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TemparVaxus

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  1. Asking the SKSE forums revealed that the onkeydown function has a bug where it only works when the game is loaded a second time. Strange but I am just glad that it was not my fault
  2. Turns out onkeydown is actually a booleon return and therefore cannot be used in an event. Is this true? if that is the case then I have been misled by the papyrus wiki
  3. This is what I have changed it to but it still does not seem to be working. I have put in some debug notifications to see where it might be going wrong but to no avail.
  4. I have had a breakthrough and can succesfully control a NPC. I have however been scripting like a 5 year old. I have told my script to initialise and refresh every 2 seconds to detect an input from the keyboard before initialising the control change. I know that the SKSE has a function to register a key and wait for the key to be pressed. However it extends form and my script is under extends ReferenceAlias and therefore does not understand the function. I have never understood the purpose of extensions or why they are restricted in this way but does anyone know how to get that function working. Is it possible to make a script with the SKSE function that calls on my other script? if so how?
  5. Hi there I am in need of a bit of assistance. I am currently trying to write a script to allow the player to take direct control of a companion or npc as if it were the players own character and to have the players character operate under AI while this change is in place. This is what my script looks like at the moment The script does work and allows for the control of the character but there is no ability to attack/ use npc inventory/ players character to be operated by AI. Is this task even possible through the Papyrus script or is my idea not possible. Any assistance would be great as I have really hit a wall
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