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ericore

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Layman

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  1. The best DDS viewer depends on your graphics card. WTV (Nvidia's dds viewer) displays DDS as they would be seen in your game except for the purple transparency background if you have an Nvidia card. If you have an AMD card I'm sure the viewer will sabotage one way or another. Third party programs, third party programs tend to be inconsistent or horrible at viewing DX3 and DX5. One example, I was working with tree and branch textures always used the color adjust feature in infraview shift + U only to find out it wasn't consistent especially when it came to DX3 and DX5. I would cut part of the texture out and replace with another, and the static part of the image would turn a blue hue, instead of looking like snow it would look like ice. This was an infraview artifact for DX3, and if I would have used WTV I would have realized there wasn't a problem. If you work with DX3 or DX5 its important take the alpha into account since it controls how much light bounces back. Under most circumstances you want most or all light to bounce back especially when it comes to terrain otherwise your texture looks like the game engine's sunlight. I'm sure AMD has there own texture tool or one they recommended, if you have AMD card go with that. Another thing wtv, shows you the type of texture it is (DX1, DX3, DX5) and no other program does, not Windows, not infraview etc....
  2. Have you heard of a utility or command to link an object (mesh) to its matching texture (filename) or any utility that would save me going through hundreds or thousands of textures just to find 1 of them? Or do you know where the textures for the chapel steps, and exterior are? In Architecture, right, but where?
  3. If by items, you mean textures then all you do is search all files in the old mod, copy, paste to a folder, then search all files of the new mod, copy and paste to that same folder, when prompted for overwrite say no to all, if using XP and thumbnails your new files will listed after the old files i.e., after the letter z, if using Windows 8, you new files will be highlighted, hold control, right-click copy, and paste to new folder, and those are your new items. Of course, if its strictly textures you interested in then that's folder you would search for all files.
  4. I'll be straight, I am new to the modding community however, I have created many successful modded operating systems that I will not comment on, so I am somewhat competent lols. You might want to try to reverse engineer the issue. There are different ways of doing this. The most simple is to start with the unofficial patches and your mod only, and then slowly work your way up to your normal build trying to isolate the cause. Both streamline and Oblivion Stutter Remover are Beta mods, and probably should not be used together. I can assert there is little probability that OSR by itself is the culprit, but perhaps in combination with streamline or perhaps streamline alone. I myself have not needed streamline, have a GTX 460 and G530 dual core cpu, with 8 GB of ram. My suspicions are that streamline and your mod are competing with each unless you know precisely how the original cities were coded and are following the exact principles. Makes sense? In other words, your mod probably contains mistakes, and streamline probably still has some bugs. The first mod you want to install after unofficial and yours is Streamline. If it fails then, you know streamline is the issue. At that point, you want to open the steamline mod without the oblivion construction software, and try to walk the algorithm it uses through your mod, in essence do a pretend practice to see how the code will behave as it continues. You should be able to isolate the issue, and patch it yourself I am currently working Oblivion Visual Overhaul 2013; a complete visual overhaul with 0 FPS increase and tangible visuals. My main issue which is slowing me down is identifying texture that I see in files, and matching them with their corresponding texture name....without having to go through all the textures. Wish their was a console command. Stuck right now on the the chapel steps in Bravil (everything else in Bravil is looking perfect).
  5. Haven't played oblivion in years, but recently got back into it and started soft-modding. To me the most annoying aspect is matching the crappy texture in game with the texture file; wish their was a console command to do so. I have used infraview with a plugin and go through every texture and even then sometimes I don't find it since their a many similar textures and due to the way they are applied. It's driving me mad. For example, in Bravil, I now have it looking perfect with 0 FPS increase, except for the steps of the chapel and the exterior of the chapel. I'm not 100% sure a chapel is considered a castle, and I'm having a hard time locating the textures for it delaying my Oblivion Visual Overhaul production. There is no descent go to all-in-one visual overhaul that overhauls everything and barely hits FPS. I can do it, but without efficient processes or its gonna take me forever. Mainly I'm taking existing mods, substracting /correcting and combining with other mods for each graphic element in the game. Finding them was also annoying as their is a billion of them, but I found them all. How can I more easily put a filename to an in-game texture without having to go through all of them?
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