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DZL21

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Layman

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  1. Almost all of the in game effects(ex: fire, blood) and even some armor types are showing up as flat white and light blue in game. I'm not sure when exactly the problem started as I am part of a large student team working on one mod. At first I though it had sometihing to do just with a custom effect I was working on but then realized it was happening to almost all of the effects in the game. Did I mess up a connection to some effects folder or something? We did go through an extensive merging process to combine all the student's work.
  2. I am currently wokring on a mod for school where we are creating a brand new weapon material. We have it so our new weapons show up in-game, you can mine our new material, craft ingots of our new material and succesfully create and temper our weapons at the forge but I cannot seem to figure out how to make the forge display a new material type category. Right now I have all of them show up under the Iron category. Is it possible for the forge to disply a new material category?
  3. I'm trying to use two triggers as an on and off switch for an effect I'm casting on the player. The first trigger will cuase the effect to start and the second will turn it off. This works but only once. One on and one off. Is there a way to allow the triggers to activate everytime the player passes through them instead of only once? I've also tried using the OnEnterOnLeave triggers but those didn't seem to work out long term either.
  4. Thank you for the advice. We are trying to make an ominous being that will interact with the player. I'll probably just have the root float into some fog and out of view when I need to reset them since this process is so involved. But it's definitely nice to know and possibly delve into in the future for custom assets.
  5. I'm trying to script the "T03RootBlocker" object to both open and close for a mod I'm working on for school. I know the roots have "Open" animations but I can't get the "Close" animation to work. I checked the creation kit site and it mentioned that the PlayAnimation function checks the animation name given with the Animation Graph of that object. Does anyone know if there is anyway to view an object's Animation Graph or get a list of Animation's compatible with an object? I can't seen to find anything on the creation kit site or by Google search.
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