I have a question regarding door naming.
Is there a way to eliminate the "to *destination cell" part of a door's text?
For instance, I have a door named "East Wing". In game it displays as "East Wing to Hideout" if the doors are linked.
The connected doors are in the same cell. So, it looks rather silly if the doors are linked in the conventional way (displaying that they are going "to" the same location). As of now, I have the doors scripted to simply move the player to a directional marker. This does take care of the text. However, I would like to make the doors operate as other doors in Oblivion and be more NPC/partner-friendly.
I have a northeast, southeast, and west wing in one cell. I know this is not optimal. However, separating these areas into different cells would mean a total rewrite. It is a rather large mod that I have been working on and expanding for quite a while. Separating the areas would also effectively keep NPCs & partners from utilizing the entire hideout at one time.
I have been beating my head against the wall over this for some time. Any help would be greatly appreciated.