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Yogo

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  1. Recently made a small update: + 1.22: - fixed bug when dragon missed reanimating shout and hanged in the air forever - fixed bug when final boss becomes permanently invulnerable when his spellcast is interrupted - adjusted script that controls fight start with the black warriors - corrected quest text in couple of places - other small fixes Also updated trailer: And added russian version on Nexus.
  2. I've released an update for my mod: Unremarkable Cave - Boss Fights. Updated main post. Changes: - Replaced armor for two bosses with more appropriate variants - Replaced Spellblade model, improved visual effects, altered stats - Rebalanced encounters difficulty (should be hard on Master and easy enough on Adept) - Rebalanced Stamina Hammer - Improved some visal effects - Changed quest structure (you need Spellblade to enter second part of the dungeon) - Added path from final boss chamber to Skyrim - Added a readme (to Nexus) - Various misc fixes
  3. Going to make and update soon, where I am planning to: - change Spellblade model for something more interesting - replace armor for two bosses with something more approppriate - ajust balance (lower overall damage and try to get of one-hit attacks) - add some lightning effects so passages will be easier to find - add a shortcut from boss chamber back to main cave - add a read me
  4. Thank you, InsanitySorrow. Your works are just great
  5. Hello! I would like to ask for help. I'd like to use in my mod http://tesalliance.org/forums/index.php?/topic/5801-relz-unremarkable-cave-11/ quality weapon model for the final reward and some interesting armor for the final boss. I tried to create some myself but wasn's good enough - I need to learn a lot to do this properly. I wonder if some modder with art talent allow me to use his works in my mod? I won't of course claim it as my own And I would be most grateful! I guess I can try to directly contact modders but I think it wont hurt to ask here first Basically I need a single hand weapon (it is a scripted weapon, it deals magic damage, drains player's magicka instead of standard soul energy, gives damaging aura when unsheathed and replenishes player's magicka on blocks) and an armor that can be assosiated with dragons - for the final fight (scripted three phase encounter).
  6. Thank you! I am happy you liked it. And I hope my future mods will gain more recognition P.S. I will probably try to correct difficulty level somehow.
  7. Released a major update (1.1) with lots of new content. Updated main post. Check the links in main post for additional information, description, pics, download links, change logs and more.
  8. I've released an update for my mod: Unremarkable Cave - Boss Fights (1.22) Seize the opportunity to fight the unique and challenging bosses and earn unusual rewards in this adventure! This mod adds new dungeon to Skyrim with 5 interesting scripted encounters (with enrage, invisibility, health redistribution, teleportation and other interesting abilities), misc fights, unusual rewards, beautifull enviroments, vivid visual effects and more. Try it today Updated trailer: Check the links below for description, features, pics, change logs and instructions. 1. Download from TES Alliance: http://tesalliance.org/forums/index.php?/files/file/1501-unremarkable-cave-boss-fights/ 2. Download from Steam Workshop: http://steamcommunit...remarkable+cave 3. Download from Skyrim Nexus: http://skyrim.nexusm.../29188/#content Please leave your comments and share your ideas! Your feedback is very important for me!
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