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SenorCinco

V.A. Project
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SenorCinco last won the day on December 14 2014

SenorCinco had the most liked content!

About SenorCinco

  • Birthday 10/31/1913

Profile Information

  • Gender
    Male
  • Location
    Ayv Owenvsv
  • Interests
    Ayv Ayelasdi Tsudalenvda

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SenorCinco's Achievements

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  1. I understood...You do not know how to apply a self created poison from the player's inventory to the trap. I see no misunderstanding there. I suggested making the trap an actual "weapon" to be listed in the weapon inventory. Therefore the game should apply the poison like any other weapon. Is it not possible to create the trap as an actual 1H weapon and still be dropped and used as a trap? I thank you for your replies. Your input is a valued welcome. I hoped this to be a request of the simple form as one could either create or advise a laymen, like myself, in the ways of accomplishing this task. Thank you again, - Mr.5 EDIT : What about this idea?
  2. I'm guessing, the trap would have to be recreated (reassigned) as an equippable weapon. When equipped, it is automatically set and thus, the poison selected and applied. It can then be dropped on the ground awaiting activation and administering the applied poison. At least this is what I was trying to attempt. I failed honorably in figuring out how to make the trap an equippable weapon.
  3. This is a request I made a while back, in the Beth mod forums. It seemed to get a little attention but fizzled out to no response. I tried to attempt this myself, but I simply lack the comprehension and application skills to pull it off. I am looking for a mod to grant the ability to apply self made poisons to bear traps. There are a couple of mods that allow the PC to craft bear traps. I even think there is one that lets you add the ones you find in the world to your inventory. However, it would be a favored implement to allow created poisons to be applied to the traps, not unlike a weapon. I could see my sneaky tactical assassin, setting traps with paralyze to simulate a holing of the trap. Just for example... Thank you for your attention. - Mr. 5
  4. What i think is the single most important aspect of a truly epic questline, is variety. By that I mean choice. It can be a great story, but most questlines are just an...electronic book. I want choice, in dialog. I want those choices to be available pending my character's... Race Gender Skills Accomplishments of my character thus far Their clothes and or armor The weapon they are carrying What they have in their current inventory Reputation The dialog choices made thus far in a conversation I want choice on how to start a quest. I want choice on who to side with during a quest. I want choice in how to complete a quest. I want multiple branches that will lead to multiple endings. If these elements are not implemented, you are just going through the motions of reading an electronic book. One that has the pages turned by the exhaustion of dialog. Which, in turn, has no affect on the story one way or the other. That is not dialog choice. It's dialog advancement. I want choice and consequence.
  5. SenorCinco

    Sample Test Files

    Sample screen shots of various things for use in the forum to clarify and address certain subjects.
  6. Absolutely epic. That was very well done. The screen selection, narration and music selection was premium. I anxiously await the chance to venture through this mod expansion.
  7. Thank you for the continuous flow of those sugary sabots.
  8. Thank you. Now, will all these cookies....Who's got milk?
  9. Wow! This is nice indeed. Although there has been no activity in quite some time. I am just starting another FO3 playthrough, and would love something like this. Especially, if it had a secret armory and a secret entry. EDIT : Ha! I misread the dates. Two years is a very long time. I should open my eyes a little more.
  10. Thank you, and glad to be here.
  11. Well...it was very fitting, I thought. That needed what you provided. It was very appreciated, by fellow testers like myself, as well as the Dev department. It showed a lot of class, my good man. Well done.
  12. That's a lot of cookies. You folks are going to make me...fat...er. Thank you for the welcome. Thank you. You will find that I have a soft spot for quotes. My sig will change about as often as my avatar. Which is every other day, it seems. Well, well. If it isn't DR himself...the Dawnguard Beta Legend.
  13. Greetings, I am brand new to the TESA forums. I was tempted by DarkRider a while back and just never made the move to sign up. My friend Porscha, from the Beth forums, created an amazing retexture for the Skeletons of Skyrim. That forced me to do what I have been putting off for weeks. I am happy to be here and look forward to a possible dabble into the Voice Acting side of things. Only time will tell...
  14. "The difference between the right word and the almost right word is the difference between lightning and a lightning bug." ~Mark Twain

    1. DarkRider

      DarkRider

      Well said Mr 5, nice to see you as usual. :)

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