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Mentha

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Everything posted by Mentha

  1. Yes I did. I apparently did it right because once I reloaded they were visible. Thanks!
  2. I can't find where the 3rd person animations are to make arrows visible while shooting them from a bow. I just made a simple reskin of a vanilla arrow, I used the arrow as a template to get all the nifs in the proper places, but I'm still missing where I make them visible while shooting in third person. I did a search in the CK for both arrows and projectiles, neither of those are what I need. Can someone help me?
  3. Thanks for letting me know about the meshes & textures. For some reason they were in different folders than they should have been. I also 'fixed' the navmesh. It should now look the way it was intended.
  4. I chose a release version for one because I'm not fond of working with the farmhouse meshes, and I really wanted an outdoor house on the river next to Solitude. The navmesh was the hardest. I have been fiddling with the navmesh for two days and redid it 7 times before I realized what was happening to cause the bounding errors, as soon as I connected my custom navmesh to the vanilla, the CK renamed the vanilla causing the reference to be deleted, thus causing the errors. I finally cheated and moved the original cell's navmesh underground so it wasn't completely deleted. This is probably not the correct way, but it did remove the errors. Screenshots may not be absolutely telling, I took over 100 screens during the process. I find screens help a lot when trying to make things look aesthetically pleasing. Small details may have been added between the time I took the screens and release. Navmesh: I found my navmesh is not as clean as it was the first time around, slowly declining in quality as I got more and more frustrated, but it still functions properly. It was really hard to incorporate the required indoor cells into the design but I did it. Landscaping: Very hard not to go out without blocking the river itself so I went up. Basement for extra credit: map information: http://tesalliance.o...reehouse-shack/
  5. Do you mean the classes? If so, I do intend to take the class as soon as I finish the basic CK class.
  6. Wonderful idea! I am completely clueless with Skyrim scripts, though. Give me Javascript, CSS, or HTML any day, even BBS and php are easy compared to Skyrim scripts, but Papyrus is a foreign language to me. I'll have to see if I can figure out what I'm doing.
  7. This is what I am trying to do.. I am making more insects for Skyrim but there are also two other major mods that also add new insects to Skyrim. I'm trying to make my mod compatible with them but they both use the default bug lists. I also want to make it so any auto harvest mods can plug in my info their lists. I decided the easiest way to do this is make mine an ESM. However, the other two insect mods are both esps. When all three (mine, Willows, & Butterfliegen) plugged into TESV Edit there is a major compatibility issue with all three using the same default insect spawn form lists. Only the last loaded shows up in game. So I removed my insects from the lists and made new ones. I would still like a way to add my insects to the form lists without the two esps overwriting my mod, especially with it being an esm. This is my idea and will it work? I was thinking of adding the ESM with all the insect info, then make an esp that added my info to the form lists so as to put my insects priority over the other two mods.
  8. Yes, that is the base I was describing, there were some chimes that hung from that base. They were indeed scripted to move just like the row boats were, but I think Skyrim may do it differently now.
  9. I'm having a bit of a MW nostalgia moment. Sorry no picture, but if I remember right they were in about 4 or five different parts all looked like they were bamboo with some sort of base. You'd find them in the Dark Elf native camps hanging from the tribe leaders' tents. The sound was a sort of a wooden clank. I'd really like these to go with the paper lanterns already in the resources.
  10. If anyone can request, I'd like to see a Sheogorath statue. I was disappointed to find that very few of the gods had statues in Skyrim.
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