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Torja

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About Torja

  • Birthday 05/09/1988

Profile Information

  • Gender
    Female
  • Location
    Russia
  • Interests
    Digital Art, Drawing, Modding, Fitness & Bodybuilding, Cooking

Contact Methods

  • Website URL
    http://femmeinfernale.deviantart.com/
  • Steam
    Ginger
  • Skype
    femmeinfernale

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  1. Actually I did. And had the same troubles. But now the thing with texture works. So the problem solved. And you're the best again. I think it's not a coincidence
  2. I'm working with 3ds Max an I'm a total noob in Blender. It's absolutely new program to me. Tell me please, what should I do there exactly?
  3. 1) Of course. http://www.mediafire.com/download/hhjw1lpskdjyw2t/mouth.obj 2) Not sure I follow. I thought changing of the NiTriShape branch will affect all vertices positions.
  4. 1) Got this version. Still doesn't work. 2) It will kill all my attempts to move all the vertices a bit back - it was the goal of all changings in the nif (the first post).
  5. I found the reason. UV crashes every time I import my obj in nifskope. The same thing is about 3ds. Any ideas how to keep uv?
  6. Hello everyone. I had to change a bit mouthhuman.nif for my new race (had some teeth-through-the-lips troubles after applying the morphs to the head). I exported mouth file as an .obj and then imported it into Nifskope. After all adjustments mouth looks dark in CK (textures don't show up). Any ideas what's wrong? Need your help. My nif: http://www.mediafire.com/?wf9is3drzdjsfvk
  7. Ok, I'll investigate this topic and inform you if I'd have success. One more thing. I want my follower use killmoves. But one Japanese animator I've contacted tried to explain to me that it is basically impossible. He gave me the script how to make killmoves to work with a follower. I asked him more questions, but he doesn't answer anymore. I've never worked with debug function before. Maybe someone could help me with the advice how to finish the script and where exactly to apply it? The piece of code he gave to me:
  8. Thanks! It is very possible you'll meet him in the world of TES. Again If I'll release the mod
  9. Solved. It was...wrong normal map channel casting again Now I just need to adjust eyes reflection center. Thank you for your help, Hanaisse. It's so good to receive a support when you have a bump. You're the best
  10. I never worked with Skyrim animation before, but now I need to build a pack of behavior animation for my new race. I chose some animation mods from Nexus and picked the animations I like. I extracted all files from Animations.bsa (meshes\actors\character), then put it all in the new folder meshes\actors\MyCustomRace\ and chose the behavior for my race from that folder. Then I started to overwrite the animations I need. Now I have a problem with animation. All that works is only one idle animation. It looks weird, because the follower NPC of my race continue moving behind player's back, but only with changing coordinates with idle animation playing. What did I do wrong? I need help.
  11. The problem is partly solved. Face seems to be ok now (it was wrong channel casting in the normal map), but there is still some problem with the hotspots in the eyes. Any ideas?
  12. About SLSF_2_DoubleSided - I've added it on purpose to make eyelashes shown when the eyes are closed. Edited the textures. Unfortunately, nothing changed. But thank you anyway. I suppose there is something wrong with the meshes, but I don't know what exactly.
  13. Indeed. The link to my resources: http://www.mediafire.com/download/7mfk2hsbvqb8vkw/meshes.rar I'll create new normal map, this one is just for test. But the normal map is definitely not the reason of my trouble. Vanilla maps work the same way.
  14. Hello guys. I have some troubles with my new head mesh and eye mesh. I've copied shaders from vanilla meshes, but my own ones look very weird with it. The eyes have no "hotspots" - only some gloss in the right eye, in the shape of the line. They receive some light from the bottom-right, constantly. Not only in the CK, but in the game too. The face have reverse light - from the right. Just compare the original NPC head with my meshes: I need your help.
  15. Thank you. I found the cause of the problem. It was sleeping package with locking the doors before sleeping and warning. I absolutely forgot about this detail Solved!
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