Ashenfire

Ambassadors
  • Content count

    387
  • Joined

  • Last visited

  • Days Won

    7

Community Reputation

46 Grazer

About Ashenfire

  • Rank
    Ambassador

Profile Information

  • Gender
    Female
  • Interests
    Love, passion, kittens, modding, stories about the human
    condition, space travel, sci fi.

Recent Profile Visitors

1,503 profile views
  1. Description Update your mod and not create a new instance of your mod. If you are like me, you might have not noticed that after awhile, you could no longer drag your mod file over to your editing lab, make a change, then update it in the creation kit. Instead, your creation kit would create a new instance of your file, regardless if the file name and the title of your mod page were identical. This means you will have zero followers, no likes and you would have to re upload images, video, etc. As of 2017, (yes I figure this happened sooner), you will notice 4 files created, not three, when you create your mod for the first time. When you publish your mod the first time, it generates a download link that identifies what version you created. Earlier, .bsl, .bsa, .esp files were all you dealt with. NOW....you have another file with extension of .pub. If you format your drive, or delete files that are zipped so you can keep track of your work, you will no longer have access to your 'ease of use' update between the creation kit and the steam community mod page. Easy steps to fix your creation kit link to update a mod No worries though! The summary of the link is 1. Find the steam community file id page. It will have a 5 or 6 digit number at the end of the link. 2. Convert that number in reverse bit order (in hex). 3. Make a new text file that has the same name as your original mod with extension of .pub 4. Use a hex editor (easy since your mod.pub will have no content), and enter your converted number with trailing zeroes. It actually works. I would make a tutorial but tutorials are not working.
  2. If you are like me, you might have not noticed that after awhile, you could no longer drag your mod file over to your editing lab, make a change, then update it in the creation kit. Instead, your creation kit would create a new instance of your file, regardless if the file name and the title of your mod page were identical. This means you will have zero followers, no likes and you would have to re upload images, video, etc. As of 2017, (yes I figure this happened sooner), you will notice 4 files created, not three, when you create your mod for the first time. When you publish your mod the first time, it generates a download link that identifies what version you created. Earlier, .bsl, .bsa, .esp files were all you dealt with. NOW....you have another file with extension of .pub. If you format your drive, or delete files that are zipped so you can keep track of your work, you will no longer have access to your 'ease of use' update between the creation kit and the steam community mod page. Easy steps to fix your creation kit link to update a mod No worries though! The summary of the link is 1. Find the steam community file id page. It will have a 5 or 6 digit number at the end of the link. 2. Convert that number in reverse bit order (in hex). 3. Make a new text file that has the same name as your original mod with extension of .pub 4. Use a hex editor (easy since your mod.pub will have no content), and enter your converted number with trailing zeroes. It actually works. I would make a tutorial but tutorials are not working.
  3. What are you attempting. Conversations, add items via book, dialogue, etc?
  4. @DukeCybran: "I know the PrintScrn Method - but that makes a screenshot of the whole screen, including my task bar and my desktop, both of wich I don't really want to share publicly. Might try using Fraps, thanks ^_^ " If you don't want the task bar to show, you can click on the window / object so it is focused and use ALT+Print Screen and it will not show background. I use clipmate but paid $30 for it, so I can crop exactly what I want; but if thats not an option for you try ALT+Print Screen.
  5. Version 2

    1 download

    This file is for a beginners mod with potion rack displays already created. The modder just chooses where to drag and drop from the warehouse. A "How To" document was created. Email showcasesupport@projectashenfire.org or join and chat with me. This mod is for MODDERS who would like to add potion displays around their homes/dungeons. You can not import this, you will have to: Copy file to a back up place. Rename the original to the mod that you are creating. You can then freely drag and drop up to 27 displays of various counts of potions. Please credit this resource. Ashenfire
  6. I just read the obituary. I noticed the contribution of 'orphaned children' and I am wondering if we could pick up that task and bring it to life. We had information on how to make quest dialogue on this forum, but for now the links are broken. I DO know how to do that stuff btw. I'm sorry she didn't (in my opinion) get a better 'deal' in life.
  7. What? Our motto isn't REDRUM? Speaking of teaching, are new classes out of reach now, or still feasable?
  8. Welcome.
  9. Hackers Why would it be 'for good'? Redeploy with clean backups. Much more convincing since we were most likely not targeted.
  10. My days were about nurturing computers, 'oh is my baby sick'?. You poor thing! Let me help you!. Now, its like they 'grew up' and learned how to rebel just because they can. Only way to negotiate is to tell the computer EXACTLY how it is going to behave and it will like it.
  11. Negotiiating with computers. When the boot order is out of alignment, one can: 1. Change the bios order to boot from the drive of choice, then run repair or install for the 2nd O.S. to be installed using a 2nd drive. Assuming the O.S recognizes mbr & O.S. 2. If only one drive is in the system, choice 1 is not an option, boot from portable os or 'pre installed environment' PE instead. 3. If that fails, muck with it and keep track of the softwares 'boot order'. Good job!
  12. That was un expected. I'm sorry you are having difficulties. I am not using freebsd, sorry.
  13. I only affected my cell and already deleted the activators (all portions of the racks). If people already place weapons on the weapons rack, and I delete the red weapon rack (left,right,middle) and the white activators that go with them, the ref id to hold a users item is gone.
  14. So far, I don't see any x64 support either. However I don't see why it won't happen at some point.
  15. Further reading shows the REACTOS team shares WINE technology so it can benefit from anything the WINE project does. It might work different but it is still intertwined. Oh well. It is in alpha phase. Plenty of time to perfect.