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TeamAlpha

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Files posted by TeamAlpha

  1. FCOM : Convergence

    ================================
    FCOM: Convergence
    Francesco + WarCry + Oscuro + Martigen
    (aka Cry FranOOOMMM)
    UPDATE 2015/06/26: Thanks to maura amalia for the Unofficial FCOM Convergence Patch. Hopefully the fixes might be integrated into an upcoming update.
    WARNING: FCOM is not for the faint of heart. It may chew your game up into tiny bits and spit it back in your face! Yes, Wrye Bash really is required.
    There's no readme included with the download. Just this readme, the website and the files. These explain everything extensively. Please read everything before posting to ask for help since it's very likely your question has already been answered. If you really do need help, feel free to post your questions, but be prepared to include a copy of your load order. To find this in Wrye Bash, simply right-click on the column header in the Mods tab, then select "List Mods". See Asking For Help for more details.
    =============
    KABOOM!
    =============
    FCOM: Convergence started as an experiment in compatibility and has grown into something more than the sum of its parts.
    FCOM shatters previous barriers in the Oblivion mod community by letting you play four of the largest Oblivion "overhaul" mods at the same time -- Oscuro's Oblivion Overhaul, Martigen's Monster Mod, Oblivion WarCry, and Francesco's Leveled Creatures-Items. It also seeks to show how new item and/or creature expansion mods can be added directly to this environment, and thus includes direct support for Bob's Armory, Loth's Blunt Weapons, Exnem Runeskulls, Cobl, Tamrielic Ingredients, Knights of the Nine, Tamriel Travelers, and many other popular mods.
    FCOM: Convergence Homepage [with screenshots] (This site will be updated shortly. Meantime use the site as a reference along with this readme)
    FCOM on the Oblivion Mod Wiki http://www.oblivionm.../index.php/FCOM
    FCOM provides complete unification of Mart's Monster Mod and Oscuro's Oblivion Overhaul. It brings all of the numerous new creatures, NPCs, and items added by MMM and OOO into a consistent and balanced structure. In addition, it integrates Francesco's vast collection of new items and named NPC bosses along with new creatures and items from Oblivion WarCry.
    To make all these great mods work together, FCOM provides a common infrastructure for a series of patches, rebalancers, and relevelers that work with the Bashed Patch feature of Wrye Bash. FCOM also provides a bunch of FCOM Optional Add-Ons to let you further customize your experience. These options tweak various gameplay aspects and improve compatibility for a wide range of popular mods.
    If you're looking for extensive compatibility guidelines, patches, more great OMOBS-balanced weapon mods, etc., then check out the FCOM wiki pages on UESP!
    ==========================================================================
    See the Version History page for details on prior versions
    Be sure to get the Entropic Order Rebalance, which fixes several issues already discovered with the Entropic Order (that patch download also includes an optional EntropicOrderHardcore plugin that makes them extremely deadly; use either the Rebalance or Hardcore, not both)
    ========================================
    Uninstall all previous versions and resource files
    ========================================
    Recommended install order:
    FCOM makes it possible to play Francesco's, WarCry, OOO and MMM together. It also adds support for other mods, such as Bob's Armory, Loth's Blunt Weapons, Cobl, Knights of the Nine etc. You can play FCOM in countless combinations as only OOO and MMM are required as the "base".
    For compatibility reasons with the MMM BSA it's now important in which order some mods are installed. See the MMM readme for full details.
    It's very much recommended to start from a clean install of the game before installing FCOM. Oblivion must be patched to 1.2.0416.
    Recommended/required utilities: Wrye Bash, OBMM and BOSS - Better Oblivion Sorting Software. Wrye Bash is required as FCOM depends on its Bashed Patch feature, but it's highly recommended to use Wrye Bash and/or OBMM for installs generally and Wrye Bash/BOSS for setting the load order. See respective readmes.
    Install
    Wrye Bash and OBMM UOP, USIP, DLCs & UOMP 5.0 Fransceso's Leveled Creatures Item BAIN Installer At this point, only these plugins from Fran's should be in your "Data" folder (together with 'FraNewItems.bsa'): Francesco's Leveled Creatures-Items Mod.esm
    Francesco's Optional New Items Add-On.esm
    Francesco's Optional Chance of Stronger Bosses.esp
    Francesco's Optional Chance of Stronger Enemies.esp
    Francesco's Optional Chance of More Enemies.esp (only if you have SI installed)
    Francesco's Optional Leveled Guards.esp (only if you have SI installed)
    Oscuro's Oblivion Overhaul 1.35 /index.php?/files/download/1103-oscuros-oblivion-overhaul/">http://tesalliance.o...ivion-overhaul/ Oblivion WarCry 1.09, /index.php?/files/download/1294-fcom-convergence/">http://tesalliance.o...om-convergence/ both files Bob's Armory Oblivion 1.1 /index.php?/files/download/1294-fcom-convergence/">http://tesalliance.o...om-convergence/ both files FCOM Convergence 1.0 /index.php?/files/download/1294-fcom-convergence/">http://tesalliance.o...om-convergence/ three files Martigen's Monster Mod 3.8 /index.php?/files/download/1283-martigens-monster-mod/">http://tesalliance.o...ns-monster-mod/ Always use the FCOM optional plug-in if a similar one is offered by Mart's (eg less_rats) as the MMM file effects only MMM creatures.
    Highly recommended mods
    Cobl 1. Download and install Cobl 172. 2. You may wish to also install Loot-Drop-Merchant changes Proposal.
    3. Hold your horses while haama works on a compatible update...
    Don't use FCOM_Cobl.esp, Cobl Tweaks.esp, MMM-Cobl.esp, or OOO 1.32-Cobl.esp as they are out of date. However, if you find nuclear wars between supposedly friendly creatures hilarious, go for it! OMOBS 2.0a To get as congruent weapon stats as possible in FCOM it's recommended to use OMOBS stats when available as that's what's used in OOO. If OMOBS stats aren't available, MOBS is better than vanilla stats as MOBS is closer to OMOBS than vanilla. 1. Choose MOBS during the installation of Fran's if using Francesco's optional new items add-on. Otherwise you'll get vanilla stats for the weapons in it.
    2. Use the standalone OMOBS 2.0a or OMOBS SI 2.0a if having Shivering Isles installed. Don't use OMOBS Optional Combat Settings as they're already included in OOO and Fran's.
    3. Use the Updated Official DLC MOBS if applicable. Requires the Unofficial Official Mods Patch for texture fixes etc. Don't use the Knights Unofficial MOBS patch as FCOM_Knights already gives the KotN weapons OMOBS stats.
    Quick Guide on using BOSS and Wrye Bash for bash tagging and setting the load order Install: BOSS - Better Oblivion Sorting Software.
    1. Copy Bashed Patch, 0.esp from the Mopy/Extras folder to the Data folder.
    2. Open Wrye Bash, go to the Mods window, click Load Order to have the mods listed accordingly. Right-click the File-header in the Mods window and make sure Lock Times is unchecked. Also, right-click in the Bash Tags window in the lower right and make sure that Automatic is checked.
    3. Launch BOSS. Note that Wrye Bash has handy shortcut icons for BOSS and other utilities.
    4. When BOSS is finished the esp's will be correctly tagged - and the plugins correctly load ordered. Note that BOSS also gives useful comments on version numbers, compatibility issues etc., so it's a good idea to check the BOSSlog.text.
    See the First Time User Install Guide and the Complete Installation Guide for more details.
    Updating your save game
    Open to your save file in Wrye Bash, right click on your save game and scroll to update npc levels.
    After rebuilding the bashed patch it's imperative that you wait out the game respawn period (default 3 game days so 4 is recommended) away from all npc's and creatures. One possibility is to use the console command "coc testinghall" returning with "coc Weye"
    FCOM FAQs
    A bunch of common questions and answers, covering very important topics like how to set up FCOM and unimportant topics like how the project got started and where it's heading, etc.: FAQ Index.
    FCOM Trouble Shooting
    NOTE: FormID Finder or RefScope are very useful plugins when using lots of mods as you can check what comes from which mod in game with them. Helpful when getting missing meshes or textures - or when just wanting to know which mod a particular item etc. comes from.
    Issue: The game crashes on startup.
    Solution: Make sure you don't have a missing master, which is easily checked in Wrye Bash as the plugin with a missing master turns red. If it isn't caused by missing masters, try deleting the Oblivion.ini in My Documents/My Games/Oblivion and let the game generate a new one on startup. Some users also get CTD's on startup if having FCOM_Convergence.esp checked under Import Actors: Spells in the Bashed Patch, so if the above doesn't help try rebuilding the Bashed Patch with FCOM_Convergence.esp unchecked in that section.
    Issue: Captain Renault's armor is invisible.
    Solution: You're either missing resources from OOO or from a female mesh replacer if using one. If using EVE HGEC, make sure you install the resources for OOO and the other FCOM mods you're using.
    Issue: I get missing meshes from Rusty items in the starting dungeon.
    Solution: You're missing resources from MMM. Make sure that the MMM.bsa is renamed to FCOM_Convergence_MartsMonsterMod.bsa.
    Issue: The game crashes when leaving the sewers.
    Solution: Almost always caused by missing resources. Make sure that the MMM.bsa is renamed to FCOM_Convergence_MartsMonsterMod.bsa. Also, make sure that the resources from Francesco's get loaded, either by registering FraNewItems.bsa in the Oblivion.ini during install or by renaming it to FCOM_Convergence_FraNewItems.bsa.
    Issue: Dead enemies have green bodies.
    Solution: You're missing resources from MMM. Make sure that the MMM.bsa is renamed to FCOM_Convergence_MartsMonsterMod.bsa.
    Issue: Some creatures or armors etc. are invisble.
    Solution: Might be missing resources (see above). Also, make sure you're running BSA Redirection either via Wrye Bash or OBMM.
    ==========================
    TESTING
    ==========================
    Cleitanious has created a great test module for FCOM (actually it will work even with vanilla Oblivion, but he made it to help test this mod, for which I am very grateful). It's in the TestResource subdirectory and is named 300_Test.esp.
    If you load up the game with 300_Test.esp active, you will automatically be teleported to the first testing room.
    There are 30 different test cells in all. Each cell includes different containers and spawn points. The spawns are behind an invisible barrier so you can examine the creatures/NPCs behavior, faction aggression, AI, etc. safely.
    Use the console command "coc 300TestCell00" through 29 to view them all.
    Each cell also has a sigil stone that will respawn each cell except the one you are currently in. So, if you need to re-test a certain spawn multiple times, just coc to the next room, hit the sigil stone, then coc back.
    Every spawn point and loot chest are there, so you should see everything except Dremora currently (this will soon change).
    The point of all this is it gives an easy way to test for Bashed List problems, check spawn counts, check faction aggression, check whether bandits attack the bandit leader, etc.
    Don't forget to deactivate 300_Test.esp when you're done testing and want to continue with regular playing.
    Another way is by securing a save outside Vilverin then enabling Godmode with the console (tgm) and fighting your way through to the bottom level.
    As creatures and items from all of the major mods can be found here this should highlight if all resources have been installed correctly.
    When your satisfied exit the game, reverting to your earlier secured save the next time you load the game.
    Team Alpha : past and present
    dev_akm -- project leader.
    Martigen -- original MMM for FCOM design and WarCry faction integration.
    Waalx -- original RealSwords modules and new Undead RealSwords used as the basis for FCOM_RealSwords.
    StarX -- FCOM FAQ, user guide, and tons of help maintaining the ESF thread!
    nb_nmare -- Unity project.
    Wrye and ElminsterEU -- critical tools.
    Vini -- WarCry and MMM faction integration, trailer.
    Shadowborn -- massive script improvements.
    Corepc -- Help with everything
    Showler -- tons of bugfixes and help on forum threads.
    Cleitanious -- test module.
    SpaceBoy -- Bob's Armory rebalance.
    Shikishima - bugfixes, maintainance of the FCOM UESP, massive help with maintainance of the FCOM ESF threads.
    Sein_Schatten -- Runeskulls rebalance, Entropic Order, bugfixes.
    ElminsterEU -- Slof's Robe Trader integration.
    Random007 -- BOSS load-order setup utility.
    Lilith -- updates to Martigen's Monster Mod.
    Axil -- support patch for KDCircletsOOOOptimized - NPC Equip.
    Arkgnt-- Extensive beta testing, massive help maintaing the ESF threads
    daemondarque--Advanced beta tester, armour mesh improvements, help maintaining the ESF threads.
    Sen-chan--armour mesh improvements
    Beta Testers: markb50k, Vini, Cleitanious, StarX, Corepc, Chambertain, SickleYield, cl526, kumkum, ska8tdude, SpaceBoy, LurksInShadow, Psyringe, Arkngt, XD829, Twipley, lollerich, jdayT, Dazu, Eventine Shangea, Skycaptain, Tobit, showler, Axil, Jaded42, Shikishima, Shikamaru_4, Sein_Schatten, Chewu, Lyrondor, daemondarque, bg2408, PacificMorrowind and many more.
    Entropic Order credits: created by Sein_Schatten. Contributors included dev_akm (testing, balancing, and spawn control), Nicoroshi (Dreadweave set), blackshark64 (Dragon Armor), commissardan (Rivan Sword), TaylorSD (stealth armor compilation), Cryo_ (face mask), LHammonds (texture modifications to stealth armor and face mask), Painkiller97 (Morrowind-style Ebony sword and shield), and zman (Negotiator sword).
    Thanks Vini
    CREDITS
    =============
    In addition to the core team working on this mod, a lot of other folks have contributed greatly. I don't really even know where to begin.
    The real heroes, of course, are the original creators of all the great mods integrated by FCOM, including: Sotobrastos, Martigen, Newcomer24, L@zarus, Mr. Dave, Waalx, Loth DeBonneville, Tarnsman, and more. You guys rock!
    Martigen deserves special recognition because he spent many long hours discussing various ideas and technical details with me, in addition to supporting the project directly with the original MMM for FCOM plugin.
    Huge thanks go to all of the creators of the fantastic mods supported by the optional add-ons, and especially to nb_nmare for the Unity project and to Quarn and Kivan for the Unofficial Oblivion Patch (which is required for some of the optional add-ons and is probably used in some that don't specifically require it).
    I also owe a huge debt to ElminsterEU and his fantastic TES4Edit program. I never would've had the time to make all the optional add-on plugins with TESCS, even if it were technically possible (which is doubtful).
    None of this would work without the massive contributions of Wrye and his amazing Wrye Bash program.
    We also could not have done any of this without ScripterRon's original TES4 Plugin Utility and KomodoDave's improvements in TES4Gecko.
    Also, a huge thank-you is owed to the many beta testers who have offered support, encouragement, and feedback for the numerous beta versions. Thanks so much for all your help!
    dev_akm
    ================================
    ENJOY
    TEAM ALPHA
    The official thread for FCOM can be found on the ESF: [REL] FCOM: Convergence
    Please direct questions or issues to there.

    96,922 downloads

       (26 reviews)

    50 comments

    Updated

  2. Oscuro's Oblivion Overhaul

    UPDATE 26/6/2015

    Oscuro's Oblivion Overhaul 136 is released and is the recommended version. I'll keep the 1.35a version up for a while, but will probably hide it later on to avoid confusion regarding versions. Many thanks to WalkerInShadows for taking over the reins of OOO!
    (UNOFFICIAL) ADD-ONS BY KOBAL:
    Equipment Add-on for OOO
    DOWNLOAD: TES Nexus
    Creature Addons for Oscuros Oblivion Overhaul (OOO)
    DOWNLOAD: TES Nexus


    UPDATE 31/01/2015
    Many thanks to WalkerInShadows for the fixes in OOO 1.35a!

    Name: Oscuro's Oblivion Overhaul
    Version: 1.35a
    Date: 18/01/2015
    Category: Game Overhauls
    Author: Sotobrastos/dev_akm/MadCat 221/MiSP/Team Alpha/WalkerInShadows
    =================
    Requirements:
    =================
    Oblivion 1.2.0416
    =================
    Changelog:
    =================
    * Fixed the model for the tarnished Imperial Legion helm so it shows up properly.
    * Fixed the mesh for the perfect pearl (it was using the flawless pearl mesh).
    * Fixed the missing textures for most of the meteoric arrows (the ones that needed it).
    * Fixed the missing meshes/textures/icons for hellhound skin and mazken skin.
    * Fixed the missing jaguar textures.
    * Fixed the dead Dragonborn Knight outside Goblin Jim's Cave who was buried in the ground.
    * Added the female mesh/ground model to the Heaven's Fury cuirass (they were present, just not assigned).
    * Added the missing gem icons to the BSA.
    * Added map markers for Grave Ground Cave and Deep Cover Cave.
    * Grounded/adjusted various objects as necessary.
    * Ran TES4Files on the BSA and removed lots of unusued/duplicate files.

    Name: Oscuro's Oblivion Overhaul
    Version: 1.35
    Date: 14/07/2012
    Category: Game Overhauls
    Author: Sotobrastos/dev_akm/MadCat 221/MiSP/Team Alpha

    =================
    Requirements:
    =================

    Oblivion 1.2.0416

    =================
    Description:
    =================



    Due to the BSA format and it's overlap with other mods (most notably COBL and Mart's Monster Mod) it's essential that all previous versions and resource files of OOO are completely removed prior to the install of version 1.35
    Failure to do so will result in many missing files and erroneous installation.


    =================
    Details:
    =================



    Listed are the major alterations and additions that have been made since version 1.34 beta5.
    We've included a couple of new surprises. Don't want to spoil anything, but you'll find them during the course of your adventures.

    General changes and additions include:

    •A completely new quest by Shadowborn. Without giving away too much, the quest is designed for mid-level characters. It involves the Knights of the Dragonborn and the various Goblin Tribes.
    •A large selection of unique rewards for killing Gargoyles. Finally some well-deserved rewards can be gained if you are brave enough to defeat these powerful monsters. Huge thanks to bg2408 for this.
    •Additional in-game hints, clues, and lore related to the some of the unique static items you can find. Thanks to Dazu in relation to SunChild.
    •Massive corrections to the spelling and grammar in the books, notes, and other texts added by OOO. Huge thanks to Dazu for this.
    •Support for Knights of the Nine. Adapted from FCOM_Knights, this optional plugin rebalances KotN with stronger enemies, OMOBS weapon stats, and resolves conflicts with the quest rewards.
    •PyFFI mesh optimizations and BSA resources! Resources optimized and moved into a BSA file! This involves a huge amount of work and testing to get the BSA working properly, including fixes for texture paths, missing mipmaps, and various mesh properties. See separate change list below for details.
    •Light of Dawn sword scripts now include better detection of player vampire status.
    •Removed debug comments from LapDrunkScript.
    •Additional improvements for Carla Du Vrey and Hindaril.
    •Additional script fixes for AMIW.
    •OMOBS fixes and tweaks by BFG99.

    Changes related to the BSA conversion include:

    • New BSA format which includes all Textures, Meshes and Sounds.
    •Changed mesh and texture paths to avoid overlaps with Martigen's Monster Mod for some creatures used in both mods.
    •Added mipmaps to all "worn" armor textures.
    •Fixed bad texture path in the "unfinished steel" cuirass meshes.
    •Renamed the "unfinished steel" armor meshes to "cuirass.nif".
    •Includes PyFFI mesh optimizations by HawkerT. Optimizations include: architecture, clutter, dungeons, harvest, RD, Rocks, va, Weapons.
    •Added mipmaps and removed unused alpha channels from defensive staffs; removed transparency settings from NIF properties on the staffs that don't use transparency.
    •New ESM/ESP is included due to changes in "unfinished steel" armor mesh paths. Plus a cleanup of many armour models.
    -Optional No deadric items esp. Self explanatory.
    -A few little surprises in the form of new enemies.
    -Minor fixes and alterations, many of which details I've forgotten

    Thanks!

    Team Alpha

    dev_akm - Project Leader
    Corepc - Help with everything
    Showler and Shikishima - Improved scripts, bug fixes, beta testing, forum support.
    Shadowborn - Improved scripts, bug fixes, Dragonborn quest, LoD fix, beta testing and a whole lot more.
    daemondarque - Beta tester, armour mesh improvements, forum support.
    Sen-Chan – Massive assistance and support with armor meshes
    Arkngt - Extensive beta testing, enormous support with the forum threads.
    ....and many others that have been involved over the years.

    And of course a huge thanks to Sotobrastos (Oscuro) for his wonderful creation


    =================
    Installation:
    =================


    ===============

    Manual Install
    ===============

    1. Extract this archive to any folder and then copy the contents to Oblivion's Data folder.
    2. Start Oblivion Launcher, click Data Files, and enable the Oscuro's Oblivion Overhaul.esp file(s).

    ===============
    OBMM Install
    ===============

    Installing the Mod

    1. Extract the archive to any other folder.
    2. Copy the extracted archive to [install Path]\Oblivion\OBMM\Mods\
    3. Start Oblivion Mod Manager
    4. Click the Create button
    5. Click the Add Archive button, navigate to the archive and select it, then click the Yes button.
    6. Click the Create OMOD button, wait until it finishes, then click the Ok button

    Activating the Mod

    1. Start Oblivion Mod Manager
    2. Double-click the name of the mod in the right-hand side of the OBMM screen, once installed the mod icon will turn blue

    ===============
    BAIN Install
    ===============

    1. Copy the entire archive into your Oblivion Mods\Bash Installers folder.
    2. In Wrye Bash Installers tab, highlight the new archive.
    3. Check any sub-folders, ESP/ESM's as required.
    4. Right click the archive name and Install.
    5. In Wrye Bash Mods tab, check the ESP/ESM's and rebuild Bashed patch. (Also recommended to run BOSS first).

    Harvest Flora version 3.01 is also included in the archive. BOSS is recommended at all times to sort your load order, but ensure the file loads after the OOO esp to avoid the known crash issue with the harrada plant.
    Living Economy - Consider using Enhanced Economy instead as Living Economy has some issues, for example the 65 K bug which means that sometimes when a merchant has quite little money left when you sell something, the merchant suddenly receives around 65000 gold to barter for, instead of 0. Enhanced Economy is issue free, has many more features, is compatible with mod added items and completely customizable. Requires OBSE.
    Level Rates Modified - Skill level rates are c. 3x slower in OOO than in the original game on default. but users might want to consider using Fundament instead http://oblivion.nexu....com/mods/41005

    Updating your save to 1.35
    It's advised to wait out your game respawn (default 3 game days) away from all creatures and npc's. One way is to use the console "coc testinghall" then return using "coc Weye"

    A full and very detailed readme can be found http://devnull.sweetdanger.net/OOO/
    Version 1.33 changelog http://devnull.sweet...ngelog_FAQ.html
    Beginners tips at http://forums.bethso...s-tips-for-ooo/ (contains spoilers)
    Walkthrough and starters guide http://www.yacoby.ne...1185121620.html (contains spoilers)
    Incompatibilities and patches if available http://www.uesp.net/...Compatible_Mods
    Spoilers Thread 28 http://forums.bethso...ers-thread-28//
    Spoilers http://devnull.sweet...oospoilers.html




    =================
    Un-Installation:
    =================

    ===============
    Manual Un-Install
    ===============

    1. Start Oblivion Launcher, click Data Files, and enable the Oscuro's Oblivion Overhaul.esp file(s).
    2. Delete the files/folders associated with the mod.

    ===============
    OBMM Un-Install
    ===============

    1. Start Oblivion Mod Manager
    2. Double click the mod to deactivate it, once finished the icon will turn green

    ===============
    BAIN Un-Install
    ===============

    1. In Wrye Bash Mods tab, deselect the ESP/ESM's associated with this mod.
    2. In Wrye Bash Installers tab, right click on the archive name and Uninstall.
    3. Rebuild Bashed patch.


    =================
    Tools Used:
    =================

    Insanity's ReadMe Generator
    Elderscrolls Construction Set
    TES4Edit
    TES4Gecko
    TES4Files
    Nifskope
    Pyffi

    =================
    Licensing/Legal:
    =================

    No redistribution, re-use or copying any part of this mod without prior written consent

    71,233 downloads

       (41 reviews)

    69 comments

    Updated

  3. Oscuro's Oblivion Overhaul - Drop Lit Torches OBSE patch

    Requirements

    Oblivion 1.2.0416
    Oscuro's Oblivion Overhaul 1.35 or later
    Drop Lit Torches OBSE
    Deadly Reflexes 6.0 or later


    OOO compatibility patch for DLT OBSE
    Not required unless using Deadly Reflexes.

    365 downloads

       (1 review)

    0 comments

    Updated

  4. Robert Male Armor Conversion for OOO 1.35

    These armor meshes provide compatibility for Robert's Male (muscular) body with OOO 1.35 and FCOM 1.0. REQUIRES ROBERT MALE BODY MOD.

    These armor meshes were created by several TeamAlpha members for personal use, and are being posted here because those members have no other home. They reflect the changed armour paths in the latest version of OOO.

    NOTE: FCOM supports only the vanilla body! Since this is not a general team effort, support is limited to the two team members who were involved with the conversions. Please direct any inquiries to daemondarque, and I will do my best to assist; but bear in mind that a little patience may be required in waiting for a response due to other commitments, and will be very much appreciated.

    It is HIGHLY recommended that you do NOT attempt to PYFFI these meshes! They are already as optimized as we can make them. The PYFFI process works by removing vertices from the mesh, and it may remove vertices that armour rigging depends on. If this happens, you will see warped and distorted armour ingame.

    INSTALLATION:

    The files in these archives need to be placed directly into your Oblivion/Data directory in order to work. In this way, they can overwrite the vanilla body meshes contained in the various overhaul bsa's. Either extract directly to Data, or install via Wryebash BAIN (recommended). Make sure that you are using some method of archive invalidation.


    CREDITS:

    Robert, of course, for giving us definition and muscle mass (without all the workouts!)
    Sickleyield
    Sen-Chan
    Daemondarque
    What's New in Version 1.2 (/index.php?app=downloads&module=display&section=changelog&file=1321">See full changelog)
    Updated to reflect changed armor variants and paths to be compatible with OOO 1.35, including unfinished sets.

    812 downloads

       (0 reviews)

    0 comments

    Updated

  5. Robert Female Armor Conversions for FCOM 1.0

    These armor meshes provide compatibility for Robert's Female body within a standard FCOM 1.0 installation. REQUIRES ROBERT FEMALE BODY MOD.

    These armor meshes were created by several TeamAlpha members for personal use, and are being posted here because those members have no other home. They reflect the changed armour paths in the latest versions.

    NOTE: FCOM supports only the vanilla body! Since this is not a general team effort, support is limited to the two team members who were involved with the conversions. Please direct any inquiries to daemondarque, and I will do my best to assist; but bear in mind that a little patience may be required in waiting for a response due to other commitments, and will be very much appreciated.

    It is HIGHLY recommended that you do NOT attempt to PYFFI these meshes! They are already as optimized as we can make them. The PYFFI process works by removing vertices from the mesh, and it may remove vertices that armour rigging depends on. If this happens, you will see warped and distorted armour ingame.

    INSTALLATION:

    The files in these archives need to be placed directly into your Oblivion/Data directory in order to work. In this way, they can overwrite the vanilla body meshes contained in the various overhaul bsa's. Either extract directly to Data, or install via Wryebash BAIN (recommended). Make sure that you are using some method of archive invalidation.

    (The Amazon armour archive adds meshes that were previously missed.)

    CREDITS:

    Robert, of course, for his kickin' female body
    Sen-Chan
    Daemondarque

    1,140 downloads

       (0 reviews)

    2 comments

    Submitted

  6. Oscuro's Oblivion Overhaul - Harvest Containers for SI

    Requirements :

    Oblivion 1.2.0416
    Oscuro's Oblivion Overhaul 1.35 or greater
    Shivering Isles

    Adds the Harvest Containers scripts to Shivering Isles containers
    Extract to your data files folder.
    The file should load immediately after the OOO esp.

    529 downloads

       (0 reviews)

    0 comments

    Updated

  7. FCOM Archery Update

    Requirements:
    Oblivion 1.2.0416.
    FCOM 9.95 or higher


    Optional add-on for FCOM. See the enclosed documentation for details
    We'll probably add it to the main FCOM optional files, but for now any feedback is welcomed on the ESF http://forums.bethso...om-convergence/

    I didn't have these files myself, so thanks for being the ultimate hoarder daemondarque.

    1,066 downloads

       (0 reviews)

    0 comments

    Updated

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