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drew073086

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  1. ran optimize textures ordenador on this and theres a bunch of files that can be converted to dxt1 or dxt5 to save space also theres a bunch of dxt3 files that need to be converted cause dxt3 has a problem with fade in and out also banshee.dds and banshee_g.dds have a size of 1000 which is wrong but again ordenador will fix this so no worries. Just thought I should put this out there. Also this is and outdated file so problem might be fixed on nexus which id where the updated files are. The servers are down right now so I cant download it right now to see. HAVE FUN!!!!!
  2. this mod doesnt alter landscapes or cities it alters and adds creatures and items to the game. im using quarls texture pack. its all pretty much trial and error. I found a entropic bug in fort virtue south of wawnut inn, and am using the entropic order rebalance (which is suppose to fix the issue) already, any tips will be nice. havent found anything else. Again Awesome Job to the Fcom Team.
  3. actualy all these posts help with performance or things not loading up right, having to do with fcom and/or the other mods it merges into this, but i wont post anything else. ill keep yalls secrets to myself.
  4. injector smaa or any other antialising wont work with hdr lighting, you have to have bloom enabled in your oblivion launcher (was just making a statement regarding the post above)
  5. another performance tip when using fcom if you havent heard of smaa injector go here http://mrhaandi.blog...injectsmaa.html its also the download page and theres some usefull information on there. what antialising do is sample your picture over and over how many times you set it for 8x,16x ect.to get the lines straighter, anisitropic filter does the same thing. but they bog your system down on some games, smaa does a better job at this with less lag. also if you open up the smaa fx file with notepad theres some edge detection things, and depth detection,(to make the gap between the bricks of the buildings look deeper), and some other thing, that are not turned on for some reason, turning them on doesnt decrease performance but does improve quality. its all about trial and error. change something, dont like it, change it back. dont like the mod intirely delete the mod. if you use the steam version of oblivion youll need to goto the injector ini/config file and set the wierd steam hack to 1. theres two versions of the injector smaa, dx9 and 10, oblivion uses dx9 so use the dx9 package. inject smaa also works on just about any game
  6. (ignore this post and read the one below)
  7. fcom is a great mod btw keep up the good work, would've given fcom 50 stars if i could
  8. you can also goto obmm then utilities then archive invalidation and pick bsa redirection, also pick the box that says pack face textures
  9. for anyone having cave doors loading five feet from the entrance, when using fcom or any other mod, download land magic from nexus utilities section. it fixes most but not all but most is better than none
  10. for anybody having performance problems or textures not showing up right, when using fcom or any other mod for performance download oblivion tweaker from the utilities section and use the profiles tab. theres some nice tweaks in there. if you have more than 1gb of ram perferably 3gb use the 2gb enabler tweak, this allows your system to use more ram. also if you have a dual core or more system theres a tweak that allows you to tell oblivion to use more threads and goto to the ini tab and look for any threaded tweaks and enable them. except for anything to do with face gen or the npcs faces wont work right. theres also a lot of other cool tweaks its all pretty much trial and error cause everyones system is different. for tectures or meshes not loading up download the archiveinvalidated!.bsa also in nexus utilities. make sure you delete your archive invalidated text file in your oblivion directory this is where your oblivion.exe is located. now goto documents/mygames/oblivion and open the oblivion ini file and scroll down towards the bottem to the archive section and where it says SInvalidationFile=ArchiveInvalidation.txt change it to SInvalidationFile=ArchiveInvalidationInvalidated!.bsa so it will use this instead of a the txt.
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