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Shadowblade

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Shadowblade last won the day on December 10 2015

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  1. That's really cool! Did you get many of the old spells in, like Unlock, Levitate etc? By the way, if people want to experience the original Daggerfall with better graphics, DFUnity is the way to go.
  2. There is nothing to fix. ONLY esp mods will show up in Data files. Texture replacers, dll, mesh, swf and other mods that do not have an esp will not appear in the esp list under Data Files in the launcher splash panel nor in a mod manager nor in plugins.txt. You DO have to make sure you install the mod in the correct folder, however.
  3. That's what I was thinking about the xMarker, but I don't know how to script that for the target to look at it.
  4. I have an Aimed Area custom spell that uses a projectile to stick a light ball on a wall, pillar etc. The Area Effect emanates from the impact point on the wall as an explosion and causes the target to look at the caster, then continue for two seconds before the area effect kicks in and causes them to freeze in place. But I want them to look at the light ball rather than at me. Is there any way I can do this, maybe by using a script to find the x, y, z position of the light ball and make the targets face that direction and look at it? I'm a complete Noob at this, so I really need some help. Event OnEffectStart(Actor akTarget, Actor akCaster) akTarget.SetLookAt(akCaster, true) Utility.Wait(2.0) akTarget.EnableAI(false) Target == akTarget EndEvent This makes them look at me and after 2 seconds closing to attack they freeze in place. The 2 second delay makes it look a little more natural. But I would REALLY prefer them to look at the light ball and then freeze in place as if mesmerised. Cheers! ~.~
  5. I don't get it penguinchao, I've been through it all again and if you read my script it's already got GetStage. But it is not working properly. It's suppose to go: 10 read letter 20 find and study book 30 get perk and end quest OR 25 find and read book on your own without reading the letter, disable the letter 35 get perk and end quest If I do the quest without reading the letter, it's completing the quest but the Journal entry is going from 25 to 20, instead of 35. Each stage has different text so I know which is which. It's working almost perfectly except for the Journal entry. Any one got any suggestions? ~
  6. Thanks. What is the difference between: int Function GetCurrentStageID() native int Function GetStage() int sideQuestStage = SideQuestProperty.GetStage() and bool Function IsStageDone(int aiStage) native bool Function GetStageDone(int aiStage) bool sideQuestStage25Done = SideQuestProperty.IsStageDone(25) When would you use one rather than the other? Cheers! ~
  7. Cheers, I haven't checked back as I am following this topic and thought I'd get an e-mail if someone replied. I have used the debug. thing, but I know which bits are executing because they have different text in the journal entries. It goes from stage 25 to 20, instead of 35. I was hoping someone could fix it. Cheers ~
  8. Well, it saved my last post but still would not save my changes to the OP, so I reloaded the page and there it is - all code removed! Weird... ??? So this forum's editor allows white space? Cool! So, I hope someone can help me with this. It's my first ever mod involving scripts, but I am thinking of giving up forever at the moment as the entire Universe seems to be against me getting it sorted. Cheers! ~
  9. Hah! It looked fine when I posted it to the moderators! Sorry about that. How did it happen? SB
  10. Hi, I wonder if anyone can help me with this? I have a very simple mini-Quest mod which I want to work from either end without disabling the target NPC, who is Undead. The quest item is a book which has been lying there for a century, so it will not just "appear" for no reason, so I do not want to disable it. Stage 10 (find and read a letter) Adds Journal Entry, Update Map, Add Floating Quest Markers, SetStage(10), SetObjectiveDisplayed(10), Starts Quest Journal Entry I have read a private letter to some guy… Objective 10 Search the ruins for the book that interests some guy… Stage 20 (search ruins, find and kill the revenant, take the book from his inventory) Updates Journal Entry, Removes Floating Quest Markers, SetStage(20), SetObjectiveCompleted(10), SetObjectiveDisplayed(20) Journal Entry I have found the ancient tome that interests Some Guy. Objective 20 Study the Book Some Guy is interested in. Stage 30 (Readthe Book) Read the Book, Update Journal, acquire the secret knowledge as a hidden perk added to player, SetObjectiveCompleted(20), SetStage(30), End Quest These all work fine. In case the player just explores and find the book on his own, I added Stage 25 Stage 25 (find and kill the revenant, take book from his inventory) Starts Quest, Updates journal, disables letter, Set Stage(25), SetObjectiveDisplayed(25) Journal Entry I have found an ancient tome… Stage 25 Read the Book… Stage 35 (Read the Book) Read the Book, Update Journal, acquire the secret knowledge as a hidden perk added to player, SetObjectiveCompleted(25), SetStage(35), End Quest I've tweaked it as best I can and it works perfectly forwards, but if I find the book before reading the letter, it goes to Stage 20 instead of 35 when I read the book. If I use If/Else, it won't compile, but if I use If/ElseIf it compiles fine. I suspect OnRead() won't allow arguments, though. If I read the note it starts Stage 10, then when I take the book from the corpse, it goes to Stage 20 and updates the journal, then when I read the book and it goes to Stage 30 and completes with the correct journal entry. If I do not read the note and take the book from the corpse, the Quest Starts and it displays Stage 25, then when I read the book it updates but with the Stage 20 journal entry instead of Stage 35 and completes. Each journal entry has slightly different text so I can tell which Stage it belongs to. Scriptname SWSQ_QuestStartSCRIPT extends ObjectReference Quest Property SWSQ_Quest Auto int Property SWSQ_Quest_Stage Auto ObjectReference Property SWSQ_MapQuestMRKR Auto ObjectReference Property SWSQ_Note Auto Event onRead() If SWSQ_Quest.GetStage() < 10 SWSQ_Quest.setStage(10) SWSQ_Quest.SetObjectiveDisplayed(10) SWSQ_MapQuestMRKR.addtomap() ElseIf SWSQ_Quest.GetStage() > 10 SWSQ_Note.Disable() EndIf EndEvent Scriptname SWSQ_QuestStopSCRIPT extends ObjectReference Quest Property SWSQ_Quest Auto Perk Property SWSQ_QuestPerk auto ObjectReference Property SWSQ_Note Auto Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer) ; Letter was read first If SWSQ_Quest.GetStage() == 10 SWSQ_Quest.SetObjectiveCompleted(10) ; "I have found THE book" SWSQ_Quest.SetStage(20) SWSQ_Quest.SetObjectiveDisplayed(20) ; Book is discovered first ElseIf SWSQ_Quest.GetStage() < 10 SWSQ_Note.Disable() SWSQ_Quest.SetStage(25) ; "I have found A book" SWSQ_Quest.SetObjectiveDisplayed(25) EndIf EndEvent Event onRead() ; Letter is read first If SWSQ_Quest.GetStage() == 20 SWSQ_Quest.SetStage(30) SWSQ_Quest.SetObjectiveCompleted(20) Game.GetPlayer().AddPerk(SWSQ_QuestPerk) ; Book is discovered first ElseIf SWSQ_Quest.GetStage() == 25 SWSQ_Quest.SetStage(35) SWSQ_Quest.SetObjectiveCompleted(25) Game.GetPlayer().AddPerk(SWSQ_QuestPerk) EndIf EndEvent The Quest Fragments from the Aliases for the Map Marker and the NPC marker are: ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 12 Scriptname QF_SWSQ_Quest_02000D7C Extends Quest Hidden ;BEGIN ALIAS PROPERTY SWSQ_NPCMRKR ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SWSQ_NPCMRKR Auto ;END ALIAS PROPERTY ;BEGIN ALIAS PROPERTY SWSQ_MapQuestMRKR ;ALIAS PROPERTY TYPE ReferenceAlias ReferenceAlias Property Alias_SWSQ_MapQuestMRKR Auto ;END ALIAS PROPERTY ;END FRAGMENT CODE - Do not edit anything between this and the begin comment Is there anything you can see that might cause this? Stage 20 is being completed even if it is set at Stage 25 and should go to Stage 35. But if it IS at Stage 20, it goes to Stage 30 as intended. I suspect that arguments don't work with OnRead(), but I can't find anything definitive about it either way. Cheers! ~
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