Hi DarkRider,
RST was part of my last playthrough, and is definitely going to be part of my next one as well. I had great fun playing it, and it was worth the 40+ hours I spent with the main questline (unfortunately I didn't get to the side quests... yet!), and I really enjoyed the challenging and rewarding, but above all exciting and creative content. I really felt the villages, the little details, and of course the new city vastly expanded my gaming world in a way I always wanted. So a Big Thank You for the experience!
In my future playthrough, I am planning to use RST alongside many world-expansion and house mods, and the worried person I am, I pretty much ran a compatibility test between all the mods I am using. Besides the already patched mods, RST is roughly 95% compatible with my current mod-setup (and believe me, those are way too many mods). The -5% was a huge landscape tear and a few floating underwater rocks under Galehavem, a city added by MTCThievesGrotto in Valenwood next to Cape Town. The issue wasn't that serious though, as the landscape around Cape Town and the pathgrids (given RST is loaded last of the two) are not harmed at all, so I made a simple compatibility patch that fixes the issues mainly affecting Galehaven.
I'd like to upload this compatibility patch, but of course not without your approval. So before making any moves, if you wish I can send you the patch file to see what it exactly does.
~Adamixos