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DarkRider

TESA Team
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Files posted by DarkRider

  1. Darkness Hollows: TESA's 2010 Halloween Challenge

    [RELz] Darkness Hollows

    Author: TES Alliance
    Version: 1.6.0
    Release Date: 31.October.2010
    Updated: 22.November.2010




    "There was no way out of the Hollows. One by one they were led up the rise to Castle Thatchmoon and no one ever returned."


    Description:
    Darkess Hollows is a Halloween themed dungeon adventure plugin for Elder Scrolls IV: Oblivion. Once the plugin has been activated and the game loaded, travel to the forests of the West Weald in search of an abandoned homestead. Inside, search out a mysterious painting of a lost realm called Darkness Hollows. The painting is a portal that will deliver you to the wooded vale and the terrible adventure awaiting you within the hollow's ruined fortress...Castle Thatchmoon. Once you enter Castle Thatchmoon there is no escape, no one ever escapes, but your only chance of being the first is to be well prepared for a long dungeon crawl BEFORE you enter. Players are advised to have both a ranged weapon and an enchanted weapon before attempting Darkness Hollows. For the best results, play in the dark without music and without magic effects like "Nighteye" and "DetectLife". Be wary in your adventuring hero...

    Features:

    A Haunting Forest Setting
    Detailed Backstory to Explore
    New Enemies!
    Unique Weapons!
    A Halloween Atmosphere
    A Dozen Unique Levels
    Traps and Puzzles
    Voiced Dialogue!
    Big Boss Battle!
    Fun Rewards!
    And More...


    The Hollow:



    Important Info:


    Companions: If your Companions do not have a summon spell you can use to call them to you, leave them at home! There are places within Darkness Hollows they simply cannot go without being lost or killed. We are not responsible for any poor creatures who end up in the abyss for eternity because their PC partners didn't heed sound advice.

    Levels: We recommend characters be at least level 15+ before attempting Darkness Hollows. While some enemies are leveled to give a bit of a break, some are not and are rather difficult at lower levels.

    Godmode: While you may be tempted to use godmode to brave the horrors in Darkness Holllows, don't. There are some scripts running that will not fire properly if you are in godmode and you will not be able to proceed.

    Collision/Clipping: Do not use the "tcl" console command to navigate through Darkness Hollows. There are collision boxes designed to guide your immersion and trigger zones to progress events, both of which can be drifted through with collision toggled off resulting in a bad experience for you, so give your console the night off.


    v1.6.0 Bug Fixes:


    Repaired Keychain Mod Conflict in Level XI
    Repaired the Level I Exit Sequence
    Adjusted Hint Guide
    Added Missing Keys


    v1.5.0 Bug Fixes:


    Adjusted Beast fight in Level XI
    Adjusted Entry Door Position Level XIV Locked No Exit Door


    v1.4.0 Bug Fixes:


    Fixed Main Rooms Key Loop for Level XI
    Removed Quest Marker on All Stym Keys
    Adjusted Entry Door Position Level XII Locked Exit Door
    Really Fixed Argonian Bug in Level X [Thanks to Arthmoor]
    Recompiled a Few Logic Errors in Scripts [Thanks to Arthmoor]
    Update DarknessHollows-Sounds For Fixed Dialogue for Level XII [Thanks to Arthmoor]
    Fixed Push Sequences for Level XI
    Fixed Non Aggressive Dremora in Level V
    Removed Poison Disabling from Food in Level IV
    Reduced Enemy Difficulty on Level XI
    Unlocked Level XIV Entrance
    v1.4.1 Added Key to Ascension Level


    v1.3.0 Bug Fixes:


    Unlocked the Lower Halls Door Between Levels XI and XII
    Removed Necklace and Stopped Scripts from Level XI
    Adjusted Script in Level X to do an Argonian Race Check
    Added Quest Update Check to Main Boss Chamber Entry
    Fixed Spectral/Dead Horse Scripts
    Meshes Updated- Redownload Meshes Pack for Illuminated Level Decals.


    v1.2.0 Bug Fixes:


    Cleaned Out a few Lingering Dirty Edits
    Lowered Some Floating Clutter in the Core
    Removed Excess Entry Option for Level VII
    Adjusted Cave-in Sequence in Level VII


    v1.1.1 Bug Fixes:


    Cleaned Out a few Lingering Dirty Edits
    Disabled the "Travel To" Option on the Map Marker
    Linked the Door Adjacent to the Level XI Exit, Leading to the Lower Halls Where You Can Get the Key to Open Level XII
    Disabled Vanilla Dialogue in Level IV's Void Ghost
    Releveled Some Uber Difficult Enemies


    Known Conflicts:


    MMM in Darkness Hollows: As this is a major dungeon crawl mod, you can naturally expect a number of spawning enemies to keep you on your toes. That said, MMM users may encounter some significant FPS loss in one or two levels of Darkness Hollows due to the increased spawns. You may want to use a spawn rate reducing plugin when running the two mods together.


    The Challengers:

    WhoGuru
    John
    WillieSea
    nottlong
    Yevic
    Arion
    Kroot9525
    Arthmoor
    JulianSull
    PacificMorrowind
    the-manta
    Vouivre
    Mishaxhi
    DsoS


    Screenshots:











    Downloader Note: Be sure you download and properly install ALL 4 Files or the mod will not function as intended.

    4,843 downloads

       (3 reviews)

    12 comments

    Updated

  2. Weynon Retreat

    Weynon Retreat House was the very first mod I ever released publicly and has ties Reclaiming Sancre Tor making a fun home base for Blade type characters. This mod adds a lodge style house near Weynon Priory and a challenging mini-quest to acquire it. By completing the mini quest, players will receive some nice rewards and can unlock some hidden surprises at the Blades Retreat. Weynon Retreat boasts plenty of safe storage space for even the biggest collectors, a private location for the sneakier sorts, and a beautiful view of the Imperial City for those good knights with one eye always on the Empire.
    v1.5 Notes: Added Chorrol Hinterlands Patch by Arthmoor
    The Original Weynon Retreat file uses a farm style house in place of the lodge house, that's the only difference between the two versions...that I can recall.
    Rehosted here on TES Alliance for the first time!

    69 downloads

       (0 reviews)

    0 comments

    Submitted

  3. The Oubliette

    The Oubliette

    Author: TES Alliance
    Current Version: 1.2.0
    Release Date: 31.October.2009
    Updated: 07.November.2009




    "A place for forgetting. Prisoners were brought here by boat in shackles. They suffered unspeakable cruelty at the hands of their captors."


    v1.2.0 New Version Update:

    Final Reward Mask Now Displayable
    Wonky Collision in Level VI
    Improved Key Clues in Level VIII
    Restored Missing Sound File Level VII
    Fixed Floating Objects in Levels II and X
    Removed Skeleton Race Playability Flag

    All Downloaders:Due to the nature of the fixes for version 1.2.0 all parts of the mod have been adjusted so, unfortunately, there is no quick fix for previous downloaders, if you would like to take advantage of the fixes in v1.2.0 you will need to redownload the full mod pack here: http://tesalliance.o...ds&showfile=190

    v1.1.1 Version Update!

    Had a couple reports of a missing texture in Level 6, turns out there was an extra "\" in the texture path for the mesh. We have repacked the BSA with the adjusted texture path.

    Previous Downloaders: Obviously, this is not game breaking just momentarily immersion breaking. So, if you have downloaded any previous versions of the BSA you may download a Missing Texture Fix on the same page as the 1.1.0 .esp FIX (at the bottom of the page). It's a 50MB Download. Simply replace your current TheOubliette.bsa with the new one and load a clean save. You can find the Missing Texture Fix here --> CLICKY

    New Downloaders: If you have never downloaded The Oubliette before November 1st, you do not need to download the above mentioned fix. Instead you need to download The Oubliette v1.1.1 which contains the updated .esp plus the Updated BSA files and readme. You can find that download here --> CLICKY

    v1.1.0 Version Update!

    After some fixing trying to figure out what was causing so much to go so wrong, we finally were able to track down the bug responsible and have set The Oubliette back on it's feet!

    Previous Downloaders: If you downloaded v1.0.4 on the 31st you need to download the [FIX] .esp replacer. It's a 1.5MB download. Simply replace your current TheOubliette.esp with the new one and load a clean save. You can find the fix here --> CLICKY

    New Downloaders: If you have never downloaded The Oubliette before November 1st, you do not need to download the above mentioned fix. Instead you need to download The Oubliette v1.1.0 which contains the updated .esp plus the BSA files and readme. You can find that download here --> CLICKY

    Again we apologize for any inconvenience and appreciate your patience. Happy Gaming!

    Description:
    The Oubliette is a Halloween themed dungeon adventure plugin for Elder Scrolls IV: Oblivion. Once the plugin has been activated and the game loaded, travel to the Tiber Septim Hotel in the Talos Plaza District of the Imperial City and search out a mysterious painting of a lost Legion fort called Fort Feyirr. The painting is a portal that will deliver you to the island and the terrible adventure awaiting you within the Fort's ruined dungeon...The Oubliette. Once you enter the Oubliette there is no escape, no one ever escapes, but your only chance of being the first is to be well prepared for a long dungeon crawl BEFORE you enter. Players are advised to have both a ranged weapon and an enchanted weapon before attempting The Oubliette. For the best results, play in the dark without music and without magic effects like "Nighteye" and "DetectLife". Be wary in your adventuring hero...

    Features:

    A Haunting Island Fortress Setting
    Detailed Backstory to Explore
    New Enemies!
    Unique Weapons!
    A Halloween Atmosphere
    A Dozen Unique Levels
    Traps and Puzzles
    Fully Voiced Dialogue!
    Big Boss Battle!
    Fun Rewards!
    And More...

    Into the Oubliette:
    https://youtu.be/tCSpzc-5TTQ


    Important Info:
    Companions: If your Companions do not have a summon spell you can use to call them to you, leave them at home! There are places within the Oubliette they simply cannot go without being lost or killed. We are not responsible for any poor creatures who end up in the Oubliette for eternity because their PC partners didn't heed sound advice.

    Levels: We recommend characters be at least level 11-12 before attempting The Oubliette. While some enemies are leveled to give a bit of a break, some are not and are rather difficult at lower levels.

    Godmode: While you may be tempted to use godmode to brave the horrors in the Oubliette, don't. There are some scripts running that will not fire properly if you are in godmode and you will not be able to proceed.

    v1.1.0 Bug Fixes:

    All Bugs Relating to Idles Animations Failing to Trigger Gamewide
    Creature Difficulty Recalibrated for Proper Player Level
    Death/Sithis Floating, Flying, Sinking in his Chair
    The Door From Deaths Chamber Remaining Locked
    Crazy Lamp in the Crossing Halls
    Cleaned Out Excess Scripts (not a bug exactly just maintenance)

    Known Conflicts:

    Better Cities Imperial City: The Oubliette must be below Better Cities Imperial City in your load order or you will reportedly crash upon entering the Tiber Septim Hotel.
    The Love Suite Room: This mod changes the Tiber Septim Hotel and the portal for The Oubliette is no longer reachable. No patch is currently available.

    The Challengers:

    WhoGuru
    Mannimagnus
    WillieSea
    BadCompany
    PacificMorrowind
    Yevic
    DaMage
    Windmill Tilter
    Critterman
    Xinimator
    the-manta

    How To Vote:

    Voting has now concluded thanks to everyone who voted for their favorites!

    Levels Revealed:

    Basilica of Shadows: the_manta
    Mess Hall: BadCompany
    The Exclave: Mannimagnus
    Crossing Halls: Yevic
    Erehwon: WhoGuru
    Tomb of Unrest: Critterman
    Restless Dreams: WindmillTilter
    Halls of Namira: Xinimator
    Nightmare: DaMage
    Lost Ayleid Chamber: PacificMorrowind
    Solitary: Ladyflcn
    Broken Dreams: WillieSea

    *SPOILER* Final Boss Battle Solution:
    Phase 01:





    Phase 02:



    213 downloads

       (0 reviews)

    2 comments

    Updated

  4. House of Argon

    House of Argon



    A cozy retreat for the Sons of Blackmarsh






    Description:
    House of Argon adds a unique player home designed with Argonian players in mind; finally some respite from the cold for our scaly friends. Set in the volcanic wastes of Skyrim, the House of Argon boasts stores of fish and eggs, a special hotbed for resting, even a private hot spring for fishing and relaxing. The house is free to claim and has player safe storage. No future versions of this mod are planned as this was just a small addition I added for my own lizard. Enjoy!

    Credits:
    DarkRider: Level Designer
    Hanaisse: 3D Artist

    Legal:
    Bethesda Softworks retains all rights to any original content, concepts, and ideas taken and altered from Elder Scrolls V: Skyrim. Resources used in this project may be used in your mod freely without permission being asked beforehand but credit must be given to this source for my work; it’s just polite.

    This mod may not be rehosted anywhere without permission. Period.

    Contact:
    DarkRider @ http://www.tesalliance.org

    90 downloads

       (1 review)

    1 comment

    Updated

  5. Wickwood: TESA's 2012 Halloween Challenge

    Wickwood

    Author: TES Alliance
    Version: 1.2.0
    Release Date: 31.October.2012
    Updated: 12.November.2012





    "A stranger descended upon us. Those who would not heed his call were burned as heretics and those who followed him were damned."


    ★NEW★ v1.1.0 Version Update:
    Gaps in Chapel walls repaired

    Description:

    Wickwood is a Halloween themed adventure plugin for Elder Scrolls V: Skyrim. Before playing, you will need to disable the game borders in your Skyrim.ini by adding bBorderRegionsEnabled=0 under the [general] heading. Once the plugin has been activated and the game loaded, travel south of Riverwood, high into the mountains beyond the borders of Skyrim's land, where in the wilds of the icy summit, you'll find the village of Wickwood begin unraveling the mystery of what happened there. Players are advised to have both a ranged weapon and an enchanted weapon before attempting Wickwood. For the best results, play in the dark without music and without magic effects like "Nighteye" and "DetectLife". Be wary in your adventuring hero...

    Features:
    Set in an Abandoned Mountain Village
    Detailed Backstory to Explore
    New Enemies!
    Unique Weapons!
    A Halloween Atmosphere
    Seven Uniquely Horrific Levels
    Traps and Puzzles
    Voiced Dialogue!
    Big Boss Battle!
    Fun Rewards!
    And More...

    Important Info:
    Spawn Mods: Playing Wickwood in tandem with another mod that increases creature spawns may add additional, and unintended, challenge in the village's horror levels. Use with care.
    Levels: We recommend characters be at least level 15+ before attempting Wickwood. While some enemies are leveled to give a bit of a break, some are not and are rather difficult at lower levels.
    Godmode: While you may be tempted to use godmode to brave the horrors in Wickwood, don't. There are some scripts running that will not fire properly if you are in godmode and you will not be able to proceed.
    Collision/Clipping: Do not use the "tcl" console command to navigate through Wickwood. There are collision boxes designed to guide your immersion and trigger zones to progress events, both of which can be drifted through with collision toggled off resulting in a bad experience for you, so give your console the night off.

    Known Conflicts:
    None Reported

    Challengers:
    WillieSea
    the-manta
    lilith
    Vouivre
    Arion
    DsoS
    Ladyflcn

    How To Vote:

    Polls are now closed, thanks to everyone who played and voted!

    Levels Revealed:
    Withdrawn
    Fjori Blood-Blade's Cottage: WillieSea *Winner of Trickiest Level to Complete*
    Abandoned House: lilith
    Wedding House: the_manta
    Hollow House: Ladyflcn
    Musty House: DsoS *Winner of Overall Best Scare*
    The Frozen Shade: Vouivre
    Savard's House of Horrors: Arion *Winner of Best Creature Scare*

    Screenshots:



    731 downloads

       (4 reviews)

    3 comments

    Updated

  6. [WIPz/RELz] Celtic Decor I for Skyrim

    This is the Beta release for Celtic Decor I for Skyrim. This pack will be updated shortly with tapestries.

    297 downloads

       (1 review)

    2 comments

    Updated

  7. Lesser Hold Stables

    Author: DarkRider
    Version: 1.0


    Description

    Adds a new stable and unique purchasable horse outside each of the four lesser holds, Falkreath, Dawnstar, Morthal, and Winterhold. Custom horses are designed to be faster than vanilla horses by default. Each costs the customary 1000g. This mod also adds owned versions of the lesser hold horses across Skyrim in Imperial or Stormcloak camps, small towns, etc to immerse them into the vanilla design.

    Known Bugs & Conflicts

    None as of version 1.0. Please report bugs or conflicts you encounter.

    Special Thanks

    Ysne58, lilith, and Khettienna for Beta Testing
    Arthmoor for helping to debug the questbuild
    Bethesda Softworks, for leaving the big gap this mod can fill

    Permissions

    Do Not Rehost, No Exceptions. Resources contained in this mod may be reused in new mods, provided credit is given to me, DarkRider, for my work; this excludes use in compilation packs. If you wish to include this mod in a compilation, you'll need to contact me for permission @tesalliance.org

    75 downloads

       (3 reviews)

    3 comments

    Updated

  8. Stalhrim Village

    Stalhrim Village

    Author: DarkRider
    Version: 1.1
    Release Date: 24.December.2010
    Updated: 28.December.2010





    Description:
    Stalhrim Village was created as part of the 12 Mods of Christmas on Oblivion Real Estate for 2010. This mod adds a rustic Nordic village nestled high in the mountains between Cyrodiil and Skyrim with an epic view of the Nordic homeland beyond. There is a player home, filled with custom touches and player safe storage, free for the claiming. There is also a mini quest to claim a few treasury goodies to line your pockets, but you’re going to have to use your head. Be careful, the creatures that guard over the treasure will kill you on sight so try not to be seen.

    Gameplay:
    In order to play this mod you MUST disable the default region borders for Oblivion. Do this by going to your Games folder, open the Oblivion.ini, skim the [General] list for bBorderRegionsEnabled=1 change this to bBorderRegionsEnabled=0 and save to disable the borders.

    Once your border regions are disabled, travel north above the city of Bruma (see the location image included in this download for the map location). Once there you will find Wulfrung’s Watch, the key is stashed nearby so root it out and make yourself at home. To initiate the treasure hunting quest, explore the containers in the upstairs closet of Wulfrung’s Watch.

    Features:

    Incredible Nordic Setting
    Open Stable
    Player Home
    Spacious Interiors
    Adjustable Interior Lighting
    Custom Tapestries, Paintings, and Rugs
    Treasure Hunting Quest
    And More...


    Credits:
    Hanaisse: Guild Interiors, NPC Creation
    WindmillTilter: Models, NPC Creation
    Khettienna: AI Enhancement

    and

    Yevic: Beta Testing

    Resources:
    Xiamara: Couches and Chairs
    Meo: Modular Fireplace (Bruma), Settlement Resource, Celtic Tombstones
    DaMage: Water Mesh
    Stroti: New Statues, rustic farm, filled desk, Moon Shield
    Nicoroshi: Wyrmfang
    Helborne: Filled Bookshelves, Basic Shelves
    Omegacron: Static Scroll Sets
    Alasdair: Skyrim Gubbins




    Official Video:



    About All Natural Support:
    Modder Khettienna created the All Natural Support package for Stalhrim Village, only download and install if you plan on using Stalhrim Village with All Natural, otherwise you only need the StalhrimVillage.7z file. Please read the included documentation for installation instructions.

    1,260 downloads

       (1 review)

    1 comment

    Updated

  9. Classed Beginnings

    Classed Beginnings



    Author: DarkRider

    Version: 1.1

    Release Date:
    20.November.2010

    Updated:
    21.December.2010

    Requirements:
    Elder Scrolls IV: Oblivion v.1.2



    ************************************
    ----Description------
    ************************************
    Classed Beginnings is a role playing starter kit plugin for new characters in Elder Scrolls IV: Oblivion. The mod adds a free player home called Rumare Lodge, just a stone’s throw from the Imperial Sewer exit where your character will emerge from the tutorial dungeon at the start of a new game. The house includes lots of player safe storage, a player owned horse (a different horse appears for each class), a starter chest of class specific goods, and a bit of gold to get you started on your questing. Stop starting your game as a nobody; go home, get your horse and some gear before heading into the world that awaits you!

    This mod is to assist NEW characters with a jumpstart. When used with existing characters, the house will still be playable, but the class goods and steed will not be enabled.


    ************************************
    ------Bugs/Conflicts------
    ************************************
    -Alternate Start Mods: This mod will conflict with any mod that offers an alternate start location to the game. If you do not leave the tutorial dungeon as in the vanilla game you will not trigger the class specific goods and steed. The house will still be playable though.

    -UL Imperial Isle: Loading Classed Beginnings after UL Imperial Isle will create a significant land tear. Moving Classed Beginnings ahead of UL Imperial Isle will resolve the issue.

    -New Roads and Bridges: These two mods played together create a number of aesthetic issues, Arthmoor has provided a patch for users using both mods together. To patch, the mods need to be loaded in this order: Classed Beginnings, NBR4, and then the Patch.

    - Region Revive: Lake Rumare: This mod is incompatible with Classed Beginnings, they crowd into the same space and this one is not patchable. Users will have to make a choice unfortunately.


    ************************************
    ----Credits/Resources-----
    ************************************
    AlienSlof- Beautiful Variety of Horses
    Echonite- Model Editing
    WillieSea- Scripting
    Arthmoor- Cleaning/Patching

    ************************************
    ------Rights and Privileges------
    ************************************
    Bethesda Softworks retains all rights to any original content, concepts, and ideas taken and altered from Elder Scrolls IV: Oblivion. All original textures and assets belong to me and may be used in your mod freely without permission being asked beforehand but credit must be given for my work; it’s just polite. As with all DarkRider projects, I ask that this resource not be used in mods of a pornographic nature. This mod may not be rehosted anywhere without permission. Period.

    ************************************
    ------Contact------
    ************************************
    DarkRider @ http://www.tesalliance.org

    213 downloads

       (4 reviews)

    2 comments

    Updated

  10. Male Sweater Mod

    Male Sweater Mod

    Author: DarkRider
    Version: 1.2

    This small mod adds 6 free, playable, male sweaters to a wooden barrel behind the Weye House. No body replacers are required or supported, however it has tested successfully with vanilla Oblivion bodies as well as Robert's. This was made to compliment the Female Sweater Mod; they are compatible with one another.









    *Additional Images Included in Download

    86 downloads

       (0 reviews)

    2 comments

    Updated

  11. Arick Zayn, Breton, No Mods Post MQ

    This is a clean savegame post main quest for those in need of a MQ finished character to play various mods. No mods were active during it's creation. Character is Level 1 with options to sleep and level up at player's discretion. Player owns fully furnished Bruma House, and top MQ collectors pieces are located in the 1st floor chest for player use. Imperial Dragon Armor is Available for claim in the IC.

    Current Stats Are:

    Name: Arick Zayn

    Race: Breton

    Eye/Hair Color: Blue Eyes, DarkBrown Military Cut

    Birthsign: Steed

    Class: Agent

    Weapon: Blade

    Inventory: Torches, 5 lockpicks (+ Skeleton Key), lower class clothing, 100k+ gold, moderate stats

    To Customize this Character Use the Following Console Commands:

    showracemenu: Changes race, features, and name

    showbirthsignmenu: Change birth sign

    showclassmenu: Change class

    Please note that using the console this way will reset your stats to base values, but they mostly already are, so that's not a major concern. If you plan to customize, do so before leveling up though.

    314 downloads

    3 comments

    Updated

  12. Harry Pogue, Nord, Vanilla Tutorial End

    This is a clean savegame at the tutorial end where players can still customize the character if desired. No mods were active during it's creation and no kills or stats have been started.

    Current Stats Are:

    Name: Harry Pogue

    Race: Nord

    Eye/Hair Color: Green Eyes, DarkBrown WindBound

    Birthsign: Tower

    Class: Barbarian

    Weapon: Hand to Hand

    Inventory: 1 torch, 3 lockpicks, wrist irons, lower class clothing, 0 gold, 0 stats

    83 downloads

    0 comments

    Updated

  13. Eagle's Rest v1.0

    Eagle's Rest

    Author: DarkRider
    Version: 1.0
    Release Date: 13.August.2009


    Photo by Si-Shen


    "It has sheltered kings and saints when called. Eternally defensible and blessed by the gods, it will remain steadfast for all time. Those who dwell within these halls will be favored and forever will it stand as a beacon to all Men and Mer." - Chronicle of Clan Balmory


    Description:
    Eagle's Rest adds a unique island player home northwest of Anvil just off the coast between Hammerfell and Cyrodiil. Travel to Shipwreck Cove to find a mysterious note from the previous tenant of the house and the key to the front door. Then use the small rowboat tied nearby to begin your adventure. This is a free player abode, as explained by the note, just make the trek to the house and make yourself at home. This home was entered in the 2009 Water Homes Challenge hosted by Oblivion Real Estate.

    Features:

    Incredible Island Setting
    Open Stable
    Swimming Pond
    Spacious Interior
    Interior Lighting that Adjusts for Day/Night Effect
    All the Banners and Armors of the Cyrodiil Cities
    Lightable Fire and Candles in the Master Bedroom
    Fully Voiced Housekeeper
    Watchdog
    Custom Tapestries, Paintings, and Rugs
    A Unique History Book and A Guide to Kvatch
    And More...


    Credits:
    Echonite & DaMage: Minor Model Edits
    Greenwarden: Character Vocals
    Xiamara & Barabus: Cooking Range
    Meo & Myrilath: Ayleid Clutter
    Throttlekitty & DaMage: Water Mesh
    alex2avs: Checkerboard Mesh
    Meo3000: Open Book Resource

    and

    Shezrie: Beta Testing



    Official Video:


    Screenshots:

    The Island:





    The Interior (Night):





    The Interior (Day):





    Custom Additions:





    375 downloads

       (2 reviews)

    2 comments

    Updated

  14. The Temple of Five Lanterns

    The Temple of Five Lanterns



    Collaborative Authors:
    WhoGuru, DarkRider, & Ladyflcn

    Version: 1.5

    Release Date:
    22 December 2009

    Updated:
    03.January.2010

    Requirements:
    Elder Scrolls IV: Oblivion v.1.2
    Official DLC: Shivering Isles


    ************************************
    ----Description------
    ************************************
    The Temple of Five Lanterns is home to a unique monastic group of holy monks who serve equally what they call the “Dragon Divinities”, which to followers of the Nine equates to Talos and Akatosh. Their temple is nestled in the mountains eternally defensible in times of war. The monks of Five Lanterns are most well known for their extensive library and sweet Honey Ale, a brew that is said to restore good health. In times of need, the temple has sheltered nobility and royalty alike. The brothers have an open door policy; anyone is welcome to take shelter there to escape, or simply to retreat for some relaxing meditation. The Temple can be found Northwest of Bruma, just north of Applewatch Farm.

    ************************************
    Change Log: v.1.5- Removed Witcher Hat, Streamlined AI, added Hoarfrost Patch

    Change Log: v.1.4- Really Fixed that Pesky Dialogue Bug; the Mountain Khajiiti Race is now Semi Playable
    *”Semi Playable, DarkRider?” you ask. There is no female version of the playable Mountain Khajiit and since this wasn’t the purpose of the mod, just an addition to it, there won’t be.

    Change Log: v.1.3: Fixed "NO GREETING" bug.

    Change Log: v.1.2: Fixed go nowhere door in the storage room. *This can be fixed by using your console to disable the duplicate door to reveal the real door if you don't want to redownload.

    Change Log: v.1.1: Moved bookcase closer to wall in library and display case further from wall in chapel.

    ************************************
    ------Bugs/Conflicts------
    ************************************
    -UL Stendarr Valley: Reportedly causes a land tear with the Monastery
    There is now a patch for this UL conflict, you can download it HERE

    -Hoarfrost Castle: Reportedly causes a chapel in Hoarfrost to be inaccessible, but this has been patched, find the patch here on the downloads page below this description.

    ************************************
    ------Credits/Resources------
    ************************************
    Echonite & DaMage- Model Editing
    InsanitySorrow- Elven Shortblade
    StarX- Witcher Gear
    Meo- Modular Fireplace
    Xiamara- Seats and Sofa’s, Filled Wine Racks
    Omegacron- Static Scrolls
    Garak- Static Booksets
    Vorians: Patchmaker

    ************************************
    ------Rights and Privileges------
    ************************************
    Bethesda Softworks retains all rights to any original content, concepts, and ideas taken and altered from Elder Scrolls IV: Oblivion. All original textures and assets belong to us and may be used in your mod freely without permission being asked beforehand but credit must be given to us for our work; it’s just polite. As with all DarkRider projects, we ask that this resource not be used in mods of a pornographic nature. This mod may not be rehosted anywhere without permission. Period.

    ************************************
    ------Contact------
    ************************************
    DarkRider @ http://www.tesalliance.org

    1,190 downloads

       (1 review)

    3 comments

    Updated

  15. Longwinter’s Nap

    Longwinter's Nap



    Author:
    DarkRider

    Release Date:
    16 December 2009


    ************************************
    ----Description------
    ************************************
    Longwinter’s Nap is a unique house mod that adds a new player home East of Bruma, nestled off the side of a mountain pass. Special features include a holiday theme, new tapestries, new paintings, holiday bedding, a holiday doublet, and essential horse, plus lots of storage and display cases. To claim the home, you must find the original owner, a Legion Guard Captain who was slain on his patrol, sadly before he could enjoy his holiday feasting, near the Dragonclaw rock along the road east from Bruma.

    ************************************
    ------Bugs/Conflicts------
    ************************************
    -OOO Arctic Camp: Reportedly not compatible with OOO as a bandit camp spawns in the same location.

    ************************************
    ------Credits/Resources------
    ************************************
    DarkRider- Design
    Meo- Modular Fireplace
    Xiamara- Seats and Sofa’s
    HappyHolidays Team- Presents and Ornaments
    Star-Mystyk- Snowman
    WhoGuru- Beta Testing

    ************************************
    ------Rights and Privileges------
    ************************************
    Bethesda Softworks retains all rights to any original content, concepts, and ideas taken and altered from Elder Scrolls IV: Oblivion.

    All original textures and assets belong to me and may be used in your mod freely without permission being asked beforehand but credit must be given to me for my work; it’s just polite. ; )

    As with all my projects, I ask that this resource not be used in mods of a pornographic nature.

    This mod may not be rehosted anywhere without permission. Period.

    ************************************
    ------Contact DarkRider------
    ************************************
    DarkRider @ http://www.tesalliance.org

    207 downloads

       (1 review)

    1 comment

    Updated

  16. Celtic Decor II

    Celtic Decor


    Author: DarkRider
    Version: 1.0
    Released: 09.January.2010

    This is a modder's resource of home decor with a generally Celtic theme made as a sequel to Celtic Decor. This resource includes:


    9 Celtic Pattern upper class beds
    16 New Paintings
    8 Celtic Rugs
    9 Celtic Tapestries
    Full Set of Middle Class Celtic Dinnerware



    These things are not available in game; this is a resource only. The included .esp adds the decor to the CS for easy merging with other mods but does not contain any playable content for players. Modders are free to use these things provided they give credit in their readmes.

    This resource may not be included in mods of a sexually explicit nature.
    This resource is a TESA exclusive and may not be rehosted anywhere else without permission.

    Additional Images:












    289 downloads

    3 comments

    Updated

  17. Bogwater Downs

    Bogwater Downs




    Description:
    Bogwater Downs adds a small rural community in Blackwood, northeast of Leyawiin, for the player to call home. The free player home, Bogwater Burrow, includes lots of player safe storage, a free saddle horse, and a cozy functional house. The atmosphere is undeniably surreal around the downs, it's a great location!

    For CS Basics Students:
    This is the same house you will learn how to build in the CS Basics Class. You are welcome to download, investigate and compare notes, but please don't try to pass my work off as your homework, I will be able to spot my own work, and doing so will cost you your place in the class.

    Additional Screens:










    232 downloads

       (2 reviews)

    0 comments

    Updated

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