you decide is best for your particular combination of mods.
  5. For the most part, yes. The are Diablo type critters if you use WarCry, but there is a no spawn plug-in supplied if you want to use it. I have to admit I'm a lore guy too, but adore the WarCry undead enemies. Mart's may also contain some non lore friendly creatures, but again these can be nulified by using the supplied no XXX plug-ins. -Shikishima-
  6. Come talk to us at our home thread on ESF and we'll walk you though any problems. http://forums.bethsoft.com/topic/1411629-relz-oscuros-oblivion-overhaul-135/ -Shikishima-
  7. @SMB92 I'd suggest visiting our home thread on ESF (linked above) where these along with others you may have can be more fully answered. Questions on COBL updates, Francesco's, UOP etc. all have their own threads where you can post your queries if not already covered by FCOM. -Shikishima-
  8. @42wolfe42 Yep, the main files are the full version. The "LITE version no longer has support although the optional files will let you tweak your setup to some degree. Do check the included readme though if using any of these. @Tahrr That's a request that been asked for often in the past http://www.uesp.net/...this_to_work.3F
  9. Version 1.2

    735 downloads

    These armor meshes provide compatibility for Robert's Male (muscular) body with OOO 1.35 and FCOM 1.0. REQUIRES ROBERT MALE BODY MOD. These armor meshes were created by several TeamAlpha members for personal use, and are being posted here because those members have no other home. They reflect the changed armour paths in the latest version of OOO. NOTE: FCOM supports only the vanilla body! Since this is not a general team effort, support is limited to the two team members who were involved with the conversions. Please direct any inquiries to daemondarque, and I will do my best to assist; but bear in mind that a little patience may be required in waiting for a response due to other commitments, and will be very much appreciated. It is HIGHLY recommended that you do NOT attempt to PYFFI these meshes! They are already as optimized as we can make them. The PYFFI process works by removing vertices from the mesh, and it may remove vertices that armour rigging depends on. If this happens, you will see warped and distorted armour ingame. INSTALLATION: The files in these archives need to be placed directly into your Oblivion/Data directory in order to work. In this way, they can overwrite the vanilla body meshes contained in the various overhaul bsa's. Either extract directly to Data, or install via Wryebash BAIN (recommended). Make sure that you are using some method of archive invalidation. CREDITS: Robert, of course, for giving us definition and muscle mass (without all the workouts!) Sickleyield Sen-Chan Daemondarque What's New in Version 1.2 (/index.php?app=downloads&module=display&section=changelog&file=1321">See full changelog) Updated to reflect changed armor variants and paths to be compatible with OOO 1.35, including unfinished sets.
  10. Your safe using 1.72 with a couple of notable exceptions until the pending COBL update is completed From the ESF COBL thread http://forums.bethsoft.com/topic/1204408-relz-cobl-no17/page__view__findpost__p__21479402 If you need further advise on COBL I suggest asking there. -Shikishima-
  11. Version 1.2

    974 downloads

    These armor meshes provide compatibility for Robert's Female body within a standard FCOM 1.0 installation. REQUIRES ROBERT FEMALE BODY MOD. These armor meshes were created by several TeamAlpha members for personal use, and are being posted here because those members have no other home. They reflect the changed armour paths in the latest versions. NOTE: FCOM supports only the vanilla body! Since this is not a general team effort, support is limited to the two team members who were involved with the conversions. Please direct any inquiries to daemondarque, and I will do my best to assist; but bear in mind that a little patience may be required in waiting for a response due to other commitments, and will be very much appreciated. It is HIGHLY recommended that you do NOT attempt to PYFFI these meshes! They are already as optimized as we can make them. The PYFFI process works by removing vertices from the mesh, and it may remove vertices that armour rigging depends on. If this happens, you will see warped and distorted armour ingame. INSTALLATION: The files in these archives need to be placed directly into your Oblivion/Data directory in order to work. In this way, they can overwrite the vanilla body meshes contained in the various overhaul bsa's. Either extract directly to Data, or install via Wryebash BAIN (recommended). Make sure that you are using some method of archive invalidation. (The Amazon armour archive adds meshes that were previously missed.) CREDITS: Robert, of course, for his kickin' female body Sen-Chan Daemondarque
  12. Check the Alluring Potions download for a compatibility patch.
  13. Version

    345 downloads

    Requirements Oblivion 1.2.0416 Oscuro's Oblivion Overhaul 1.35 or later Drop Lit Torches OBSE Deadly Reflexes 6.0 or later OOO compatibility patch for DLT OBSE Not required unless using Deadly Reflexes.
  14. DR isn't included but is compatible with OOO 1.35. Check the DR readme for install and usage instructions.
  15. Version

    500 downloads

    Requirements : Oblivion 1.2.0416 Oscuro's Oblivion Overhaul 1.35 or greater Shivering Isles Adds the Harvest Containers scripts to Shivering Isles containers Extract to your data files folder. The file should load immediately after the OOO esp.