I chose a release version for one because I'm not fond of working with the farmhouse meshes, and I really wanted an outdoor house on the river next to Solitude. The navmesh was the hardest. I have been fiddling with the navmesh for two days and redid it 7 times before I realized what was happening to cause the bounding errors, as soon as I connected my custom navmesh to the vanilla, the CK renamed the vanilla causing the reference to be deleted, thus causing the errors. I finally cheated and moved the original cell's navmesh underground so it wasn't completely deleted. This is probably not the correct way, but it did remove the errors.
Screenshots may not be absolutely telling, I took over 100 screens during the process. I find screens help a lot when trying to make things look aesthetically pleasing. Small details may have been added between the time I took the screens and release.
Navmesh:
I found my navmesh is not as clean as it was the first time around, slowly declining in quality as I got more and more frustrated, but it still functions properly.
It was really hard to incorporate the required indoor cells into the design but I did it.
Landscaping:
Very hard not to go out without blocking the river itself so I went up.
Basement for extra credit:
map information:
http://tesalliance.o...reehouse-shack/