Mentha

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About Mentha

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  1. Yes I did. I apparently did it right because once I reloaded they were visible. Thanks!
  2. I can't find where the 3rd person animations are to make arrows visible while shooting them from a bow. I just made a simple reskin of a vanilla arrow, I used the arrow as a template to get all the nifs in the proper places, but I'm still missing where I make them visible while shooting in third person. I did a search in the CK for both arrows and projectiles, neither of those are what I need. Can someone help me?
  3. Thanks for letting me know about the meshes & textures. For some reason they were in different folders than they should have been. I also 'fixed' the navmesh. It should now look the way it was intended.
  4. I chose a release version for one because I'm not fond of working with the farmhouse meshes, and I really wanted an outdoor house on the river next to Solitude. The navmesh was the hardest. I have been fiddling with the navmesh for two days and redid it 7 times before I realized what was happening to cause the bounding errors, as soon as I connected my custom navmesh to the vanilla, the CK renamed the vanilla causing the reference to be deleted, thus causing the errors. I finally cheated and moved the original cell's navmesh underground so it wasn't completely deleted. This is probably not the correct way, but it did remove the errors. Screenshots may not be absolutely telling, I took over 100 screens during the process. I find screens help a lot when trying to make things look aesthetically pleasing. Small details may have been added between the time I took the screens and release. Navmesh: I found my navmesh is not as clean as it was the first time around, slowly declining in quality as I got more and more frustrated, but it still functions properly. It was really hard to incorporate the required indoor cells into the design but I did it. Landscaping: Very hard not to go out without blocking the river itself so I went up. Basement for extra credit: map information: http://tesalliance.o...reehouse-shack/
  5. hiccup of some sort.
  6. Version 1.1

    62 downloads

    Solitude Treehouse Shack Author: Mentha Version: 1.1 Release Date: December 5, 2012 Category: Houses ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Requirements: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Skyrim ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Description: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is my house for the final exam for the CK class @ tesalliance. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Details: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Solitude Treehouse Shack was done per the requirements for the CK exam. It adds landscaping and piering to the island just off of the Solitude Sawmill perfect for a Bosmer or other roll playing. There are two small inside outbuildings, and one outbuilding in the Tamriel worldspace. Complete crafting is available and sleeping for three, the bed outside is player owned. There is plenty of storage and minimal altering to the land itself. It does extend the island a little bit with a bridge from the Solitude Sawmill to the island. There is also a romantic seating area under the outside outbuilding. It is fully navmeshed and has new plants to enjoy. (they do not give ingredients.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Installation: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) Extract the contents of the ZIP folder into a temporary folder 2) Cut & Paste to your Data folder 3) Have fun ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Un-Installation: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) Delete the files associated with the mod 2) Remove .esp from data folder ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Incompatibility: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Any mod that changes island next to the Solitude Sawmill. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Change Log ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.1 Removed vanilla navmesh Moved the missing meshes & textures to the correct folders, they should now be visible. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bugs: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I make no guarantee that your computer will not explode, or the Apocalypse will not come if you use my mod. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Credits: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ All recolors & retextures by myself. To Bethesda for creating Skyrim. TES Alliance for their classes. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tools Used: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Nifskope GIMP CK ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Usage: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You may not upload this mod in part or whole on another site without my permission.
  7. Do you mean the classes? If so, I do intend to take the class as soon as I finish the basic CK class.
  8. Wonderful idea! I am completely clueless with Skyrim scripts, though. Give me Javascript, CSS, or HTML any day, even BBS and php are easy compared to Skyrim scripts, but Papyrus is a foreign language to me. I'll have to see if I can figure out what I'm doing.
  9. This is what I am trying to do.. I am making more insects for Skyrim but there are also two other major mods that also add new insects to Skyrim. I'm trying to make my mod compatible with them but they both use the default bug lists. I also want to make it so any auto harvest mods can plug in my info their lists. I decided the easiest way to do this is make mine an ESM. However, the other two insect mods are both esps. When all three (mine, Willows, & Butterfliegen) plugged into TESV Edit there is a major compatibility issue with all three using the same default insect spawn form lists. Only the last loaded shows up in game. So I removed my insects from the lists and made new ones. I would still like a way to add my insects to the form lists without the two esps overwriting my mod, especially with it being an esm. This is my idea and will it work? I was thinking of adding the ESM with all the insect info, then make an esp that added my info to the form lists so as to put my insects priority over the other two mods.
  10. Yes, that is the base I was describing, there were some chimes that hung from that base. They were indeed scripted to move just like the row boats were, but I think Skyrim may do it differently now.
  11. I'm having a bit of a MW nostalgia moment. Sorry no picture, but if I remember right they were in about 4 or five different parts all looked like they were bamboo with some sort of base. You'd find them in the Dark Elf native camps hanging from the tribe leaders' tents. The sound was a sort of a wooden clank. I'd really like these to go with the paper lanterns already in the resources.
  12. Version

    47 downloads

    More Colorful Shrooms Author: Mentha Version: 1.1 Release Date: November 10, 2012 Category: Resources ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Requirements: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Skyrim ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Description: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a resource with a small sample esp to show you what the mushrooms look like in the game. Each shroom has a corresponding ingredient. The shrooms in game are on the road in front of Pelagia Farm. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Details: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ More Colorful Shrooms adds new colors to vanilla mushrooms with ingredients using in game plants with altered textures to make a bigger variety of ingredients and colors for the alchemist. I recolored these mushrooms with my mod in mind. I decided to share these as I'm pretty pleased with (most) of the results. No the ingredients do not give super powers or new properties, they are only to demonstrate. They have the same effects as the vanilla ingredients. Included in Version 1.0: Each of the in ground mushrooms + ingredients in 5 colors Glowing mushrooms + ingredients in 4 colors Blackreach mushroom trees in 4 colors plus a version without the glow. A new dirt and rock texture for the mushroom mesh. Sample esp Included in version 1.1 more muted colors for the red & purple shrooms & trees. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Change log: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.0 Release 1.1 added a more muted version of the red & purple shrooms & trees per request. (not in screen shot, I did not want to take time to play with them) fixed the glow map errors in the non glowing trees. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Requests: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You may ask for another color of the default meshes, but there is no guarantee that it will look nice. Some colors, like white, just don't show up right on the image files. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Installation: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) Extract the contents of the ZIP folder into a temporary folder 2) Cut & Paste files to your Data folder 3) Turn on the mod or use the CK to add the items to your mod. 4) Have fun ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Un-Installation: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) Delete the files associated with the mod 2) Remove any meshes used from your .esp 3) Unless it's game breaking, or I forgot something keep your criticism to yourself. You are not required to use this resource. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Incompatibility: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Any mod that changes the grounds in front of and across the river from Pelagia Farm, if you do decide to use the mod, otherwise none. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bugs: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ none that I know of These are simply recolors, any errors to the nifs were in the game to begin with. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Credits: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To The Good Lord Bethesda for creating Skyrim. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tools Used: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Nifskope GIMP CK ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Usage: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You may use these files for your mod as long as you do not use them for adult content mods.You may not use my files if you plan to ask for a donation or charge for your mod. Otherwise, you do not have to ask for permission but please credit me with a link back to this upload. You may NOT upload this file to any other site without my permission. You may not put them in any compilation of resources without my permission. It's not that I will say no, but I'm nosy and like to see other people's work. Please do be kind and leave me a link so I may view your work.
  13. Version

    77 downloads

    More Colorful Alchemy Plants Author: Mentha Version: 1.4 Release Date: November 9, 2012 Category: Resources ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Requirements: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Skyrim ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Description: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a resource with a small sample mod to show you what the plants look like in the game. Each plant has a corresponding ingredient. The plants in game are behind Jorrvaskr. I recommend not using it with More Colorful Ferns, they both use the same places and you will not be able to see what the plants look like. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Details: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ More Colorful Alchemy Plants adds new colors to vanilla plants with ingredients using in game plants with altered textures to make a bigger variety of ingredients and colors for the alchemist. I recolored these plants with my mod in mind, but since I am having navmesh issues I will probably not be uploading it any time soon. I decided to share these as I'm pretty pleased with (most) of the results. I do realize some colors do not match the files ie: Orange Deathbell is more of a pink, and Black Dragon's Tongue is a dark blue, but if it bothers you that much you can change the names. No the ingredients do not give super powers or new properties, they are only to demonstrate. I'm not sure how the scaling goes for alchemy effects, so they *could* be overpowering, but that was not intentional. I've made websites, I usually use Photoshop for graphics, but my computer no longer has it installed. This is my first time using GIMP, so it was a trial run for me. I have also not played with meshes since Morrowind so I had two programs to learn. I hope you like the results. I am still learning how to edit .dds files so they look nice in game. It may take a while to get the hang of. Included in Version 1.0: Orange Deathbell in both 1 & 2 meshes + ingredient Pink Deathbell in both 1 & 2 meshes + ingredient White Deathbell in both 1 & 2 meshes + ingredient Yellow Deathbell in both 1 & 2 meshes + ingredient Black Dragonstongue in both 1 & 2 meshes + ingredient Pink Dragonstongue in both 1 & 2 meshes + ingredient Purple Dragonstongue in both 1 & 2 meshes + ingredient Pink Lavender in both 1 & 2 meshes + ingredient White Lavender in both 1 & 2 meshes + ingredient Yellow Lavender in both 1 & 2 meshes + ingredient Orange Mountain Flower in both 1 & 2 meshes + ingredient White Mountain Flower in both 1 & 2 meshes + ingredient Green Nightshade in both 1 & 2 meshes + ingredient White Nightshade in both 1 & 2 meshes + ingredient Yellow Nightshade in both 1 & 2 meshes + ingredient Blue Snowberry in both 1 & 2 meshes + ingredient Green Snowberry in both 1 & 2 meshes + ingredient Purple Snowberry in both 1 & 2 meshes + ingredient Yellow Snowberry in both 1 & 2 meshes + ingredient Green Spiky Grass in both 1 & 2 meshes + ingredient Purple Spiky Grass in both 1 & 2 meshes + ingredient Yellow Spiky Grass in both 1 & 2 meshes + ingredient Blue Thistle + ingredient Pink Thistle + ingredient White Thistle + ingredient Yellow Thistle + ingredient Blue Tundra Cotton + ingredient Purple Tundra Cotton + ingredient Yellow Tundra Cotton + ingredient Included in 1.4 fixed blue thistle ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Change log: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.0 Release 1.1 & 1.2 fixed redundancy 1.4 fixed blue thistle ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Requests: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You may ask for another color of the default meshes, but there is no guarantee that it will look nice. Some colors, like white, just don't show up right on the image files. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Installation: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) Extract the contents of the ZIP folder into a temporary folder 2) Cut & Paste files to your Data folder 3) Turn on the mod or use the CK to add the items to your mod. 4) Have fun ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Un-Installation: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) Delete the files associated with the mod 2) Remove any meshes used from your .esp ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Incompatibility: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Any mod that changes the grounds behind Jorrvaskr, if you do decide to use the mod, otherwise none. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bugs: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Blue Thistle has a little bleeding that causes parts of the flowers to still show when harvested. *fixed* I make no guarantee that your computer will not explode, or the apocalypse will not come if you use my mod. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Credits: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To The Good Lord Bethesda for creating Skyrim. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tools Used: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Nifskope GIMP CK ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Usage: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You may use these files for your mod as long as you do not use them for adult content mods. You may not use my files if you plan to ask for a donation or charge for your mod. Otherwise, you do not have to ask for permission but please credit me with a link back to this upload. You may NOT upload this file to any other site without my permission. You may not put them in any compilation of resources without my permission. It's not that I will say no, but I'm nosy and like to see other people's work. Please do be kind and leave me a link so I may view your work.
  14. Version 1.0

    81 downloads

    More Colorful Ferns Author: Mentha Version: 1.0 Release Date: November 9, 2012 Category: Resources ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Requirements: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Skyrim ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Description: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a resource with a small sample mod to show you what the plants look like in the game. The plants in game are on the grounds around Jorrvaskr. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Details: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ More Colorful Ferns adds new colors to vanilla ferns using vanilla meshes with altered textures to make a bigger variety of ferns. I recolored these plants with my mod in mind. I decided to share these as I'm pretty pleased with (most) of the results. I realize that some of the colors are more whimsical, while others are more natural. Not all ferns are going to appeal to everybody. Included in Version 1.0: Sword ferns & clusters in 6 different colors Reach ferns in 4 colors Fall Forest ferns in 5 colors sample esp readme ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Change log: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.0 Release ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Requests: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You may ask for another color of the default meshes, but there is no guarantee that it will look nice. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Installation: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) Extract the contents of the ZIP folder into a temporary folder 2) Cut & Paste files to your Data folder 3) Turn on the mod or use the CK to add the items to your mod. 4) Have fun ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Un-Installation: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) Delete the files associated with the mod 2) Remove any meshes used from your .esp ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Incompatibility: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Any mod that changes the grounds around Jorrvaskr, if you do decide to use the mod, otherwise none. I suggest turning off the alchemy sample before sampling these so that you can see them better. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bugs: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I make no guarantee that your computer will not explode, or the apocalypse will not come if you use my mod. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Credits: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To The Good Lord Bethesda for creating Skyrim. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tools Used: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Nifskope GIMP CK ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Usage: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You may use these files for your mod as long as you do not use them for adult content mods. You may not use my files if you plan to ask for a donation or charge for your mod. Otherwise, you do not have to ask for permission but please credit me with a link back to this upload. You may NOT upload this file to any other site without my permission. You may not put them in any compilation of resources without my permission. It's not that I will say no, but I'm nosy and like to see other people's work. Please do be kind and leave me a link so I may view your work.
  15. Version 1.0

    35 downloads

    Riften Well House Author: Mentha Version: 1.0 Release Date: November 08, 2012 Category: Houses ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Requirements: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Skyrim ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Description: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A small house inside a well south of Riften next to the Snow Shod Farm. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Details: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Riften Well House was inspired many years ago while playing Morrowind. One of my favorite house mods was the Wolverine Hall Well House by Korana. It was a very small and simple house perfect for somebody just starting out. When I saw InsanitySorrow's resource of Morrowind style paper lanterns, I remembered this small house and I knew I had to try a well house of my own. Included in Version 1.0: A small beginners house with a player bed, follower bedroll, crafting, enchanting, alchemy, fishing, storage, and relaxing. It is located outside Riften next to the Snow Shod Farm with it's own unlocked map marker. If you do not want to use the mod, you may still use any of the meshes and textures, as long as they are in one of my released resources. Please follow the permissions given in these downloads: More Colorful Shrooms http://skyrim.nexusmods.com/mods/25939/ More Colorful Ferns http://skyrim.nexusmods.com/mods/25960/ More colorful Alchemy Plants http://skyrim.nexusmods.com/mods/25701/ More Colorful Trees http://skyrim.nexusmods.com/mods/26192 http://tesalliance.org/forums/index.php?/files/file/1383-more-colorful-trees/&do=embed' frameborder='0' data-embedContent> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Change log: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.0 Release ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Installation: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) Extract the contents of the ZIP folder into a temporary folder 2) Cut & Paste files to your Data folder 3) Turn on the mod. 4) Have fun ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Un-Installation: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) Delete the files associated with the mod 2) Unless it's game breaking, or I forgot something keep your criticism to yourself. You are not required to use this mod. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Incompatibility: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Since this mod only has a well in the vanilla world, there should be no incompatability. If there is you are free to move the well. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bugs: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ none that I know of This is not a bug, the non vanilla plants do not drop ingredients. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Credits: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Korana for inspiration Paper lantern resources by InsanitySorrow @ TES Alliance - http://tesalliance.org/forums/ recolored lanterns by Mentha bamboo shrub & Monstera plant: New Plants resources by Tamira, Used with permission @ TES Alliance - http://tesalliance.org/forums/ & Skyrim Nexus Recolored Monstera by Mentha Recolored trees, shrubs, mushrooms & alchemy plants by Mentha... See above for links To The Good Lord Bethesda for creating Skyrim. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tools Used: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Nifskope GIMP CK ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Usage: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You may NOT upload this file to any other site without my permission. Please use the before mentioned links to use the new meshes in this file.