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BlankJones

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Layman

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  1. (I hope i'm in the right thread) I'm looking for someone who could create a system of choices accessed via an NPC, said choices would have an effect on decisions. I'm starting a Let's Roleplay of Oblivion for my channel and I really want to deliver immersion into it's story. The basics of the story is a quest to conquer Tamriel. I was going to just create a txt file outlining all the possible outcomes of the scenario then choosing them by rolling dice, but why do that when you can have an ingame menu? Here's what I had in mind: A dice rolling mini system Roll (button) You Rolled: <> Decisions: 1. 2. (ect) Of course this decision system is modified based on what choice you have, and those choices based on the amount of troops, gold, and food. And that amount is manually added via another menu. So if I chose to "Attack" I would be given decisions such as "Amount of troops to send" "How much to spend on the Campaign" and vice versa. Slowly it's during into a more complex mod, but still simple nonetheless. But now my mind is racing with more ideas to add onto this mod, so i'm just going to end the request before I start wanting to turn Oblivion into a RTS . I can do the actual moving of the troops and whatnot off camera but having the menu modifying that for me would be awesome. Was also thinking maybe an option to "Conquer" a cave or city, upon doing so would remove all hostile NPCs/guards and a counter would show how much of Cyrodill you conquered. I put in effort myself before requesting it, but i'm poopy at scripting in oblivion. Anyone? *More detail on the decisions, choices, rolls and outcomes available whenever your interested*
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