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DarkRider

TESA Team
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Everything posted by DarkRider

  1. We’ve raised $60 so far, $200 to go! Thanks to those who have contributed to help keep TESA’s lights on!
  2. Hail Allies! it’s that time of year!! TESA’s yearly server fees are due on 5/22 and it’s been a hard year for everyone, she’s going to need some help to keep the lights on. We still need to raise another $260 by that deadline or the site may go dark If you can chip in please use the donation bar on the forum index page. Or consider upgrading your account to a paid membership, PM me if you’d like to purchase a membership and I can help you with that!! Hope you’re all busy modding, getting those vaccines, staying safe and healthy out there. Cheers!
  3. There are tools that can remove all edits to cells but it’s probably easier and cleaner to just redo the work. Is it not possible to just keep working on your exterior until you have a result you are happy with?
  4. Can you post screenshots of your edits from the CK? It would help to see what you’ve done. Also, when you changed the layout did you change the navmesh?
  5. Most resources are just meshes and textures so should work just fine in SkyrimSE. If you’re missing for PS4, remember they don’t allow external assets
  6. Couple things to try, first make sure your dialogue quest priority is set fairly high. i set mine around 80. Second, the generic dialogue is all conditioned by race, so the solution that worked well for my stubborn NPCs was to duplicate the Breton race, making a custom Breton race and assign that to my NPCs. Then they don't qualify to use any generic race based dialogue but they look the same, have the same features as the default bretons.
  7. As far as I know there isn’t a way to add new textures or change textures on assets without creating external assets which PS4 doesn’t seem to allow
  8. This tutorial can walk you step by step through creating a static object out of a moveable one (in this example she uses a plate but the steps should be the same for a book) she outlines how to set the file path for the model, you’ll want to copy the file path of the original book and paste it into the model box for your static book. To get rid of the PS4 error you need to delete the meshes and textures folders you created. You also need to edit the file path or delete any items you created incorrectly that use those folders you created. Purple textures indicate an incorrect or missing file path to the textures. I’m not sure what process you used to create them, so can’t help without more info on what you did.
  9. Ok so let’s say you want to create a plate that’s very valuable. Double click on the plate’s ID to open the dialogue box with all the plate’s stats. Give the plate a new ID like aaMyValuablePlate and click OK. The CK will ask if you want to create a new form. Say YES. Now you can find your new ID in the list, double click to open. You can now change the value of the plate. Because you copied the original, your new plate will already be pointed at the asset in the BSA so you don’t need to change it at all.
  10. Sounds like you’re on the right track. To keep generic NPCs from using your custom lines you can add a condition check (I believe it’s GetIsID) to every line and making it check for your NPC’s ID to use the line. As long as you give your NPC dialogue for every situation (ie Greetings, Goodbyes, Etc) he/she should prioritize your custom dialogue then and not use the generic
  11. If you’re using vanilla assets you don’t need to extract them and include them in the project. Just point your new asset to the existing bsa location for the nif. You would only need to unpack the model and texture if you were changing the actual assets. If you’re just renaming the plate or changing some stat, adding a script, you wouldn’t need to unpack the assets at all. Since Skyrim uses bsa archives its normal for it to not create texture/mesh folders on install
  12. JELLO! :toast:

    1. Jheuloh

      Jheuloh

      Sup

      /AnEntireYearLater

  13. Hail Cookie Monsters! If you live in the US and need a cookie fix the Girl Scouts are doing ALL digital sales to stay Covid safe this year. If you need some tasty sweet treats shipped right to your door, my kiddo can hook you up here: https://digitalcookie.girlscouts.org/scout/kylen283044 You can also donate boxes which go to our heroes out there needing some cookie themed appreciation! All sale proceeds go to our troop activities for the year so the more they sell the more the girls can learn and grow this year! Enjoy Your Cookies
  14. Wonderful location, can never have too many house mods
  15. Welcome Ryan, looks like you’re off to a great start you can carry on to Lesson 2!
  16. I see echo :D

    1. _echo

      _echo

      You didn't see anything... *waves hands around mysteriously*

  17. You can find some tutorials specific to 3D assets in Skyrim here: http://tesalliance.org/forums/index.php?/tutorials/category/40-3d-craftworks/ Also, any tutorials you find for Oblivion can be useful as well since some of the basic concepts are the same between the two games
  18. When you get to Cloud Ruler did you speak with Captain Steffan? He should greet you at the gate when you arrive.
  19. Well done ogre especially on the steps area which can be tricky for beginners! I see one spot where it looks like you squeezed some pathing between a chair and table, that’s not needed. You really only want to path where NPCs can comfortably walk/stand. The chair has animations attached that will guide the npc to sit without extra parking in front of the chair. You're ready to carry on!
  20. The best ref site I’ve found for Elder Scrolls lore checking is the UESP Wiki, really decent search feature, helped me a lot when modding Reclaiming Sancre Tor. Hope you find it useful https://en.m.uesp.net/wiki/Main_Page
  21. Welcome Blue Bacon! Apologies I swear I replied to this!! Looking great you’re ready to carry on if you haven’t yet!
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