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Files posted by DarkRider
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Darkness Hollows: TESA's 2010 Halloween Challenge
[RELz] Darkness Hollows
Author: TES Alliance
Version: 1.6.0
Release Date: 31.October.2010
Updated: 22.November.2010
"There was no way out of the Hollows. One by one they were led up the rise to Castle Thatchmoon and no one ever returned."
Description:
Darkess Hollows is a Halloween themed dungeon adventure plugin for Elder Scrolls IV: Oblivion. Once the plugin has been activated and the game loaded, travel to the forests of the West Weald in search of an abandoned homestead. Inside, search out a mysterious painting of a lost realm called Darkness Hollows. The painting is a portal that will deliver you to the wooded vale and the terrible adventure awaiting you within the hollow's ruined fortress...Castle Thatchmoon. Once you enter Castle Thatchmoon there is no escape, no one ever escapes, but your only chance of being the first is to be well prepared for a long dungeon crawl BEFORE you enter. Players are advised to have both a ranged weapon and an enchanted weapon before attempting Darkness Hollows. For the best results, play in the dark without music and without magic effects like "Nighteye" and "DetectLife". Be wary in your adventuring hero...
Features:
A Haunting Forest Setting
Detailed Backstory to Explore
New Enemies!
Unique Weapons!
A Halloween Atmosphere
A Dozen Unique Levels
Traps and Puzzles
Voiced Dialogue!
Big Boss Battle!
Fun Rewards!
And More...
The Hollow:
Important Info:
Companions: If your Companions do not have a summon spell you can use to call them to you, leave them at home! There are places within Darkness Hollows they simply cannot go without being lost or killed. We are not responsible for any poor creatures who end up in the abyss for eternity because their PC partners didn't heed sound advice.
Levels: We recommend characters be at least level 15+ before attempting Darkness Hollows. While some enemies are leveled to give a bit of a break, some are not and are rather difficult at lower levels.
Godmode: While you may be tempted to use godmode to brave the horrors in Darkness Holllows, don't. There are some scripts running that will not fire properly if you are in godmode and you will not be able to proceed.
Collision/Clipping: Do not use the "tcl" console command to navigate through Darkness Hollows. There are collision boxes designed to guide your immersion and trigger zones to progress events, both of which can be drifted through with collision toggled off resulting in a bad experience for you, so give your console the night off.
v1.6.0 Bug Fixes:
Repaired Keychain Mod Conflict in Level XI
Repaired the Level I Exit Sequence
Adjusted Hint Guide
Added Missing Keys
v1.5.0 Bug Fixes:
Adjusted Beast fight in Level XI
Adjusted Entry Door Position Level XIV Locked No Exit Door
v1.4.0 Bug Fixes:
Fixed Main Rooms Key Loop for Level XI
Removed Quest Marker on All Stym Keys
Adjusted Entry Door Position Level XII Locked Exit Door
Really Fixed Argonian Bug in Level X [Thanks to Arthmoor]
Recompiled a Few Logic Errors in Scripts [Thanks to Arthmoor]
Update DarknessHollows-Sounds For Fixed Dialogue for Level XII [Thanks to Arthmoor]
Fixed Push Sequences for Level XI
Fixed Non Aggressive Dremora in Level V
Removed Poison Disabling from Food in Level IV
Reduced Enemy Difficulty on Level XI
Unlocked Level XIV Entrance
v1.4.1 Added Key to Ascension Level
v1.3.0 Bug Fixes:
Unlocked the Lower Halls Door Between Levels XI and XII
Removed Necklace and Stopped Scripts from Level XI
Adjusted Script in Level X to do an Argonian Race Check
Added Quest Update Check to Main Boss Chamber Entry
Fixed Spectral/Dead Horse Scripts
Meshes Updated- Redownload Meshes Pack for Illuminated Level Decals.
v1.2.0 Bug Fixes:
Cleaned Out a few Lingering Dirty Edits
Lowered Some Floating Clutter in the Core
Removed Excess Entry Option for Level VII
Adjusted Cave-in Sequence in Level VII
v1.1.1 Bug Fixes:
Cleaned Out a few Lingering Dirty Edits
Disabled the "Travel To" Option on the Map Marker
Linked the Door Adjacent to the Level XI Exit, Leading to the Lower Halls Where You Can Get the Key to Open Level XII
Disabled Vanilla Dialogue in Level IV's Void Ghost
Releveled Some Uber Difficult Enemies
Known Conflicts:
MMM in Darkness Hollows: As this is a major dungeon crawl mod, you can naturally expect a number of spawning enemies to keep you on your toes. That said, MMM users may encounter some significant FPS loss in one or two levels of Darkness Hollows due to the increased spawns. You may want to use a spawn rate reducing plugin when running the two mods together.
The Challengers:
WhoGuru
John
WillieSea
nottlong
Yevic
Arion
Kroot9525
Arthmoor
JulianSull
PacificMorrowind
the-manta
Vouivre
Mishaxhi
DsoS
Screenshots:
Downloader Note: Be sure you download and properly install ALL 4 Files or the mod will not function as intended.
4,843 downloads
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Weynon Retreat
Weynon Retreat House was the very first mod I ever released publicly and has ties Reclaiming Sancre Tor making a fun home base for Blade type characters. This mod adds a lodge style house near Weynon Priory and a challenging mini-quest to acquire it. By completing the mini quest, players will receive some nice rewards and can unlock some hidden surprises at the Blades Retreat. Weynon Retreat boasts plenty of safe storage space for even the biggest collectors, a private location for the sneakier sorts, and a beautiful view of the Imperial City for those good knights with one eye always on the Empire.
v1.5 Notes: Added Chorrol Hinterlands Patch by Arthmoor
The Original Weynon Retreat file uses a farm style house in place of the lodge house, that's the only difference between the two versions...that I can recall.
Rehosted here on TES Alliance for the first time!
69 downloads
0 comments
Submitted
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The Oubliette
The Oubliette
Author: TES Alliance
Current Version: 1.2.0
Release Date: 31.October.2009
Updated: 07.November.2009
"A place for forgetting. Prisoners were brought here by boat in shackles. They suffered unspeakable cruelty at the hands of their captors."
v1.2.0 New Version Update:
Final Reward Mask Now Displayable
Wonky Collision in Level VI
Improved Key Clues in Level VIII
Restored Missing Sound File Level VII
Fixed Floating Objects in Levels II and X
Removed Skeleton Race Playability Flag
All Downloaders:Due to the nature of the fixes for version 1.2.0 all parts of the mod have been adjusted so, unfortunately, there is no quick fix for previous downloaders, if you would like to take advantage of the fixes in v1.2.0 you will need to redownload the full mod pack here: http://tesalliance.o...ds&showfile=190
v1.1.1 Version Update!
Had a couple reports of a missing texture in Level 6, turns out there was an extra "\" in the texture path for the mesh. We have repacked the BSA with the adjusted texture path.
Previous Downloaders: Obviously, this is not game breaking just momentarily immersion breaking. So, if you have downloaded any previous versions of the BSA you may download a Missing Texture Fix on the same page as the 1.1.0 .esp FIX (at the bottom of the page). It's a 50MB Download. Simply replace your current TheOubliette.bsa with the new one and load a clean save. You can find the Missing Texture Fix here --> CLICKY
New Downloaders: If you have never downloaded The Oubliette before November 1st, you do not need to download the above mentioned fix. Instead you need to download The Oubliette v1.1.1 which contains the updated .esp plus the Updated BSA files and readme. You can find that download here --> CLICKY
v1.1.0 Version Update!
After some fixing trying to figure out what was causing so much to go so wrong, we finally were able to track down the bug responsible and have set The Oubliette back on it's feet!
Previous Downloaders: If you downloaded v1.0.4 on the 31st you need to download the [FIX] .esp replacer. It's a 1.5MB download. Simply replace your current TheOubliette.esp with the new one and load a clean save. You can find the fix here --> CLICKY
New Downloaders: If you have never downloaded The Oubliette before November 1st, you do not need to download the above mentioned fix. Instead you need to download The Oubliette v1.1.0 which contains the updated .esp plus the BSA files and readme. You can find that download here --> CLICKY
Again we apologize for any inconvenience and appreciate your patience. Happy Gaming!
Description:
The Oubliette is a Halloween themed dungeon adventure plugin for Elder Scrolls IV: Oblivion. Once the plugin has been activated and the game loaded, travel to the Tiber Septim Hotel in the Talos Plaza District of the Imperial City and search out a mysterious painting of a lost Legion fort called Fort Feyirr. The painting is a portal that will deliver you to the island and the terrible adventure awaiting you within the Fort's ruined dungeon...The Oubliette. Once you enter the Oubliette there is no escape, no one ever escapes, but your only chance of being the first is to be well prepared for a long dungeon crawl BEFORE you enter. Players are advised to have both a ranged weapon and an enchanted weapon before attempting The Oubliette. For the best results, play in the dark without music and without magic effects like "Nighteye" and "DetectLife". Be wary in your adventuring hero...
Features:
A Haunting Island Fortress Setting
Detailed Backstory to Explore
New Enemies!
Unique Weapons!
A Halloween Atmosphere
A Dozen Unique Levels
Traps and Puzzles
Fully Voiced Dialogue!
Big Boss Battle!
Fun Rewards!
And More...
Into the Oubliette:
https://youtu.be/tCSpzc-5TTQ
Important Info:
Companions: If your Companions do not have a summon spell you can use to call them to you, leave them at home! There are places within the Oubliette they simply cannot go without being lost or killed. We are not responsible for any poor creatures who end up in the Oubliette for eternity because their PC partners didn't heed sound advice.
Levels: We recommend characters be at least level 11-12 before attempting The Oubliette. While some enemies are leveled to give a bit of a break, some are not and are rather difficult at lower levels.
Godmode: While you may be tempted to use godmode to brave the horrors in the Oubliette, don't. There are some scripts running that will not fire properly if you are in godmode and you will not be able to proceed.
v1.1.0 Bug Fixes:
All Bugs Relating to Idles Animations Failing to Trigger Gamewide
Creature Difficulty Recalibrated for Proper Player Level
Death/Sithis Floating, Flying, Sinking in his Chair
The Door From Deaths Chamber Remaining Locked
Crazy Lamp in the Crossing Halls
Cleaned Out Excess Scripts (not a bug exactly just maintenance)
Known Conflicts:
Better Cities Imperial City: The Oubliette must be below Better Cities Imperial City in your load order or you will reportedly crash upon entering the Tiber Septim Hotel.
The Love Suite Room: This mod changes the Tiber Septim Hotel and the portal for The Oubliette is no longer reachable. No patch is currently available.
The Challengers:
WhoGuru
Mannimagnus
WillieSea
BadCompany
PacificMorrowind
Yevic
DaMage
Windmill Tilter
Critterman
Xinimator
the-manta
How To Vote:
Voting has now concluded thanks to everyone who voted for their favorites!
Levels Revealed:
Basilica of Shadows: the_manta
Mess Hall: BadCompany
The Exclave: Mannimagnus
Crossing Halls: Yevic
Erehwon: WhoGuru
Tomb of Unrest: Critterman
Restless Dreams: WindmillTilter
Halls of Namira: Xinimator
Nightmare: DaMage
Lost Ayleid Chamber: PacificMorrowind
Solitary: Ladyflcn
Broken Dreams: WillieSea
*SPOILER* Final Boss Battle Solution:
Phase 01:
Phase 02:
213 downloads
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House of Argon
House of Argon
A cozy retreat for the Sons of Blackmarsh
Description:
House of Argon adds a unique player home designed with Argonian players in mind; finally some respite from the cold for our scaly friends. Set in the volcanic wastes of Skyrim, the House of Argon boasts stores of fish and eggs, a special hotbed for resting, even a private hot spring for fishing and relaxing. The house is free to claim and has player safe storage. No future versions of this mod are planned as this was just a small addition I added for my own lizard. Enjoy!
Credits:
DarkRider: Level Designer
Hanaisse: 3D Artist
Legal:
Bethesda Softworks retains all rights to any original content, concepts, and ideas taken and altered from Elder Scrolls V: Skyrim. Resources used in this project may be used in your mod freely without permission being asked beforehand but credit must be given to this source for my work; it’s just polite.
This mod may not be rehosted anywhere without permission. Period.
Contact:
DarkRider @ http://www.tesalliance.org
90 downloads
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Wickwood: TESA's 2012 Halloween Challenge
Wickwood
Author: TES Alliance
Version: 1.2.0
Release Date: 31.October.2012
Updated: 12.November.2012
"A stranger descended upon us. Those who would not heed his call were burned as heretics and those who followed him were damned."
★NEW★ v1.1.0 Version Update:
Gaps in Chapel walls repaired
Description:
Wickwood is a Halloween themed adventure plugin for Elder Scrolls V: Skyrim. Before playing, you will need to disable the game borders in your Skyrim.ini by adding bBorderRegionsEnabled=0 under the [general] heading. Once the plugin has been activated and the game loaded, travel south of Riverwood, high into the mountains beyond the borders of Skyrim's land, where in the wilds of the icy summit, you'll find the village of Wickwood begin unraveling the mystery of what happened there. Players are advised to have both a ranged weapon and an enchanted weapon before attempting Wickwood. For the best results, play in the dark without music and without magic effects like "Nighteye" and "DetectLife". Be wary in your adventuring hero...
Features:
Set in an Abandoned Mountain Village
Detailed Backstory to Explore
New Enemies!
Unique Weapons!
A Halloween Atmosphere
Seven Uniquely Horrific Levels
Traps and Puzzles
Voiced Dialogue!
Big Boss Battle!
Fun Rewards!
And More...
Important Info:
Spawn Mods: Playing Wickwood in tandem with another mod that increases creature spawns may add additional, and unintended, challenge in the village's horror levels. Use with care.
Levels: We recommend characters be at least level 15+ before attempting Wickwood. While some enemies are leveled to give a bit of a break, some are not and are rather difficult at lower levels.
Godmode: While you may be tempted to use godmode to brave the horrors in Wickwood, don't. There are some scripts running that will not fire properly if you are in godmode and you will not be able to proceed.
Collision/Clipping: Do not use the "tcl" console command to navigate through Wickwood. There are collision boxes designed to guide your immersion and trigger zones to progress events, both of which can be drifted through with collision toggled off resulting in a bad experience for you, so give your console the night off.
Known Conflicts:
None Reported
Challengers:
WillieSea
the-manta
lilith
Vouivre
Arion
DsoS
Ladyflcn
How To Vote:
Polls are now closed, thanks to everyone who played and voted!
Levels Revealed:
Withdrawn
Fjori Blood-Blade's Cottage: WillieSea *Winner of Trickiest Level to Complete*
Abandoned House: lilith
Wedding House: the_manta
Hollow House: Ladyflcn
Musty House: DsoS *Winner of Overall Best Scare*
The Frozen Shade: Vouivre
Savard's House of Horrors: Arion *Winner of Best Creature Scare*
Screenshots:
731 downloads
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[WIPz/RELz] Celtic Decor I for Skyrim
This is the Beta release for Celtic Decor I for Skyrim. This pack will be updated shortly with tapestries.
297 downloads
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Lesser Hold Stables
Author: DarkRider
Version: 1.0
Description
Adds a new stable and unique purchasable horse outside each of the four lesser holds, Falkreath, Dawnstar, Morthal, and Winterhold. Custom horses are designed to be faster than vanilla horses by default. Each costs the customary 1000g. This mod also adds owned versions of the lesser hold horses across Skyrim in Imperial or Stormcloak camps, small towns, etc to immerse them into the vanilla design.
Known Bugs & Conflicts
None as of version 1.0. Please report bugs or conflicts you encounter.
Special Thanks
Ysne58, lilith, and Khettienna for Beta Testing
Arthmoor for helping to debug the questbuild
Bethesda Softworks, for leaving the big gap this mod can fill
Permissions
Do Not Rehost, No Exceptions. Resources contained in this mod may be reused in new mods, provided credit is given to me, DarkRider, for my work; this excludes use in compilation packs. If you wish to include this mod in a compilation, you'll need to contact me for permission @tesalliance.org
75 downloads
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Stalhrim Village
Stalhrim Village
Author: DarkRider
Version: 1.1
Release Date: 24.December.2010
Updated: 28.December.2010
Description:
Stalhrim Village was created as part of the 12 Mods of Christmas on Oblivion Real Estate for 2010. This mod adds a rustic Nordic village nestled high in the mountains between Cyrodiil and Skyrim with an epic view of the Nordic homeland beyond. There is a player home, filled with custom touches and player safe storage, free for the claiming. There is also a mini quest to claim a few treasury goodies to line your pockets, but you’re going to have to use your head. Be careful, the creatures that guard over the treasure will kill you on sight so try not to be seen.
Gameplay:
In order to play this mod you MUST disable the default region borders for Oblivion. Do this by going to your Games folder, open the Oblivion.ini, skim the [General] list for bBorderRegionsEnabled=1 change this to bBorderRegionsEnabled=0 and save to disable the borders.
Once your border regions are disabled, travel north above the city of Bruma (see the location image included in this download for the map location). Once there you will find Wulfrung’s Watch, the key is stashed nearby so root it out and make yourself at home. To initiate the treasure hunting quest, explore the containers in the upstairs closet of Wulfrung’s Watch.
Features:
Incredible Nordic Setting
Open Stable
Player Home
Spacious Interiors
Adjustable Interior Lighting
Custom Tapestries, Paintings, and Rugs
Treasure Hunting Quest
And More...
Credits:
Hanaisse: Guild Interiors, NPC Creation
WindmillTilter: Models, NPC Creation
Khettienna: AI Enhancement
and
Yevic: Beta Testing
Resources:
Xiamara: Couches and Chairs
Meo: Modular Fireplace (Bruma), Settlement Resource, Celtic Tombstones
DaMage: Water Mesh
Stroti: New Statues, rustic farm, filled desk, Moon Shield
Nicoroshi: Wyrmfang
Helborne: Filled Bookshelves, Basic Shelves
Omegacron: Static Scroll Sets
Alasdair: Skyrim Gubbins
Official Video:
About All Natural Support:
Modder Khettienna created the All Natural Support package for Stalhrim Village, only download and install if you plan on using Stalhrim Village with All Natural, otherwise you only need the StalhrimVillage.7z file. Please read the included documentation for installation instructions.
1,260 downloads
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Classed Beginnings
Classed Beginnings
Author: DarkRider
Version: 1.1
Release Date:
20.November.2010
Updated:
21.December.2010
Requirements:
Elder Scrolls IV: Oblivion v.1.2
************************************
----Description------
************************************
Classed Beginnings is a role playing starter kit plugin for new characters in Elder Scrolls IV: Oblivion. The mod adds a free player home called Rumare Lodge, just a stone’s throw from the Imperial Sewer exit where your character will emerge from the tutorial dungeon at the start of a new game. The house includes lots of player safe storage, a player owned horse (a different horse appears for each class), a starter chest of class specific goods, and a bit of gold to get you started on your questing. Stop starting your game as a nobody; go home, get your horse and some gear before heading into the world that awaits you!
This mod is to assist NEW characters with a jumpstart. When used with existing characters, the house will still be playable, but the class goods and steed will not be enabled.
************************************
------Bugs/Conflicts------
************************************
-Alternate Start Mods: This mod will conflict with any mod that offers an alternate start location to the game. If you do not leave the tutorial dungeon as in the vanilla game you will not trigger the class specific goods and steed. The house will still be playable though.
-UL Imperial Isle: Loading Classed Beginnings after UL Imperial Isle will create a significant land tear. Moving Classed Beginnings ahead of UL Imperial Isle will resolve the issue.
-New Roads and Bridges: These two mods played together create a number of aesthetic issues, Arthmoor has provided a patch for users using both mods together. To patch, the mods need to be loaded in this order: Classed Beginnings, NBR4, and then the Patch.
- Region Revive: Lake Rumare: This mod is incompatible with Classed Beginnings, they crowd into the same space and this one is not patchable. Users will have to make a choice unfortunately.
************************************
----Credits/Resources-----
************************************
AlienSlof- Beautiful Variety of Horses
Echonite- Model Editing
WillieSea- Scripting
Arthmoor- Cleaning/Patching
************************************
------Rights and Privileges------
************************************
Bethesda Softworks retains all rights to any original content, concepts, and ideas taken and altered from Elder Scrolls IV: Oblivion. All original textures and assets belong to me and may be used in your mod freely without permission being asked beforehand but credit must be given for my work; it’s just polite. As with all DarkRider projects, I ask that this resource not be used in mods of a pornographic nature. This mod may not be rehosted anywhere without permission. Period.
************************************
------Contact------
************************************
DarkRider @ http://www.tesalliance.org
213 downloads
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Male Sweater Mod
Male Sweater Mod
Author: DarkRider
Version: 1.2
This small mod adds 6 free, playable, male sweaters to a wooden barrel behind the Weye House. No body replacers are required or supported, however it has tested successfully with vanilla Oblivion bodies as well as Robert's. This was made to compliment the Female Sweater Mod; they are compatible with one another.
*Additional Images Included in Download
86 downloads
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Arick Zayn, Breton, No Mods Post MQ
By DarkRider in Main Quest Complete
This is a clean savegame post main quest for those in need of a MQ finished character to play various mods. No mods were active during it's creation. Character is Level 1 with options to sleep and level up at player's discretion. Player owns fully furnished Bruma House, and top MQ collectors pieces are located in the 1st floor chest for player use. Imperial Dragon Armor is Available for claim in the IC.
Current Stats Are:
Name: Arick Zayn
Race: Breton
Eye/Hair Color: Blue Eyes, DarkBrown Military Cut
Birthsign: Steed
Class: Agent
Weapon: Blade
Inventory: Torches, 5 lockpicks (+ Skeleton Key), lower class clothing, 100k+ gold, moderate stats
To Customize this Character Use the Following Console Commands:
showracemenu: Changes race, features, and name
showbirthsignmenu: Change birth sign
showclassmenu: Change class
Please note that using the console this way will reset your stats to base values, but they mostly already are, so that's not a major concern. If you plan to customize, do so before leveling up though.
314 downloads
Updated
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Harry Pogue, Nord, Vanilla Tutorial End
This is a clean savegame at the tutorial end where players can still customize the character if desired. No mods were active during it's creation and no kills or stats have been started.
Current Stats Are:
Name: Harry Pogue
Race: Nord
Eye/Hair Color: Green Eyes, DarkBrown WindBound
Birthsign: Tower
Class: Barbarian
Weapon: Hand to Hand
Inventory: 1 torch, 3 lockpicks, wrist irons, lower class clothing, 0 gold, 0 stats
83 downloads
0 comments
Updated
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Eagle's Rest v1.0
Eagle's Rest
Author: DarkRider
Version: 1.0
Release Date: 13.August.2009
Photo by Si-Shen
"It has sheltered kings and saints when called. Eternally defensible and blessed by the gods, it will remain steadfast for all time. Those who dwell within these halls will be favored and forever will it stand as a beacon to all Men and Mer." - Chronicle of Clan Balmory
Description:
Eagle's Rest adds a unique island player home northwest of Anvil just off the coast between Hammerfell and Cyrodiil. Travel to Shipwreck Cove to find a mysterious note from the previous tenant of the house and the key to the front door. Then use the small rowboat tied nearby to begin your adventure. This is a free player abode, as explained by the note, just make the trek to the house and make yourself at home. This home was entered in the 2009 Water Homes Challenge hosted by Oblivion Real Estate.
Features:
Incredible Island Setting
Open Stable
Swimming Pond
Spacious Interior
Interior Lighting that Adjusts for Day/Night Effect
All the Banners and Armors of the Cyrodiil Cities
Lightable Fire and Candles in the Master Bedroom
Fully Voiced Housekeeper
Watchdog
Custom Tapestries, Paintings, and Rugs
A Unique History Book and A Guide to Kvatch
And More...
Credits:
Echonite & DaMage: Minor Model Edits
Greenwarden: Character Vocals
Xiamara & Barabus: Cooking Range
Meo & Myrilath: Ayleid Clutter
Throttlekitty & DaMage: Water Mesh
alex2avs: Checkerboard Mesh
Meo3000: Open Book Resource
and
Shezrie: Beta Testing
Official Video:
Screenshots:
The Island:
The Interior (Night):
The Interior (Day):
Custom Additions:
375 downloads
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The Temple of Five Lanterns
The Temple of Five Lanterns
Collaborative Authors:
WhoGuru, DarkRider, & Ladyflcn
Version: 1.5
Release Date:
22 December 2009
Updated:
03.January.2010
Requirements:
Elder Scrolls IV: Oblivion v.1.2
Official DLC: Shivering Isles
************************************
----Description------
************************************
The Temple of Five Lanterns is home to a unique monastic group of holy monks who serve equally what they call the “Dragon Divinitiesâ€, which to followers of the Nine equates to Talos and Akatosh. Their temple is nestled in the mountains eternally defensible in times of war. The monks of Five Lanterns are most well known for their extensive library and sweet Honey Ale, a brew that is said to restore good health. In times of need, the temple has sheltered nobility and royalty alike. The brothers have an open door policy; anyone is welcome to take shelter there to escape, or simply to retreat for some relaxing meditation. The Temple can be found Northwest of Bruma, just north of Applewatch Farm.
************************************
Change Log: v.1.5- Removed Witcher Hat, Streamlined AI, added Hoarfrost Patch
Change Log: v.1.4- Really Fixed that Pesky Dialogue Bug; the Mountain Khajiiti Race is now Semi Playable
*â€Semi Playable, DarkRider?†you ask. There is no female version of the playable Mountain Khajiit and since this wasn’t the purpose of the mod, just an addition to it, there won’t be.
Change Log: v.1.3: Fixed "NO GREETING" bug.
Change Log: v.1.2: Fixed go nowhere door in the storage room. *This can be fixed by using your console to disable the duplicate door to reveal the real door if you don't want to redownload.
Change Log: v.1.1: Moved bookcase closer to wall in library and display case further from wall in chapel.
************************************
------Bugs/Conflicts------
************************************
-UL Stendarr Valley: Reportedly causes a land tear with the Monastery
There is now a patch for this UL conflict, you can download it HERE
-Hoarfrost Castle: Reportedly causes a chapel in Hoarfrost to be inaccessible, but this has been patched, find the patch here on the downloads page below this description.
************************************
------Credits/Resources------
************************************
Echonite & DaMage- Model Editing
InsanitySorrow- Elven Shortblade
StarX- Witcher Gear
Meo- Modular Fireplace
Xiamara- Seats and Sofa’s, Filled Wine Racks
Omegacron- Static Scrolls
Garak- Static Booksets
Vorians: Patchmaker
************************************
------Rights and Privileges------
************************************
Bethesda Softworks retains all rights to any original content, concepts, and ideas taken and altered from Elder Scrolls IV: Oblivion. All original textures and assets belong to us and may be used in your mod freely without permission being asked beforehand but credit must be given to us for our work; it’s just polite. As with all DarkRider projects, we ask that this resource not be used in mods of a pornographic nature. This mod may not be rehosted anywhere without permission. Period.
************************************
------Contact------
************************************
DarkRider @ http://www.tesalliance.org
1,190 downloads
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Longwinter’s Nap
Longwinter's Nap
Author:
DarkRider
Release Date:
16 December 2009
************************************
----Description------
************************************
Longwinter’s Nap is a unique house mod that adds a new player home East of Bruma, nestled off the side of a mountain pass. Special features include a holiday theme, new tapestries, new paintings, holiday bedding, a holiday doublet, and essential horse, plus lots of storage and display cases. To claim the home, you must find the original owner, a Legion Guard Captain who was slain on his patrol, sadly before he could enjoy his holiday feasting, near the Dragonclaw rock along the road east from Bruma.
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------Bugs/Conflicts------
************************************
-OOO Arctic Camp: Reportedly not compatible with OOO as a bandit camp spawns in the same location.
************************************
------Credits/Resources------
************************************
DarkRider- Design
Meo- Modular Fireplace
Xiamara- Seats and Sofa’s
HappyHolidays Team- Presents and Ornaments
Star-Mystyk- Snowman
WhoGuru- Beta Testing
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------Rights and Privileges------
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Bethesda Softworks retains all rights to any original content, concepts, and ideas taken and altered from Elder Scrolls IV: Oblivion.
All original textures and assets belong to me and may be used in your mod freely without permission being asked beforehand but credit must be given to me for my work; it’s just polite. ; )
As with all my projects, I ask that this resource not be used in mods of a pornographic nature.
This mod may not be rehosted anywhere without permission. Period.
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------Contact DarkRider------
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DarkRider @ http://www.tesalliance.org
207 downloads
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Celtic Decor II
Celtic Decor
Author: DarkRider
Version: 1.0
Released: 09.January.2010
This is a modder's resource of home decor with a generally Celtic theme made as a sequel to Celtic Decor. This resource includes:
9 Celtic Pattern upper class beds
16 New Paintings
8 Celtic Rugs
9 Celtic Tapestries
Full Set of Middle Class Celtic Dinnerware
These things are not available in game; this is a resource only. The included .esp adds the decor to the CS for easy merging with other mods but does not contain any playable content for players. Modders are free to use these things provided they give credit in their readmes.
This resource may not be included in mods of a sexually explicit nature.
This resource is a TESA exclusive and may not be rehosted anywhere else without permission.
Additional Images:
289 downloads
Updated
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Bogwater Downs
Bogwater Downs
Description:
Bogwater Downs adds a small rural community in Blackwood, northeast of Leyawiin, for the player to call home. The free player home, Bogwater Burrow, includes lots of player safe storage, a free saddle horse, and a cozy functional house. The atmosphere is undeniably surreal around the downs, it's a great location!
For CS Basics Students:
This is the same house you will learn how to build in the CS Basics Class. You are welcome to download, investigate and compare notes, but please don't try to pass my work off as your homework, I will be able to spot my own work, and doing so will cost you your place in the class.
Additional Screens:
232 downloads
0 comments
Updated