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DarkRider

TESA Team
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Everything posted by DarkRider

  1. Hell of an adventure then, always good to see you!
  2. Looks like you’re off to a great start! You can head to Lesson #2 when ready!
  3. Most likely yes. We had to downgrade our server to something more affordable and that forced us to prune the files section of any mods that weren't seeing download traffic so a lot of mods were removed unfortunately. We announced it a few times leading up to that but if you weren't here for the last 6 months you likely missed that.
  4. It is not abandoned but probably a few weeks from going live. I’ve been finishing it up to post but it’s a busy time of year. If I can get the introduction and lessons 1-3 tested I may post them early. If you’d be interested in possibly testing the course privately shoot me a PM!
  5. Still need a hand with our 6mo renewals! If you can kick in and you want to upgrade your account to VIP and earn a forum medal shoot me a PM!
  6. @ladyonthemoon I’ll sort these things in the morning for you, I’ve been AFK for a bit and am back now.
  7. Off to a great start you can head to Lesson #2
  8. Hey folks! One of our modules is due for renewal, we need $40 for the year. So if you can kick in we’d really appreciate it! Totally optional
  9. Hey folks! One of our modules is due for renewal, we need $40 for the year. So if you can kick in we’d really appreciate it! Totally optional
  10. There is currently only one download featured, as others are featured you’ll be able to flip through. Ill check the permissions in downloads again. Wasn’t sure there were enough MW mods on site to warrant a separate section but I’ll look at it again
  11. Welcome to the Alliance What steps have you already made? Like have you modeled new hair? What 3D program are you exporting from? Do you already know how to create new objects of any kind in the CK? A bit more info on where you’re coming from will help folks help you
  12. You’ll need to redo the navmesh and take screens. In the one shot you have there are some errors, you have sections of navmesh that aren’t connected. It should be one solid piece top to bottom. The rest is fine so once you fix up the navmesh you can move ahead
  13. Just a heads up I’m currently tracking an issue with a “2 downloads” error. If you’re receiving this error, I’m working to find the cause, sorry about that
  14. My add is up! Sorry for the delay I was sick, the wife was sick, then the kids were sick...family life is fun!
  15. The server was deactivated because the server load got too high, we'll be taking steps to better optimize the site. You may need to clear your cache manually (even if you think your browser is set to auto clear, it actually doesn't get everything) as the shutdown messed up login memory.
  16. P’urza abruptly stopped her descent down the stairs and faded into the shadow of a crumbling pillar, preferring to ambush her prey. Her body was poised in absolute stillness, only her ears titled slightly, twitching, straining to hear the smallest of sounds in the hollow halls ahead. Fin and Red took cues from the Khajiit and held positions against the walls on either side of the corridor. “What do you hear?” Red whispered almost silently. P’urza’s whiskers twitched, she closed her eyes, they twitched again as if relaying a message from her senses, “Many legs,” she finally replied cryptically, crouching low and resuming her descent ready to pounce. Red shuddered at the thought of “many legs” which instantly took her back to the albino spider nest she had landed in once while dungeon diving in Solstheim. It wasn’t an experience she wanted to relive and from the bemused look on Fin’s face it must have been obvious. “I hate it when she says that,” the thief grumbled as the two of them moved to follow. Suddenly there was a thunderous banging sound that echoed through the halls all around them, followed by a torrent of skittering sounds like a rising ocean, and heavy foot falls as P’urza hastily skidded back into the hall and continued passed them. “This one is sorry!!!” she offered over her shoulder as she scrambled up the stairs to the heavy doors. “We’re dead,” Red braced herself as a horde of silt sifter beetles spilled out of the darkness and into the corridor like a living river. She quickly grabbed a torch off the wall and used the flames to drive the insects back away from them. Fin spun, crossing the aisle to stand behind her, nocking an arrow and taking aim at the oil vessels lining the shelves near the stairwell. The ancient clay broke easily, sending oil spraying everywhere and when Red tossed her torch into the mix the eruption of fire engulfed the insects, reducing them to ash. When they were sure they were clear of immediate danger they headed after P’urza who was frantically running her paws over the door looking for some sort of lock mechanism. She stopped when Fin came close and pushed hard on the latch. “It’s locked tight,” he reported, frowning deeply and heading back down the steps into the ruin. Red crossed her arms at the Khajiit who was avoiding eye contact, “Didn’t I say not to touch anything?” “Did you?” P’urza asked vaguely as if that didn’t sound familiar at all. “Mmm hm,” Red eyed the cat doubtfully, “Come on, let’s go see what you’ve gotten us into,” she turned to follow Fin. P’urza pulled a pilfered gem from her pocket and polished it in her paws as she trailed after Red. -------- The corridors and winding steps led into a columned hall adorned with statues and carvings and there they found Fin examining an ornate altar at the center of the room. There were two large statues of Mehrunes Dagon on either side of the altar as though balanced in a stone scale. One of statues had been visibly vandalized, its red gemstone eyes removed, and sitting lower than the other. “You didn’t…” Red grumbled as she and P’urza caught up. “These two statues are mechanisms,” Fin filled them in on what he’d deduced, “anyone taking offerings will activate the trap, which locks the door up front and unlocks one of these,” he said motioning to the small doors on either side of the altar. Red walked over to the door closest to the damaged statue on their right and pushed it open. An unnatural blackness waited beyond, a rolling heat started filling the room around them and a sucking wind pulled at them. Red felt herself being drawn in, but Fin caught her by the bicep to steady her before leaning in and taking a deep breath. “This door leads to Oblivion,” he said grimly. The lady thief rubbed her brow wearily and set her hands on her hips, “Well this little day trip just turned into something else altogether. What should we do?” Fin shrugged, “I see no other way forward.” Red turned to see the Khajiit desperately trying unsuccessfully to cram her purloined gems back into the statue and chortled, “It’s not gonna be that easy this time sticky paws.” P’urza surrendered and stuffed the gems back in her pockets. “Just as well then.” The three companions entered the void together and felt their flesh rending from their bones as they were drawn into Oblivion, the heavy door slamming closed behind them.
  17. Hawk-Drinker Type: Secondary Player Character Character Name: Hawk-Drinker A.K.A: Hawk Age: 28 Race: Argonian Occupation: Hedgewizard Guardian Stone: The Ritual Alignment: True Neutral Mount: Little Bird, a black gelding with white mane/tail Physical Attributes: Hawk-Drinker is around 6'0 and has a heavy build. His brow feathers are red and his face has tattoos of the same coloring. His skin is a dark silver with blue hues to match his bluegreen eyes. He wears an amulet of protection, fur bracers, fur armor, and thieves boots. He is slightly vain about his appearance and finds amusement is the weak hide of simple humans and delicate cats. Weapons: A true wizard, Hawk carries a staff to enhance/focus his magic gifts, but he also carries a daedric long sword which has served him more reliably in battle. Backstory: Like many Argonians, Hawk-Drinker was born into slavery. As a young egg-tooth he was taken from his mother, who was also a slave, and carried in a Nordling's pack far away from the blackmarshes to the mountains of Skyrim where he was left as an offering on the steps of High Hrothgar. After three days, the Greybeard monks were awakened from their meditations by the sounds of a desperate hawk screeching angrily in the training yard. There in the tower they discovered a young Argonian, shivering from the cold, raiding a hawk's nest; the yellow yolks still dripping off his snout. The Greybeards took him in, calling him Hawk-Drinker and deciding to keep him on as a servant. He was headstrong, brash and rather disobedient, so the Greybeards soon found him ill suited to a servant's work. However, the boy showed an unusual aptitude for magic and they encouraged his study of the magical arts, believing his destiny would eventually find him. When he was a teenager, Hawk-Drinker broke the one rule the old mystics held sacred and traveled higher into the mountain to the Throat of the World. He returned from the mountain a changed man and had been set upon a path that would ltae him away from High Hrothgar. The Greybeards agreed with his decision to leave, still burning from his latest act of disobedience, and so he left to make his way in the world alone. Personality: Hawk-Drinker is suspicious of strangers, especially those who are not Argonian. Once his trust has been earned he is a steadfast companion. Special Powers/Weaknesses: Hawk-Drinker has a variety of practical spells in his skill set including Muffle, Invisibility, Circle of Protection, Calm, Healing, Candlelight, and Detect Life. His most powerful spell is his conjure familiar spell which summons a wolf familiar to join him in battle. Additional Images:
  18. Jack Type: Secondary Player Character Character Name: John "Jack" Rackham IV A.K.A: Calico Jack, John-Jack, Black Rackham, Jacko, Blackdog Age: 29 Race: Imperial Occupation: Ex-Privateer / Gambler Guardian Stone: The Thief Alignment: Chaotic Neutral Mount: Galleon, a grullo/pinto cross gelding Physical Attributes: Calico Jack is about 5'10, average height and build for an Imperial. He has dark mahogany hair that is long but unkempt, and dark green eyes. He sometimes sports a light goatee, and is almost always somewhat unshaven. His usual garb is a pair of black explorer style trousers, high cuffed black leather boots, a blue tunic shirt, with a vest tied over the top, and a gold doubloon on a thread around his neck. He almost never wears armor unless for disguise, but normally he finds it cumbersome and less useful; choosing instead to wear a thin chest plate of folded leather under his clothes for some protection. Weapons: Since his armor is limited to the basics if any at all, Jack's arsenal is focused on ranged weaponry. He wields a twin set of black powder pistols and is proficient with a set of throwing knives. Backstory: John Rackham was born into the life of a seafarer. His father was known as Bootleg Barrow, one of the greatest rum-runners in the history of the Abecean Sea and Captain of the Charlotte. His mother died in childbirth, and rather than abandon his son, Bootleg brought infant Jack and a wet nursing wench aboard his ship. Though his father was devoted, he was a pirate through and through, and rather than shield his child from the hard life of a pirate, he inducted him into thievery and lawlessness from the start. As a toddler, Jack became a useful device for various scams and ploys, often used to deflect the attention of port officials. At the age of ten, he became cabin boy of the Charlotte and something of a mascot for the crew, who spent much of the year far from their own wives and children. It was the Charlotte crew who gave him the moniker "Calico Jack" for a pair of Calico captain's breeches that were cut down to fit him. By the time he was 18, Jack had already amassed a reputation and enough fortune to buy his own ship, The Longwinter. As captain of his own vessel, flying under his own flag, Jack made the often difficult transition from piracy to privateering under an Imperial contract. Over the years, he became known as Jack Blackdog, for his dark and dangerous loyalty to his crew and banner; still his most common moniker remains Calico Jack. When the Skyrim natives began to amass under the Stormcloak banner, the Imperial contracts dried up, like many privateers, Jack began spending more and more time in a pub without a charter. He used his skills at games of chance and cards to fleece a bit of gold here or there, but his new profession ultimately cost him the Longwinter which he lost on a gamble for a heavy Imperial contract. Without a ship, Jack wanders Skyrim's Taverns seeking out new opponents and new opportunities wherever they may arise. Personality: Calico Jack is a free spirit, adventurer, and true rogue. His aims in life seem focused around amassing wealth and carousing with wenches, but he has been known to take on the odd adventure when he feels called to it. Raised in a world of cut-throats and brigands, Jack tends to be slow to trust, but once his trust has been won, it is steadfast. He enjoys playing the mandolin and smoking a pipe of imported tobaccos is his secret pleasure. He also enjoys a bit of showmanship in performing trick throws with his throwing knives to impress spectators; a handy distraction when needed. Special Powers/Weaknesses: While Jack has no special powers of magical origin, his keen perception and understanding of human nature make him appear almost psychic at times. His only weakness is his brigand nature, which can draw him impulsively into fortune seeking trouble at inconvenient times. His gambling habits have gotten him into more than one scrape with unsavory folks and it's probably safe to assume he's paid as much as he's won. Additional Images:
  19. @HeyYou Which browser/version are you using? Have you cleared your browser's cache/cookies? There's nothing magical about the Home buttons they're just simple URLs and clicking them doesn't cause that behavior for me. It seems like you might have some old pages displaying from the cache.
  20. Im not able to reproduce this so far. What browsers and versions are you using please?
  21. Working on an add, I’ve been laid up sick for a few days and couldn’t think clearly enough to write. Feeling more human today so we’ll see how it goes
  22. Update: Working on integrating the new Awards system site wide. Once it's fully operational we'll award some badges to everyone, for now you will only see them on my guinea pigs around the site
  23. Nice adds ladyonthemoon and WhoGuru! Cant wait to drag Kibwe on the road that pup of his should be useful to have around
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